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My notes on the book "Core HTML5 Canvas: Graphics, Animation and Game Development by David Geary".
https://developer.mozilla.org/en-US/docs/HTML/Canvas
- https://developer.mozilla.org/en-US/docs/Web/API/Event
- https://developer.mozilla.org/en-US/docs/Web/API/EventTarget.addEventListener
- https://developer.mozilla.org/en-US/docs/Web/Reference/Events
- http://www.w3.org/TR/DOM-Level-3-Events/#event-flow
- http://www.quirksmode.org/js/events_mouse.html
EventTarget.addEventListener
is the method that should be used in modern web pages.
http://www.cambiaresearch.com/articles/15/javascript-char-codes-key-codes
The context's getImageData() and putImageData() methods can be used to save and restore the drawing surface.
- http://developers.whatwg.org/the-canvas-element.html#the-canvas-element
- http://www.w3.org/html/wg/drafts/html/master/
- http://www.whatwg.org/specs/web-apps/current-work/multipage/the-canvas-element.html
- http://www.w3.org/html/wg/drafts/2dcontext/html5_canvas/
- http://www.w3.org/TR/animation-timing/
- http://dev.w3.org/html5/spec-author-view/video.html
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