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September 9, 2018 20:28
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class Snake { | |
... | |
update() { | |
... | |
this._previousTailPosition = Object.assign({}, this.parts[this.parts.length - 1]); | |
this.parts[this.parts.length - 1] = next; | |
const lastPart = this.parts.splice(-1, 1)[0]; | |
this.parts.unshift(lastPart); | |
updates.push({ point: this.head, state: 'on' }); | |
updates.push({ point: this._previousTailPosition, state: 'off' }); | |
return updates; | |
} | |
get previousTailPosition() { | |
return this._previousTailPosition; | |
} | |
grow() { | |
this.parts.push(Object.assign({},this.previousTailPosition)); | |
return { point:this.previousTailPosition, state:'on' }; | |
} | |
} | |
class Game { | |
... | |
async run() { | |
... | |
while (true) { | |
... | |
if(this.food) { | |
if(!this.food.isRendered) { | |
grid.setPoint(this.food, 'food'); | |
this.food.isRendered = false; | |
} | |
if(this.snake.collision(this.snake.head, this.food)) { | |
const growUpdate = this.snake.grow(); | |
this.grid.setPoint(growUpdate.point, growUpdate.state); | |
this.food = null; | |
} | |
} | |
... | |
} | |
} | |
} |
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