Created
June 11, 2013 10:41
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Canvas Animation - Ranges
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Blur.prototype.burn_ = function () { | |
var time = (new Date()).getTime(); | |
var width = this.image.width; | |
var height = this.image.height; | |
if (!this.lastTime) this.lastTime = time; | |
//Light up | |
if (this.dragging) { | |
var centerX = this.drag.coords.x - this.element_.offsetLeft; | |
var centerY = this.drag.coords.y - this.element_.offsetTop; | |
var r = this.config_.tapRadius; | |
var range = new Range({ | |
ctx: this.ctx, | |
time: time, | |
x: centerX - r + 1, | |
y: centerY - r + 1, | |
width: r * 2, | |
height: r * 2, | |
flame: this.config_.flame | |
}); | |
range.addPoints(this.getAndProcessAffected(centerX, centerY)); | |
this.ranges.push(range); | |
} | |
//Burn | |
for (var i = 0, l = this.ranges.length; i < l; i++) { | |
range = this.ranges[i]; | |
if (!range) break; | |
var opts = range.options; | |
var frame = Math.round(range.frames.length * (time - range.start) / opts.flame.life); | |
var img = range.image(frame); | |
//range animation is completed -> remove it | |
if (img === false) { | |
this.ranges.splice(i, 1); | |
i--; | |
} | |
if (img) { | |
this.ctx.drawImage(img, opts.x, opts.y); | |
} | |
//Spread fire | |
if (range.spreads[frame]) { | |
for (var j = 0, k = range.spreads[frame].length; j < k; j++) { | |
var point = this.fire.generateDirection(range.spreads[frame][j]); | |
if (point) { | |
this.fire.addPixel(point); | |
} | |
} | |
} | |
} | |
//Keep fire | |
this.fire.render(time); | |
this.ctx.drawImage(this.fire.canvas, 0, 0); | |
this.lastTime = time; | |
requestAnimationFrame(this.burn_.bind(this), this.element_); | |
}; |
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