Created
September 9, 2018 18:09
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class Grid { | |
constructor(width, height, blockarea, margin, ctx) { | |
this.width = width; | |
this.height = height; | |
this.ctx = ctx; | |
this.blockarea = blockarea; | |
this.margin = margin; | |
this.blocksize = blockarea - margin; | |
} | |
render() { | |
for(let x=0; x<width; x++) { | |
for(let y=0; y<height; y++) { | |
const point = { x, y }; | |
this.ctx.fillStyle = 'lightgrey'; | |
ctx.clearRect(point.x * blockarea, point.y * blockarea, blocksize, blocksize); | |
ctx.fillRect(point.x * blockarea, point.y * blockarea, blocksize, blocksize); | |
} | |
} | |
} | |
} | |
const width = 50; | |
const height = 50; | |
const blockarea = 10; | |
const margin = 1; | |
const blocksize = blockarea - margin; | |
const canvas = document.getElementById('game'); | |
canvas.width = width * blockarea; | |
canvas.height = height * blockarea; | |
const ctx = canvas.getContext('2d', { alpha: true }); | |
const grid = new Grid(width, height, blockarea, margin, ctx); | |
grid.render(); |
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