Created
May 9, 2014 05:31
-
-
Save ecounysis/9c29fb8ab9a2daf0f264 to your computer and use it in GitHub Desktop.
the beginnings of a weird little game
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
import time, random, sys, pygame | |
from pygame.locals import * | |
i=0 | |
rows=600 | |
cols=1200 | |
def getBackground(r,c,size): | |
colors = [(0,255,0), (10,220,20), (10,200,20), (0,150,0)] | |
background = pygame.Surface((c,r)) | |
background = background.convert() | |
for x in range(r/size/4): | |
for y in range(c/size/4): | |
r=random.random() | |
color = colors[0] | |
if r>0.2: color=colors[1] | |
if r>0.6: color=colors[2] | |
if r>0.8: color=colors[3] | |
rect=pygame.Rect((y*size*4, x*size*4, size*4, size*4)) | |
pygame.draw.rect(background, color, rect) | |
return background | |
UP=0 | |
DOWN=1 | |
LEFT=2 | |
RIGHT=3 | |
STILL=-1 | |
class Diamond(): | |
def __init__(self,x,y,color): | |
self.x=x | |
self.y=y | |
self.color=color | |
def draw(self): | |
g = [0,0,1,0,0, | |
0,0,1,0,0, | |
0,1,1,1,0, | |
1,1,1,1,1, | |
0,1,1,1,0, | |
0,0,1,0,0, | |
0,0,1,0,0] | |
cc=pygame.Surface((5, 6)) | |
cc.set_colorkey(TRANSPARENT) | |
for i in range(len(g)): | |
x=i%5 | |
y=i/5 | |
color=TRANSPARENT | |
if g[i]==1: | |
color=self.color | |
if g[i]==0: | |
#print i | |
color=TRANSPARENT | |
cc.set_at((x,y), color) | |
return cc | |
class Creeper(): | |
def setSize(self, sz): | |
self.size = sz | |
self.speed = self.speed*sz | |
def increaseSpeed(self): | |
self.speed+=self.size | |
def moveUP(self): | |
self.motion=UP | |
def moveDOWN(self): | |
self.motion=DOWN | |
def moveRIGHT(self): | |
self.motion=RIGHT | |
def moveLEFT(self): | |
self.motion=LEFT | |
def moveSTOP(self): | |
self.motion=STILL | |
self.speed = self.size | |
def setDeathAnim(self): | |
self.death_animation = [[1,1,0,0,1,1, | |
1,1,0,0,1,1, | |
0,0,1,1,0,0, | |
0,1,1,1,1,0, | |
0,1,1,1,1,0, | |
0,1,0,0,1,0], | |
[0,1,0,0,1,0, | |
1,1,1,1,1,1, | |
1,1,0,1,1,0, | |
0,1,1,1,1,0, | |
0,1,0,1,1,0, | |
0,1,1,0,1,0], | |
[1,1,0,0,1,1, | |
1,1,1,0,1,1, | |
0,0,1,1,0,0, | |
0,1,0,1,1,0, | |
0,1,1,0,1,0, | |
0,1,1,1,1,0], | |
[0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,0,0,0,0,0, | |
0,1,0,0,1,0, | |
0,1,1,1,1,0, | |
1,1,0,0,1,1], | |
[1,0,0,0,0,1, | |
0,0,0,0,0,0, | |
0,0,1,1,0,0, | |
0,0,0,0,0,0, | |
1,1,0,0,1,1, | |
1,1,1,1,1,1], | |
] | |
def __init__(self, x, y, size): | |
self.speed=size | |
self.color=BLACK | |
self.vector=[1,1,0,0,1,1, | |
1,1,0,0,1,1, | |
0,0,1,1,0,0, | |
0,1,1,1,1,0, | |
0,1,1,1,1,0, | |
0,1,0,0,1,0] | |
self.dead=False | |
self.setDeathAnim() | |
self.dead_vector=-1 | |
self.size=size | |
self.motion=STILL | |
self.x=x | |
self.y=y | |
def move(self): | |
if self.motion==UP: | |
if self.y>0: | |
self.y-=self.speed | |
if self.motion==DOWN: | |
if self.y<rows-6*self.size: | |
self.y+=self.speed | |
if self.motion==RIGHT: | |
if self.x<cols-6*self.size: | |
self.x+=self.speed | |
if self.motion==LEFT: | |
if self.x>=0: | |
self.x-=self.speed | |
if self.y<0: self.y=0 | |
if self.x<0: self.x=0 | |
if self.y>rows-6*self.size: self.y=rows-6*self.size | |
if self.x>cols-6*self.size: self.x=cols-6*self.size | |
def draw(self): | |
if not self.dead: | |
self.move() | |
g=self.vector | |
elif (self.dead_vector+1<len(self.death_animation)): | |
self.color=RED | |
self.dead_vector+=1 | |
g=self.death_animation[self.dead_vector] | |
else: | |
g=[0 for i in range(36)] | |
cc=pygame.Surface((6*self.size, 6*self.size)) | |
cc.set_colorkey(TRANSPARENT) | |
for i in range(len(g)): | |
xx=i%6 | |
yy=i/6 | |
if g[i]==1: | |
color=self.color | |
if g[i]==0: | |
color=TRANSPARENT | |
for k in range(self.size): | |
x=xx*self.size+k | |
for l in range(self.size): | |
y=yy*self.size+l | |
cc.set_at((x,y),color) | |
return cc | |
SIZE=6 | |
BLACK=(0,0,0) | |
GOLD=(204,153,0) | |
LBLUE=(0,255,255) | |
GREENG=(0,220,40) | |
TRANSPARENT=pygame.Color(255,255,255,0) | |
pygame.init() | |
screen = pygame.display.set_mode((cols,rows)) | |
pygame.display.set_caption('Creepers!') | |
background=getBackground(rows,cols,SIZE) | |
drawStack=[] | |
for i in range(50): | |
x=int(random.random()*cols) | |
y=int(random.random()*rows) | |
drawStack.append(Diamond(x,y,LBLUE)) | |
for i in range(100): | |
x=int(random.random()*cols) | |
y=int(random.random()*rows) | |
drawStack.append(Diamond(x,y,GOLD)) | |
c=Creeper(40,40,SIZE) | |
RED=(230,0,20) | |
DEATH=(0,0,0) | |
for i in range(25): | |
x=int(random.random()*cols) | |
y=int(random.random()*rows) | |
if x>80 or y>80: | |
d=True | |
for el in drawStack: | |
if abs(el.x-x)<=10 and abs(el.y-y)<10: | |
d=False | |
if d: | |
drawStack.append(Diamond(x,y,DEATH)) | |
else: | |
i-=1 | |
else: | |
i-=1 | |
def draw(): | |
screen.blit(background,(0,0)) | |
for el in drawStack: | |
screen.blit(el.draw(),(el.x,el.y)) | |
screen.blit(c.draw(),(c.x,c.y)) | |
def logic(): | |
for el in drawStack: | |
if (c.x+SIZE*6>=el.x) and (c.y+SIZE*6>=el.y) and (el.x+5>=c.x) and (el.y+6>=c.y): | |
if (el.color != DEATH): | |
drawStack.remove(el) | |
return False | |
else: | |
c.dead=True | |
return True | |
return False | |
FPS = 35 # frames per second setting | |
fpsClock = pygame.time.Clock() | |
while True: | |
for event in pygame.event.get(): | |
if event.type == pygame.QUIT: | |
sys.exit() | |
if event.type == pygame.KEYDOWN: | |
if event.key == pygame.K_UP: | |
c.moveUP() | |
if event.key == pygame.K_DOWN: | |
c.moveDOWN() | |
if event.key == pygame.K_LEFT: | |
c.moveLEFT() | |
if event.key == pygame.K_RIGHT: | |
c.moveRIGHT() | |
if event.type == pygame.KEYUP: | |
if event.key != pygame.K_SPACE: | |
c.moveSTOP() | |
else: | |
c.increaseSpeed() | |
game_over = logic() | |
draw() | |
pygame.display.flip() | |
fpsClock.tick(FPS) | |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment