Created
December 9, 2015 09:26
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Movimiento Caballo
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void horseMov(int *position){ | |
int row = position[0]; | |
int col = position[1]; | |
int straightMov = 2; | |
int bendMov = 1; | |
//Moves with +- 2 col positions and +- 1 row positions | |
if(col + straightMov < COLS){ | |
if(row - bendMov >= 0 && board[row - bendMov][col + straightMov] == EMPTY){ | |
board[row - bendMov][col + straightMov] = MOVEMENT; | |
} | |
if (row + bendMov < ROWS && board[row + bendMov][col + straightMov] == EMPTY){ | |
board[row + bendMov][col + straightMov] = MOVEMENT; | |
} | |
} | |
if(col - straightMov >= 0){ | |
if(row - bendMov >= 0 && board[row - bendMov][col - straightMov] == EMPTY){ | |
board[row - bendMov][col - straightMov] = MOVEMENT; | |
} | |
if (row + bendMov < ROWS && board[row + bendMov][col - straightMov] == EMPTY){ | |
board[row + bendMov][col - straightMov] = MOVEMENT; | |
} | |
} | |
//Moves with +- 2 row positions and +- 1 col position | |
if(row - straightMov >= 0){ | |
if(col + bendMov < COLS && board[row-straightMov][col+bendMov] == EMPTY){ | |
board[row-straightMov][col+bendMov]=MOVEMENT; | |
} | |
if(col - bendMov >= 0 && board[row-straightMov][col-bendMov] == EMPTY){ | |
board[row-straightMov][col-bendMov]=MOVEMENT; | |
} | |
} | |
if(row + straightMov >= 0){ | |
if(col + bendMov < COLS && board[row+straightMov][col+bendMov] == EMPTY){ | |
board[row+straightMov][col+bendMov]=MOVEMENT; | |
} | |
if(col - bendMov >= 0 && board[row+straightMov][col-bendMov] == EMPTY){ | |
board[row+straightMov][col-bendMov]=MOVEMENT; | |
} | |
} | |
} |
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