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local HSVColor = {} | |
local function lerp(a, b, x) | |
if x > 1 then x = 1 end | |
if x < 0 then x = 0 end | |
return a + (b-a) * x | |
end | |
function HSVColor.new(h, s, v) | |
return { | |
h = h, | |
s = s, | |
v = v | |
} | |
end | |
function HSVColor.blend(colorA, colorB, mix) | |
local hueA = { | |
x = math.cos(colorA.h / 180 * math.pi), | |
y = math.sin(colorA.h / 180 * math.pi) | |
} | |
local hueB = { | |
x = math.cos(colorB.h / 180 * math.pi), | |
y = math.sin(colorB.h / 180 * math.pi) | |
} | |
local hue = { | |
x = hueA.x * (1-mix) + hueB.x * mix, | |
y = hueA.y * (1-mix) + hueB.y * mix | |
} | |
return { | |
h = (math.atan2(hue.y, hue.x) / math.pi * 180) % 360, | |
s = lerp(colorA.s, colorB.s, mix), | |
v = lerp(colorA.v, colorB.v, mix) | |
} | |
end | |
function HSVColor.toRGB(color) | |
local h, s, v = color.h, color.s, color.v | |
local c = s*v | |
local hp = h/60 | |
local x = c*(1-math.abs(hp%2-1)) | |
local rp, gp, bp = 0, 0, 0 | |
if hp < 1 then | |
rp, gp, bp = c, x, 0 | |
elseif hp < 2 then | |
rp, gp, bp = x, c, 0 | |
elseif hp < 3 then | |
rp, gp, bp = 0, c, x | |
elseif hp < 4 then | |
rp, gp, bp = 0, x, c | |
elseif hp < 5 then | |
rp, gp, bp = x, 0, c | |
elseif hp < 6 then | |
rp, gp, bp = c, 0, x | |
end | |
local m = v-c | |
return (rp+m)*255, (gp+m)*255, (bp+m)*255 | |
end | |
return HSVColor |
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