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@earthmeLon
Last active February 19, 2020 03:41
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Determine HEX values for various ASCII characters within Super Mario World.
#!/usr/bin/env python3
# @earthmeLon
'''
Translate ASCII characters to Hex values which map to the same/similar char.
Otherwise:
$: Coin
@: Clock
*: Star
$ ./smwCharLut.py meLon
0x16 0xe 0x15 0x18 0x17
These values can be used directly to adjust the Status Bar in RAM.
!smwedit 7E0EF9 0x16 0xe 0x15 0x18 0x17
Within ROM, each character is followed by additional YXPPCCCT byte (ie: 0x28)
0x16 0x28 0xe 0x28 0x15 0x28 0x18 0x28 0x17 0x28
Shoutout to SMWCentral.net
https://media.smwcentral.net/Diagrams/StatusBarMap.png
'''
import sys
LUT = [
('0', '9', 0x00),
('A', 'Z', 0x0A),
('a', 'z', 0x0A)
]
SPECIAL_MAP = {
'.': '0x24',
',': '0x25',
'_': '0x27',
'!': '0x28',
'$': '0x2e', # Coin
' ': '0x72',
'@': '0x76', # Clock
'=': '0x77',
':': '0x78',
'\'': '0x85',
'"': '0x86',
'*': '0x87', # Star
}
def xlate_char(ichar):
for tlow, thigh, toffset in LUT:
if ord(ichar) >= ord(tlow) and ord(ichar) <= ord(thigh):
return hex((ord(ichar) - ord(tlow)) + toffset)
if (schar := SPECIAL_MAP.get(ichar)):
return schar
return ''
def xlate_str(istr):
splist = []
for tchar in istr:
if (hexv := xlate_char(tchar)):
splist.append(hexv)
return splist
x = xlate_str(' '.join(sys.argv[1:]))
print(' '.join(x))
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SMW_Status_Bar_Map

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