Created
June 11, 2013 10:40
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Canvas Animation - Arrays
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Blur.prototype.burn_ = function () { | |
var time = (new Date()).getTime(); | |
var width = this.image.width; | |
var height = this.image.height; | |
if (!this.lastTime) this.lastTime = time; | |
if (this.dragging) { | |
var points = this.getAndProcessAffected(); | |
//var edgePoints = []; | |
//Start the fire | |
for (var i = 0, l = points.length; i < l; i++) { | |
var c = points[i]; | |
if (!this.burned.getPoint(c.x, c.y) && !this.burning.getPoint(c.x, c.y)) { | |
var point = this.burning.addPoint(points[i].x, points[i].y); | |
point.flame = 1; | |
point.start = time; | |
point.pixel = this.pixels[c.x][c.y]; | |
} | |
} | |
} | |
//Burn | |
var burn = function () { | |
for (i = 0, l = this.burning.points.length; i < l; i++) { | |
point = this.burning.points[i]; | |
if (!point) continue; | |
if (point.flame > 0) { | |
this.burnPoint_(point, time, width); | |
if (!point.inactive && point.flame < 0.8 && point.flame > 0.4) { | |
this.spreadPoint_(point, time, width, height); | |
} | |
} | |
if (point.flame <= 0) { | |
this.burned.addPoint(point.x, point.y); | |
this.burning.removePointByIndex(i); | |
i--; | |
} | |
} | |
}.bind(this); | |
burn(); | |
this.lastTime = time; | |
this.ctx.putImageData(this.blurPixels, 0, 0); | |
requestAnimationFrame(this.burn_.bind(this), this.element_); | |
}; |
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