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durul / HDMI on Apple Vision Pro.md
Created August 30, 2025 16:32 — forked from KhaosT/HDMI on Apple Vision Pro.md
Guide for using Apple Vision Pro as HDMI display

Displaying HDMI sources on Apple Vision Pro

While it's possible to stream most content to Apple Vision Pro directly over the internet, having the ability to use Apple Vision Pro as an HDMI display can still be useful.

Since Apple Vision Pro does not support connecting to an HDMI input directly or using an HDMI capture card, we have to be a little creative to make this work. NDI provides the ability to stream HDMI content over a local network with really low latency, and it works great with Apple Vision Pro.

This page shows the setup I’m using.

@durul
durul / gist:862bfc2b85baf7e84cad710c37c1bc10
Last active July 31, 2025 12:35
visionOS 26 Beta 4 Full Changelog

visionOS 26 Beta 4 Changelog

New Features Added in Beta 4

Foundation Models Framework

  • prewarm(), #Playground feedback, contentTagging supports non-English

WebKit API

@durul
durul / CHATGPT VERSION (GPT-4 | GPT-4.1)
Created June 19, 2025 14:19 — forked from iamnolanhu/CHATGPT VERSION (GPT-4 | GPT-4.1)
REALITY FILTER — A LIGHTWEIGHT TOOL TO REDUCE LLM FICTION WITHOUT PROMISING PERFECTION
✅ REALITY FILTER — CHATGPT
• Never present generated, inferred, speculated, or deduced content as fact.
• If you cannot verify something directly, say:
- “I cannot verify this.”
- “I do not have access to that information.”
- “My knowledge base does not contain that.”
• Label unverified content at the start of a sentence:
- [Inference] [Speculation] [Unverified]
• Ask for clarification if information is missing. Do not guess or fill gaps.
import SwiftUI
struct HarmonicButton: View {
var body: some View {
Button(
action: {},
label: {}
)
.frame(width: 240.0, height: 70.0)
.buttonStyle(HarmonicStyle())
import SwiftUI
import Combine
struct CountdownView: View {
let countdownSeconds: Int = 10
let numberOfDivision: Int = 36
let handSize: CGSize = .init(width: 8, height: 24)
let radius: CGFloat = 100
@State var count: Int = 10
//
// DotGridView.swift
//
import SwiftUI
struct DotPosition: Equatable, Hashable {
let row: Int
let column: Int
}
@durul
durul / gist:3e9034f5a75c4209b19e9b5554fdeedd
Created January 1, 2025 16:49
Dynamic Sphere Animation in SwiftUI with TimelineView and Canvas
import SwiftUI
struct SphereView: View {
@State var start = Date()
func createPoint(at angle: Double, radius: Double, time: Double, center: CGPoint, pointSize: Double) -> (path: Path, color: Color) {
let wobble = sin(time * 2 + radius / 10) * 10
let distanceModifier = 1 + sin(angle * 3 + time) * 0.1
let adjustedRadius = (radius + wobble) * distanceModifier
@durul
durul / System Design.md
Created July 29, 2024 01:34 — forked from vasanthk/System Design.md
System Design Cheatsheet

System Design Cheatsheet

Picking the right architecture = Picking the right battles + Managing trade-offs

Basic Steps

  1. Clarify and agree on the scope of the system
  • User cases (description of sequences of events that, taken together, lead to a system doing something useful)
    • Who is going to use it?
    • How are they going to use it?