Created
February 26, 2013 02:12
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GPUImageSwirlFilter
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/* | |
* Copyright (C) 2012 CyberAgent | |
* | |
* Licensed under the Apache License, Version 2.0 (the "License"); | |
* you may not use this file except in compliance with the License. | |
* You may obtain a copy of the License at | |
* | |
* http://www.apache.org/licenses/LICENSE-2.0 | |
* | |
* Unless required by applicable law or agreed to in writing, software | |
* distributed under the License is distributed on an "AS IS" BASIS, | |
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
* See the License for the specific language governing permissions and | |
* limitations under the License. | |
*/ | |
package jp.co.cyberagent.android.gpuimage; | |
import android.graphics.PointF; | |
import android.opengl.GLES20; | |
public class GPUImageSwirlFilter extends GPUImageFilter { | |
public static final String SWIRL_FRAGMENT_SHADER = "" + | |
"varying highp vec2 textureCoordinate;\n" + | |
"uniform sampler2D inputImageTexture;\n" + | |
"uniform highp vec2 center;\n" + | |
"uniform highp float radius;\n" + | |
"uniform highp float angle;\n" + | |
"void main()\n" + | |
"{\n" + | |
" highp vec2 textureCoordinateToUse = textureCoordinate;\n" + | |
" highp float dist = distance(center, textureCoordinate);\n" + | |
" if (dist < radius)\n" + | |
" {\n" + | |
" textureCoordinateToUse -= center;\n" + | |
" highp float percent = (radius - dist) / radius;\n" + | |
" highp float theta = percent * percent * angle * 8.0;\n" + | |
" highp float s = sin(theta);\n" + | |
" highp float c = cos(theta);\n" + | |
" textureCoordinateToUse = vec2(dot(textureCoordinateToUse, vec2(c, -s)), dot(textureCoordinateToUse, vec2(s, c)));\n" + | |
" textureCoordinateToUse += center;\n" + | |
" }\n" + | |
" gl_FragColor = texture2D(inputImageTexture, textureCoordinateToUse);\n" + | |
"}"; | |
private int mCenterLocation; | |
private int mRadiusLocation; | |
private int mAngleLocation; | |
private float mRadius; | |
private float mAngle; | |
private PointF mCenter; | |
public GPUImageSwirlFilter() { | |
super(NO_FILTER_VERTEX_SHADER, SWIRL_FRAGMENT_SHADER); | |
} | |
@Override | |
public void onInit() { | |
super.onInit(); | |
mCenterLocation = GLES20.glGetUniformLocation(getProgram(), "center"); | |
mRadiusLocation = GLES20.glGetUniformLocation(getProgram(), "radius"); | |
mAngleLocation = GLES20.glGetUniformLocation(getProgram(), "angle"); | |
} | |
@Override | |
public void onInitialized() { | |
super.onInitialized(); | |
setCenter(new PointF(0.5f, 0.5f)); | |
setRadius(0.5f); | |
setAngle(1.0f); | |
} | |
public void setCenter(final PointF center) { | |
mCenter = center; | |
setPoint(mCenterLocation, mCenter); | |
} | |
public void setRadius(final float radius) { | |
mRadius = radius; | |
setFloat(mRadiusLocation, mRadius); | |
} | |
public void setAngle(final float angle) { | |
mAngle = angle; | |
setFloat(mAngleLocation, mAngle); | |
} | |
} |
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