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September 9, 2022 09:42
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Create and apply randomly generated Base16 color scheme
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-- Create and apply randomly generated Base16 color scheme | |
-- | |
-- Prerequisites: | |
-- - Install 'mini.nvim' (https://github.com/echasnovski/mini.nvim). | |
-- - Put code inside a Lua file (like '~/.config/nvim/random-colorscheme.lua'). | |
-- - Source that file. Either with `:source <file path>` or with | |
-- `require('<module name>')` (if put inside 'lua' subdirectory of your | |
-- config; won't work more than once due to caching). | |
-- General idea: | |
-- - Randomly generate background and foreground colors based on specified | |
-- ranges for red, green, and blue colors. | |
-- - Randomly generate accent chroma (saturation level) from specified range. | |
-- - Generate Base16 palette with `mini_palette()` function of 'mini.base16'. | |
-- It ensures that all other colors besides background and foreground are as | |
-- distinguishable from one another as possible. | |
-- - Save it to `_G.palette` for future reference. NOTE: you can use | |
-- `require('mini.misc').put_text(_G.palette)` to place palette inside | |
-- current buffer. | |
-- - Apply palette. | |
local random_color = function(red_range, green_range, blue_range) | |
local rgb = { | |
r = math.random(red_range[1], red_range[2]), | |
g = math.random(green_range[1], green_range[2]), | |
b = math.random(blue_range[1], blue_range[2]), | |
} | |
return string.format('#%02x%02x%02x', rgb.r, rgb.g, rgb.b) | |
end | |
math.randomseed(os.time()) | |
local background = random_color({ 0, 63 }, { 0, 63 }, { 0, 63 }) | |
local foreground = random_color({ 240, 255 }, { 240, 255 }, { 240, 255 }) | |
local accent_chroma = math.random(40, 80) | |
local base16 = require('mini.base16') | |
_G.palette = base16.mini_palette(background, foreground, accent_chroma) | |
base16.setup({ palette = _G.palette }) |
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