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@dvtate
Last active July 4, 2016 19:55
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A die I made for POVRay :)
#version 3.7
global_settings{ assumed_gamma 1.0 }
#default{ finish{ ambient 0.1 diffuse 0.9 }}
#include "colors.inc"
light_source {
<50, 20, 10>
color White
}
camera {
location <4, 5, 6>
look_at <1, 1, 1>
}
#declare dice = difference {
intersection {
box {
<0,0,0> <2,2,2>
pigment { color White }
finish {
roughness 0.1
reflection {
.01
metallic
}
}
}
sphere {
<1,1,1>, 1.385
pigment { color White }
finish {
roughness 0.1
reflection {
.05
metallic
}
phong 10
}
}
}
// 3
sphere {<2,1,1> 0.1}
sphere {<2,0.5,1.5> 0.1}
sphere {<2,1.5,0.5> 0.1}
// 2
sphere {<0.5,1.5,2> 0.1}
sphere {<1.5,0.5,2> 0.1}
// 1
sphere {<1,2,1> 0.1}
}
dice
object {
dice
translate<-3, 0, -3>
}
object {
dice
translate<-3, 0, 0>
}
object {
dice
translate<0, 0, -3>
}
plane {
<0,1,0>, 0
texture {
pigment {
checker
color rgb <1,1,1>*1.3
color rgb <0,0,0>*0
}
finish { phong 0.1}
}
}
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