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package tank; | |
import java.awt.Color; | |
import java.awt.Dimension; | |
import java.awt.Graphics; | |
import java.util.concurrent.TimeUnit; | |
import javax.swing.JFrame; | |
import javax.swing.JPanel; | |
import javax.swing.WindowConstants; | |
public class BattleFieldTemplate2 extends JPanel { | |
final boolean COLORDED_MODE = false; | |
final int BF_WIDTH = 576; | |
final int BF_HEIGHT = 576; | |
int bulletX=-100; | |
int bulletY=-100; | |
int bulletSpeed = 5; | |
int tankX = 0; | |
int tankY = 0; | |
int time=1; | |
int tankDirection; | |
String[][] battleField = { | |
{"B", "B", "B", "B", "B", "B", "B", "B", "B"}, | |
{"B", " ", "B", "B", "B", "B", "B", " ", "B"}, | |
{"B", " ", " ", "B", "B", "B", " ", " ", "B"}, | |
{"B", "B", " ", " ", "B", " ", " ", "B", "B"}, | |
{"B", "B", "B", " ", " ", " ", "B", "B", "B"}, | |
{"B", "B", " ", " ", "B", " ", " ", "B", "B"}, | |
{"B", " ", " ", "B", "B", "B", " ", " ", "B"}, | |
{"B", " ", "B", "B", "B", "B", "B", " ", "B"}, | |
{"B", "B", "B", "B", "B", "B", "B", "B", "B"}}; | |
void runTheGame() throws Exception | |
{ | |
while(true) | |
{ | |
moveToQuadrant(random(),random()); | |
fire(); | |
TimeUnit.MILLISECONDS.sleep(500); | |
} | |
} | |
void moveToQuadrant(int x,int y)throws Exception | |
{ | |
System.out.println("x="+x+" y="+y); | |
System.out.println(getQuadrantXY(x,y)); | |
int x1=64*(x-1); | |
int y1=64*(y-1); | |
while(tankX!=x1 || tankY!=y1) | |
{ | |
if(tankX<x1) | |
move(4); | |
else if(tankX>x1) | |
move(3); | |
else if(tankY<y1) | |
move(2); | |
else if(tankY>y1) | |
move(1); | |
} | |
} | |
String getQuadrantXY(int x,int y) | |
{ | |
return 64*(x-1)+"_"+64*(y-1); | |
} | |
String getQuadrant(int x,int y) | |
{ | |
return y/64+"_"+x/64; | |
} | |
void move(int direction)throws Exception | |
{ | |
tankDirection=direction; | |
int i=1; | |
while(i<=64) | |
{ | |
if(direction==1 && tankY>0) | |
tankY--; | |
else | |
if(direction==2 && tankY<512) | |
tankY++; | |
else | |
if(direction==3 && tankX>0) | |
tankX--; | |
else | |
if(direction==4 && tankX<512) | |
tankX++; | |
repaint(); | |
TimeUnit.MILLISECONDS.sleep(10); | |
i++; | |
} | |
} | |
int random ()throws Exception | |
{ | |
TimeUnit.NANOSECONDS.sleep(time++); | |
return(int)(System.nanoTime()%9+1); | |
} | |
void fire()throws Exception | |
{ | |
bulletX =tankX+25; | |
bulletY =tankY+25; | |
while(true) | |
{ | |
if(tankDirection==1 && bulletY>-14) | |
bulletY--; | |
else if(tankDirection==2 && bulletY<575 ) | |
bulletY++; | |
else if(tankDirection==3 && bulletX>-14) | |
bulletX--; | |
else if(tankDirection==4 && bulletX<575) | |
bulletX++; | |
else break; | |
repaint(); | |
if(processInterception()==true) | |
return; | |
TimeUnit.MILLISECONDS.sleep(bulletSpeed); | |
} | |
} | |
boolean processInterception() | |
{ | |
int v=Integer.valueOf(getQuadrant(bulletX,bulletY).substring(0,1)); | |
int h=Integer.valueOf(getQuadrant(bulletX,bulletY).substring(2)); | |
if(battleField[v][h]=="B") | |
{ | |
battleField[v][h]=" "; | |
bulletX=-14; | |
bulletY=-14; | |
return true; | |
} | |
return false; | |
} | |
// Magic bellow. Do not worry about this now, you will understand everything in this course. | |
// Please concentrate on your tasks only. | |
public static void main(String[] args) throws Exception { | |
BattleFieldTemplate2 bf = new BattleFieldTemplate2(); | |
bf.runTheGame(); | |
} | |
public BattleFieldTemplate2() throws Exception { | |
JFrame frame = new JFrame("BATTLE FIELD, DAY 2"); | |
frame.setLocation(750, 150); | |
frame.setMinimumSize(new Dimension(BF_WIDTH+15, BF_HEIGHT + 35)); | |
frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE); | |
frame.getContentPane().add(this); | |
frame.pack(); | |
frame.setVisible(true); | |
} | |
@Override | |
protected void paintComponent(Graphics g) { | |
super.paintComponent(g); | |
int i = 0; | |
Color cc; | |
for (int v = 0; v < 9; v++) { | |
for (int h = 0; h < 9; h++) { | |
if (COLORDED_MODE) { | |
if (i % 2 == 0) { | |
cc = new Color(252, 241, 177); | |
} else { | |
cc = new Color(233, 243, 255); | |
} | |
} else { | |
cc = new Color(180, 180, 180); | |
} | |
i++; | |
g.setColor(cc); | |
g.fillRect(h * 64, v * 64, 64, 64); | |
} | |
} | |
for (int j = 0; j < battleField.length; j++) { | |
for (int k = 0; k < battleField.length; k++) { | |
if (battleField[j][k].equals("B")) { | |
String coordinates = getQuadrantXY(j + 1, k + 1); | |
int separator = coordinates.indexOf("_"); | |
int y = Integer.parseInt(coordinates.substring(0, separator)); | |
int x = Integer.parseInt(coordinates.substring(separator + 1)); | |
g.setColor(new Color(0, 0, 255)); | |
g.fillRect(x, y, 64, 64); | |
} | |
} | |
} | |
g.setColor(new Color(255, 0, 0)); | |
g.fillRect(tankX, tankY, 64, 64); | |
g.setColor(new Color(0, 255, 0)); | |
if (tankDirection == 1) { | |
g.fillRect(tankX + 20, tankY, 24, 34); | |
} else if (tankDirection == 2) { | |
g.fillRect(tankX + 20, tankY + 30, 24, 34); | |
} else if (tankDirection == 3) { | |
g.fillRect(tankX, tankY + 20, 34, 24); | |
} else { | |
g.fillRect(tankX + 30, tankY + 20, 34, 24); | |
} | |
g.setColor(new Color(255, 255, 0)); | |
g.fillRect(bulletX, bulletY, 14, 14); | |
} | |
} |
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