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phase 0 unit 2 week 1 boggle class challenge
class BoggleBoard
def initialize(board)
@board = board
end
def create_word(*coords)
coords.map { |coord| @board[coord.first][coord.last]}.join("")
end
def get_row(row_number)
@board[row_number]
end
def get_col(col_number)
holder_array = []
@board.each_index {|index| holder_array << @board[index][col_number] }
holder_array
end
def get_diagonal(coord1, coord2)
if (coord2.last - coord1.last == coord2.first - coord1.first)
holder_array = []
(coord2.last - coord1.last + 1).times do |count|
holder_array << @board[coord1.first + count][coord1.last + count]
end
holder_array
else
holder_array = ["This is not a diagonal"]
end
end
end
dice_grid = [["b", "r", "a", "e"],
["i", "o", "d", "t"],
["e", "c", "l", "r"],
["t", "a", "k", "e"]]
boggle_board = BoggleBoard.new(dice_grid)
# implement tests for each of the methods here:
puts boggle_board.get_row(0).join("") #=> brae
puts boggle_board.get_row(1).join("") #=> iodt
puts boggle_board.get_row(2).join("") #=> eclr
puts boggle_board.get_row(3).join("") #=> take
puts boggle_board.get_col(0).join("") #=> biet
puts boggle_board.get_col(1).join("") #=> roca
puts boggle_board.get_col(2).join("") #=> adlk
puts boggle_board.get_col(3).join("") #=> etre
puts boggle_board.get_diagonal([1,0],[3,2]).join("") #=> ick
puts boggle_board.get_diagonal([1,0],[3,3]).join("") #=> This is not a diagonal
# create driver test code to retrieve a value at a coordinate here:
puts boggle_board.create_word([3,2]) #=> k
# Reflection:
# This new code had a very different implementation. In this code we are always calling the methods on an instance of the class,
# whereas in the last code we could just call the method and pass in the board variable to manipulate. The object oriented
# version is much more versatile. We can easily create multiple boggle boards and run all of the code just by calling the
# methods. We can also use this class in other programs and create subclasses as well.
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