Created
March 15, 2019 20:26
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Sending Messages to Game Windows Through DirectInput and Win32API
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import os | |
import ctypes | |
import win32api | |
w = WindowMgr() | |
PUL = ctypes.POINTER(ctypes.c_ulong) | |
class KeyBdInput(ctypes.Structure): | |
_fields_ = [("wVk", ctypes.c_ushort), | |
("wScan", ctypes.c_ushort), | |
("dwFlags", ctypes.c_ulong), | |
("time", ctypes.c_ulong), | |
("dwExtraInfo", PUL)] | |
class HardwareInput(ctypes.Structure): | |
_fields_ = [("uMsg", ctypes.c_ulong), | |
("wParamL", ctypes.c_short), | |
("wParamH", ctypes.c_ushort)] | |
class MouseInput(ctypes.Structure): | |
_fields_ = [("dx", ctypes.c_long), | |
("dy", ctypes.c_long), | |
("mouseData", ctypes.c_ulong), | |
("dwFlags", ctypes.c_ulong), | |
("time", ctypes.c_ulong), | |
("dwExtraInfo", PUL)] | |
class Input_I(ctypes.Union): | |
_fields_ = [("ki", KeyBdInput), | |
("mi", MouseInput), | |
("hi", HardwareInput)] | |
class Input(ctypes.Structure): | |
_fields_ = [("type", ctypes.c_ulong), | |
("ii", Input_I)] | |
def press_key(key): | |
extra = ctypes.c_ulong(0) | |
ii_ = Input_I() | |
flags = 0x0008 | |
ii_.ki = KeyBdInput(0, key, flags, 0, ctypes.pointer(extra)) | |
x = Input(ctypes.c_ulong(1), ii_) | |
ctypes.windll.user32.SendInput(1, ctypes.pointer(x), ctypes.sizeof(x)) | |
def release_key(key): | |
extra = ctypes.c_ulong(0) | |
ii_ = Input_I() | |
flags = 0x0008 | 0x0002 | |
ii_.ki = KeyBdInput(0, key, flags, 0, ctypes.pointer(extra)) | |
x = Input(ctypes.c_ulong(1), ii_) | |
ctypes.windll.user32.SendInput(1, ctypes.pointer(x), ctypes.sizeof(x)) | |
def get_game_window(): | |
w.find_window_wildcard("Minecraft 1*") # Game window is named 'Minecraft 1.13.1' for example. | |
w.set_foreground() | |
# Character map | |
char_map = { | |
'q': 0x10, 'w': 0x11, 'e': 0x12, 'r': 0x13, 't': 0x14, 'z': 0x15, 'u': 0x16, 'i': 0x17, 'o': 0x18, 'p':0x19, | |
'a': 0x1E, 's': 0x1F, 'd': 0x20, 'f': 0x21, 'g': 0x22, 'h': 0x23, 'j': 0x24, 'k': 0x25, 'l': 0x26, | |
'y': 0x2C, 'x': 0x2D, 'c': 0x2E, 'v': 0x2F, 'b': 0x30, 'n': 0x31, 'm': 0x32 } | |
# Sending the message using the character map | |
get_game_window() | |
press_key(char_map['t']) # t - opens chat | |
release_key(char_map['t']) | |
press_key(char_map['h']);release_key(char_map['h']); # h | |
press_key(char_map['e']);release_key(char_map['e']); # e | |
press_key(char_map['l']);release_key(char_map['l']); # l | |
press_key(char_map['l']);release_key(char_map['l']); # l | |
press_key(char_map['o']);release_key(char_map['o']); # o | |
press_key(0x1C);release_key(0x1C); # Submit it (0x1C is ENTER key -> possible char_map extension? ;)) |
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import win32gui | |
import re | |
class WindowMgr: | |
"""Encapsulates some calls to the winapi for window management""" | |
def __init__ (self): | |
"""Constructor""" | |
self._handle = None | |
def find_window(self, class_name, window_name=None): | |
"""find a window by its class_name""" | |
self._handle = win32gui.FindWindow(class_name, window_name) | |
def _window_enum_callback(self, hwnd, wildcard): | |
"""Pass to win32gui.EnumWindows() to check all the opened windows""" | |
if re.match(wildcard, str(win32gui.GetWindowText(hwnd))) is not None: | |
self._handle = hwnd | |
def find_window_wildcard(self, wildcard): | |
"""find a window whose title matches the wildcard regex""" | |
self._handle = None | |
win32gui.EnumWindows(self._window_enum_callback, wildcard) | |
def set_foreground(self): | |
"""put the window in the foreground""" | |
win32gui.SetForegroundWindow(self._handle) | |
def get_hwnd(self): | |
"""returns hwnd for further use""" | |
return self._handle |
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Thank you for the quick response, i really appreciate it.
splitgate and 0.A.D, but that just for testing.
I am building something like a splitkeyboard / joystick-controller for pc. The brain of the project is an arduino pro micro. I am using it in combination with firmata and python.
I decided to use python because i wanna have more than on setup / layout, for each programm it's own layout.
For example I would like to have a layout for blender, inkscape or for gaming, but one layout for each game or program.
could you give me more advices how to get it to work?