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using System.Collections.Generic; | |
using UnityEngine; | |
public static class BetterWaitForSeconds | |
{ | |
private class WaitForSeconds : CustomYieldInstruction | |
{ | |
private float waitUntil; | |
public override bool keepWaiting | |
{ |
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/* HOC fundamentally is just a function that accepts a Component and returns a Component: | |
(component) => {return componentOnSteroids; } or just component => componentOnSteroids; | |
Let's assume we want to wrap our components in another component that is used for debugging purposes, | |
it just wraps them in a DIV with "debug class on it". | |
Below ComponentToDebug is a React component. | |
*/ | |
//HOC using Class | |
//it's a function that accepts ComponentToDebug and implicitly returns a Class | |
let DebugComponent = ComponentToDebug => class extends Component { |