Created
April 19, 2012 21:04
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Ball that reacts to gravity on iOS devices
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<!doctype html> | |
<meta name="viewport" content="width=device-width, initial-scale=1"> | |
<style> | |
div { | |
width: 100px; | |
height: 100px; | |
background: #000; | |
color: #fff; | |
position: absolute; | |
-webkit-mask-image: url("data:image/svg+xml;utf8,<svg xmlns='http://www.w3.org/2000/svg' xmlns:xlink='http://www.w3.org/1999/xlink'><circle cx='50' cy='50' r='50' style='fill:#000000'/></svg>"); | |
} | |
</style> | |
<div></div> | |
<script type="text/javascript"> | |
function Ball(el){ | |
this.x = 1; | |
this.y = 1; | |
this.velocityX = 0; | |
this.velocityY = 0; | |
this.width = el.offsetWidth; | |
this.height = el.offsetHeight; | |
this.updateMax(); | |
window.addEventListener('resize', this.updateMax.bind(this), false); | |
this.el = el; | |
window.addEventListener('devicemotion', this.updateAcceleration.bind(this), false); | |
} | |
Ball.prototype = { | |
updateAcceleration: function(e){ | |
var acc = e.accelerationIncludingGravity, tmpX; | |
// fix the x,y depending on device orientation | |
if(window.orientation === 0){ | |
acc.y = -acc.y; | |
acc.x = acc.x; | |
} else if(window.orientation === 90){ | |
tmpX = acc.x; | |
acc.x = -acc.y; | |
acc.y = -tmpX; | |
} else if(window.orientation === 180){ | |
acc.x = -acc.x; | |
acc.y = acc.y; | |
} else if(window.orientation === -90){ | |
tmpX = acc.x; | |
acc.x = acc.y; | |
acc.y = tmpX; | |
} | |
this.velocityX = this.velocityX * 0.98 + acc.x * 0.7; | |
this.velocityY = this.velocityY * 0.98 + acc.y * 0.7; | |
this.x = Math.round(this.x + this.velocityX); | |
this.y = Math.round(this.y + this.velocityY); | |
// edge detection, flip velocity and don't allow ball to overflow | |
if(this.x < 0){ | |
this.x = 0; | |
this.velocityX = -1 * this.velocityX; | |
} | |
if(this.y < 0){ | |
this.y = 0; | |
this.velocityY = -1 * this.velocityY; | |
} | |
if(this.x > this.maxX){ | |
this.x = this.maxX; | |
this.velocityX = -1 * this.velocityX; | |
} | |
if(this.y > this.maxY){ | |
this.y = this.maxY; | |
this.velocityY = -1 * this.velocityY; | |
} | |
this.update(); | |
}, | |
update: function(){ | |
this.el.setAttribute('style', 'top:'+ this.y +'px;left:'+ this.x +'px;'); | |
}, | |
updateMax: function(){ | |
this.maxX = window.innerWidth - this.width; | |
this.maxY = window.innerHeight - this.height; | |
} | |
}; | |
window.addEventListener('DOMContentLoaded', function(){ | |
var s = new Ball(document.getElementsByTagName('div')[0]); | |
}, false); | |
// Borrowed from MDN bind docs. | |
// https://developer.mozilla.org/en/JavaScript/Reference/Global_Objects/Function/bind | |
if (!Function.prototype.bind) { | |
Function.prototype.bind = function (oThis) { | |
if (typeof this !== "function") { | |
// closest thing possible to the ECMAScript 5 internal IsCallable function | |
throw new TypeError("Function.prototype.bind - what is trying to be bound is not callable"); | |
} | |
var aArgs = Array.prototype.slice.call(arguments, 1), | |
fToBind = this, | |
fNOP = function () {}, | |
fBound = function () { | |
return fToBind.apply(this instanceof fNOP ? this : oThis || window, | |
aArgs.concat(Array.prototype.slice.call(arguments))); | |
}; | |
fNOP.prototype = this.prototype; | |
fBound.prototype = new fNOP(); | |
return fBound; | |
}; | |
} | |
</script> |
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