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edenwaith / playdate-curve.lua
Last active September 26, 2025 04:00 — forked from jaames/playdate-curve.lua
Simple bezier curve drawing functions for the Playdate Lua SDK
-- bezier curve drawing functions for playdate lua
-- these are based on de Casteljau's algorithm
-- this site has a nice interactive demo to compare both types of curve: https://pomax.github.io/bezierinfo/#flattening
-- Original code source: https://gist.github.com/jaames/5de95dd62d4522b86b8409f095b3925f
-- draws a curve starting at x1,y1, ending at x3,y3, with x2,y2 being a control point that "pulls" the curve towards it
-- steps is the number of line segments to use, lower is better for performance, higher makes your curve look smoother
-- the playdate is kinda slow, so it's recommended to find a relatively low step number that looks passable enough!
function drawQuadraticBezier(x1, y1, x2, y2, x3, y3, steps)
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edenwaith / AppleScript.plist
Created November 23, 2019 02:22 — forked from Angles/AppleScript.plist
AppleScript for TextWrangler v2.0
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN"
"http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<!-- (ORIGINAL AUTHOR, ORIGINAL HEADER)
BBEdit Applescript Codeless Language Module.
Bill Hernandez <http://www.mac-specialist.com/>
Version 1.0.1
Updated - Monday, November 20, 2006 ( 6:41 PM )
Updated - Tuesday, November 21, 2006 ( 10:05 PM )
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edenwaith / PSPDFModernizer.c
Last active August 29, 2015 14:27 — forked from steipete/PSPDFModernizer.c
Retrofitting containsString: on iOS 7
#import <Foundation/Foundation.h>
#if __IPHONE_OS_VERSION_MIN_REQUIRED < 80000
@interface NSString (PSPDFModernizer)
// Added in iOS 8, retrofitted for iOS 7
- (BOOL)containsString:(NSString *)aString;
@end
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edenwaith / xcode-build-bump.sh
Last active March 5, 2021 13:02 — forked from sekati/xcode-build-bump.sh
Xcode Auto-increment Build & Version Numbers
# xcode-build-bump.sh
# @desc Auto-increment the build number every time the project is run.
# @usage
# 1. Select: your Target in Xcode
# 2. Select: Build Phases Tab
# 3. Select: Add Build Phase -> Add Run Script
# 4. Paste code below in to new "Run Script" section
# 5. Drag the "Run Script" below "Link Binaries With Libraries"
# 6. Insure that your starting build number is set to a whole integer and not a float (e.g. 1, not 1.0)