Created
March 12, 2020 05:23
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| import bpy | |
| import math | |
| import re | |
| from collections import namedtuple | |
| def lookat(location, camera): | |
| xIn = camera.location.x - location.x | |
| yIn = camera.location.y - location.y | |
| zIn = camera.location.z - location.z | |
| x = math.pi / 2 | |
| y = 0 | |
| z = 0 | |
| try: | |
| z = math.atan(yIn/xIn) | |
| except ZeroDivisionError: | |
| print('div error') | |
| z = 0 | |
| if xIn >= 0: | |
| z += math.pi / 2 | |
| else: | |
| z -= math.pi / 2 | |
| try: | |
| x = math.atan(math.sqrt(yIn * yIn + xIn * xIn) / zIn) | |
| except ZeroDivisionError: | |
| print('div error 2') | |
| x = 0 | |
| if zIn < 0: | |
| x += math.pi | |
| elif zIn == 0: | |
| x += math.pi / 2 | |
| camera.rotation_euler = (x, y, z) | |
| def save(name): | |
| bpy.context.scene.render.image_settings.file_format='PNG' | |
| bpy.context.scene.render.filepath = 'out/' + name | |
| bpy.ops.render.render(write_still=True) | |
| def deselectAll(): | |
| for obj in bpy.data.objects: | |
| obj.select_set(False) | |
| def printObjects(): | |
| for obj in bpy.data.objects: | |
| print(obj.name) | |
| def map(value, sourceMin, sourceMax, outMin, outMax): | |
| source = sourceMax - sourceMin | |
| out = outMax - outMin | |
| return outMin + ((value - sourceMin) / source) * out | |
| def getCameras(): | |
| cameras = [] | |
| for obj in bpy.data.objects: | |
| if (re.match("Camera", obj.name)): | |
| # print(obj.name) | |
| cameras.append(obj) | |
| return cameras | |
| Vector = namedtuple('Vector', ['x', 'y', 'z']) | |
| deselectAll() | |
| bpy.data.objects['Camera'].select_set(True) | |
| # bpy.data.objects['Cube'].select_set(True) | |
| bpy.ops.object.delete() | |
| rings = 10 | |
| segments = 24 | |
| radius = 20 | |
| for j in range(rings): | |
| a = map(j, 0, rings, 0, math.pi) | |
| r = radius * math.sin(a) | |
| z = map(j, 0, rings, -radius, radius) | |
| for i in range(segments): | |
| aXY = map(i, 0, segments, 0, math.pi * 2) | |
| x = r * math.cos(aXY) | |
| y = r * math.sin(aXY) | |
| bpy.ops.object.camera_add(location=(x, y, z)) | |
| cameras = getCameras() | |
| for cam in cameras: | |
| # print(cam) | |
| lookat(Vector(0, 0, 0), cam) | |
| i = 0 | |
| for cam in cameras: | |
| bpy.context.scene.camera = cam | |
| save('out/lookat-' + str(i)) | |
| i += 1 |
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