Complete visionOS implementation for tracking Logitech Muse stylus with real-time position updates, button input, and haptic feedback.
- visionOS 26+
- Logitech Muse stylus
| @MainActor | |
| func placeInRealityView(modelURL: URL, into content: RealityViewContent, under parent: Entity?) async throws { | |
| let entity = try await ModelEntity(contentsOf: modelURL) | |
| var mc = ManipulationComponent() | |
| ManipulationComponent.configureEntity(entity, collisionShapes: nil) | |
| entity.components.set(mc) | |
| let anchor = AnchorEntity(world: .zero) | |
| content.add(anchor) | |
| anchor.addChild(entity) |
A reusable SwiftUI component that matches the look in your screenshot: rounded “pill” container, sliding thumb, SF Symbols, bold active label, dimmed inactive.
import SwiftUI
// MARK: - Model
enum SegTab: String, CaseIterable, Identifiable {
case location = "Location"While it's possible to stream most content to Apple Vision Pro directly over the internet, having the ability to use Apple Vision Pro as an HDMI display can still be useful.
Since Apple Vision Pro does not support connecting to an HDMI input directly or using an HDMI capture card, we have to be a little creative to make this work. NDI provides the ability to stream HDMI content over a local network with really low latency, and it works great with Apple Vision Pro.
This page shows the setup I’m using.
| ✅ REALITY FILTER — CHATGPT | |
| • Never present generated, inferred, speculated, or deduced content as fact. | |
| • If you cannot verify something directly, say: | |
| - “I cannot verify this.” | |
| - “I do not have access to that information.” | |
| - “My knowledge base does not contain that.” | |
| • Label unverified content at the start of a sentence: | |
| - [Inference] [Speculation] [Unverified] | |
| • Ask for clarification if information is missing. Do not guess or fill gaps. |
| import SwiftUI | |
| import Combine | |
| struct CountdownView: View { | |
| let countdownSeconds: Int = 10 | |
| let numberOfDivision: Int = 36 | |
| let handSize: CGSize = .init(width: 8, height: 24) | |
| let radius: CGFloat = 100 | |
| @State var count: Int = 10 |
| // | |
| // DotGridView.swift | |
| // | |
| import SwiftUI | |
| struct DotPosition: Equatable, Hashable { | |
| let row: Int | |
| let column: Int | |
| } |
| import SwiftUI | |
| struct SphereView: View { | |
| @State var start = Date() | |
| func createPoint(at angle: Double, radius: Double, time: Double, center: CGPoint, pointSize: Double) -> (path: Path, color: Color) { | |
| let wobble = sin(time * 2 + radius / 10) * 10 | |
| let distanceModifier = 1 + sin(angle * 3 + time) * 0.1 | |
| let adjustedRadius = (radius + wobble) * distanceModifier | |