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package tank; | |
import java.awt.Color; | |
import java.awt.Dimension; | |
import java.awt.Graphics; | |
import java.util.concurrent.TimeUnit; | |
import javax.swing.JFrame; | |
import javax.swing.JPanel; | |
import javax.swing.WindowConstants; | |
public class BattleFieldTemplate2 extends JPanel { | |
final boolean COLORDED_MODE = false; | |
final int BF_WIDTH = 576; | |
final int BF_HEIGHT = 576; | |
int bulletX=-100; | |
int bulletY=-100; | |
int bulletSpeed = 5; | |
int tankSpeed=10; | |
int tankX =0; | |
int tankY =0; | |
int up=1; | |
int down=2; | |
int left=3; | |
int right=4; | |
int tankDirection; | |
int pixel=64; | |
int leftBorder=0; | |
int upBorder=0; | |
int rightBorder=512; | |
int downBorder=512; | |
int underBorderLeft=-14; | |
int underBorderRight=575; | |
String[][] battleField = { | |
{"B", "B", "B", " ", " ", " ", "B", "B", "B"}, | |
{"B", " ", "B", "B", " ", "B", "B", " ", "B"}, | |
{"B", " ", " ", "B", "B", "B", " ", " ", "B"}, | |
{"B", "B", " ", " ", "B", " ", " ", "B", "B"}, | |
{" ", "B", "B", " ", " ", " ", "B", "B", " "}, | |
{"B", "B", " ", " ", "B", " ", " ", "B", "B"}, | |
{"B", " ", " ", "B", "B", "B", " ", " ", "B"}, | |
{"B", " ", "B", "B", " ", "B", "B", " ", "B"}, | |
{"B", "B", "B", " ", " ", " ", "B", "B", "B"}}; | |
///////////////////////////////////////////////////////// | |
void runTheGame() throws Exception | |
{ | |
startQuadrant(); | |
game(); | |
} | |
///////////////////////////////////////////////////////// | |
void game()throws Exception | |
{ | |
int y=pixelToCoordinat(tankY); | |
if(y<5) | |
{ | |
for(;y>0;) | |
moveToQuadrant(pixelToCoordinat(tankX),--y); | |
for(y=0;y<9;) | |
{ | |
if(tankX!=leftBorder) | |
wipe(left,y); | |
if(tankX!=rightBorder) | |
wipe(right,y); | |
if(y<8) | |
moveToQuadrant(pixelToCoordinat(tankX),++y); | |
} | |
} | |
else | |
{ | |
for(;y<8;) | |
moveToQuadrant(pixelToCoordinat(tankX),++y); | |
for(y=8;y>=0;) | |
{ | |
if(tankX!=leftBorder) | |
wipe(left,y); | |
if(tankX!=rightBorder) | |
wipe(right,y); | |
if(y>0) | |
moveToQuadrant(pixelToCoordinat(tankX),--y); | |
} | |
} | |
} | |
///////////////////////////////////////////////////////// | |
void wipe(int direction,int y)throws Exception | |
{ | |
turn(direction); | |
int numberB=numberB(direction,y,pixelToCoordinat(tankX)); | |
while(numberB!=0) | |
{ | |
fire(); | |
numberB--; | |
} | |
} | |
///////////////////////////////////////////////////////// | |
int numberB(int direction,int y,int x) | |
{ | |
int number=0; | |
if(direction==left) | |
for(int i=0;i<x;i++) | |
if(battleField[y][i]=="B") | |
number++; | |
if(direction==right) | |
for(int i=8;i>x;i--) | |
if(battleField[y][i]=="B") | |
number++; | |
return number; | |
} | |
///////////////////////////////////////////////////////// | |
int coordinatToPixel(int x) | |
{ | |
return x*pixel; | |
} | |
///////////////////////////////////////////////////////// | |
int pixelToCoordinat(int x) | |
{ | |
return x/pixel; | |
} | |
///////////////////////////////////////////////////////// | |
void startQuadrant()throws Exception | |
{ | |
tankX=coordinatToPixel(random()); | |
tankY=coordinatToPixel(random()); | |
battleField[pixelToCoordinat(tankY)][pixelToCoordinat(tankX)]=" "; | |
//printCoordinat(pixelToCoordinat(tankX),pixelToCoordinat(tankY)); | |
} | |
///////////////////////////////////////////////////////// | |
void moveToQuadrant(int x,int y)throws Exception | |
{ | |
//printCoordinat(x,y); | |
while(tankX!=coordinatToPixel(x) || tankY!=coordinatToPixel(y)) | |
{ | |
if(tankX<coordinatToPixel(x)) | |
deleteAndMove(right,x,y); | |
else if(tankX>coordinatToPixel(x)) | |
deleteAndMove(left,x,y); | |
else if(tankY<coordinatToPixel(y)) | |
deleteAndMove(down,x,y); | |
else if(tankY>coordinatToPixel(y)) | |
deleteAndMove(up,x,y); | |
} | |
} | |
//////////////////////////////////////////////////////////// | |
void deleteAndMove(int direction,int x,int y)throws Exception | |
{ | |
turn(direction); | |
cleanCvadrant(x,y); | |
move(direction); | |
} | |
//////////////////////////////////////////////////////////// | |
void printCoordinat(int x,int y) | |
{ | |
System.out.println("x="+x+" y="+y); | |
System.out.println(getQuadrantXY(x,y)); | |
} | |
/////////////////////////////////////////////////////////// | |
void cleanCvadrant(int x,int y)throws Exception | |
{ | |
if(battleField[y][x]=="B") | |
fire(); | |
} | |
//////////////////////////////////////////////////////////// | |
void turn(int direction) | |
{ | |
tankDirection=direction; | |
} | |
//////////////////////////////////////////////////////////// | |
void fire()throws Exception | |
{ | |
bulletX=tankX+25; | |
bulletY=tankY+25; | |
while( bulletY>underBorderLeft && bulletY<underBorderRight && bulletX>underBorderLeft && bulletX<underBorderRight) | |
{ | |
if(tankDirection==up) | |
bulletY--; | |
else if(tankDirection==down) | |
bulletY++; | |
else if(tankDirection==left) | |
bulletX--; | |
else if(tankDirection==right) | |
bulletX++; | |
pauza(bulletSpeed); | |
repaint(); | |
processInterception(); | |
} | |
} | |
////////////////////////////////////////////////////////////// | |
void processInterception() | |
{ | |
if(battleField[pixelToCoordinat(bulletY)][pixelToCoordinat(bulletX)]=="B") | |
{ | |
battleField[pixelToCoordinat(bulletY)][pixelToCoordinat(bulletX)]=" "; | |
bulletX=underBorderLeft; | |
bulletY=underBorderLeft; | |
} | |
} | |
///////////////////////////////////////////////////////////// | |
void move(int direction)throws Exception | |
{ | |
int i=1; | |
while(i++<=pixel &&( tankY>upBorder|| tankY<downBorder || tankX>leftBorder || tankX<rightBorder)) | |
{ | |
if(direction==up) | |
tankY--; | |
else | |
if(direction==down) | |
tankY++; | |
else | |
if(direction==left) | |
tankX--; | |
else | |
if(direction==right) | |
tankX++; | |
repaint(); | |
pauza(tankSpeed); | |
} | |
} | |
////////////////////////////////////////////////////////////// | |
void pauza(int time)throws Exception | |
{ | |
TimeUnit.MILLISECONDS.sleep(time); | |
} | |
///////////////////////////////////////////////////////////// | |
String getQuadrantXY(int x,int y) | |
{ | |
return coordinatToPixel(x)+"_"+coordinatToPixel(y); | |
} | |
///////////////////////////////////////////////////////////// | |
String getQuadrant(int x,int y) | |
{ | |
return pixelToCoordinat(y)+"_"+pixelToCoordinat(x); | |
} | |
///////////////////////////////////////////////////////////// | |
int random ()throws Exception | |
{ | |
TimeUnit.NANOSECONDS.sleep(3); | |
return(int)(System.nanoTime()%9); | |
} | |
// Magic bellow. Do not worry about this now, you will understand everything in this course. | |
// Please concentrate on your tasks only. | |
public static void main(String[] args) throws Exception { | |
BattleFieldTemplate2 bf = new BattleFieldTemplate2(); | |
bf.runTheGame(); | |
} | |
public BattleFieldTemplate2() throws Exception { | |
JFrame frame = new JFrame("BATTLE FIELD, DAY 2"); | |
frame.setLocation(750, 150); | |
frame.setMinimumSize(new Dimension(BF_WIDTH+15, BF_HEIGHT + 35)); | |
frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE); | |
frame.getContentPane().add(this); | |
frame.pack(); | |
frame.setVisible(true); | |
} | |
@Override | |
protected void paintComponent(Graphics g) { | |
super.paintComponent(g); | |
int i = 0; | |
Color cc; | |
for (int v = 0; v < 9; v++) { | |
for (int h = 0; h < 9; h++) { | |
if (COLORDED_MODE) { | |
if (i % 2 == 0) { | |
cc = new Color(252, 241, 177); | |
} else { | |
cc = new Color(233, 243, 255); | |
} | |
} else { | |
cc = new Color(180, 180, 180); | |
} | |
i++; | |
g.setColor(cc); | |
g.fillRect(h * 64, v * 64, 64, 64); | |
} | |
} | |
for (int j = 0; j < battleField.length; j++) { | |
for (int k = 0; k < battleField.length; k++) { | |
if (battleField[j][k].equals("B")) { | |
String coordinates = getQuadrantXY(j, k); | |
int separator = coordinates.indexOf("_"); | |
int y = Integer.parseInt(coordinates.substring(0, separator)); | |
int x = Integer.parseInt(coordinates.substring(separator + 1)); | |
g.setColor(new Color(0, 0, 255)); | |
g.fillRect(x, y, 64, 64); | |
} | |
} | |
} | |
g.setColor(new Color(255, 0, 0)); | |
g.fillRect(tankX, tankY, 64, 64); | |
g.setColor(new Color(0, 255, 0)); | |
if (tankDirection == 1) { | |
g.fillRect(tankX + 20, tankY, 24, 34); | |
} else if (tankDirection == 2) { | |
g.fillRect(tankX + 20, tankY + 30, 24, 34); | |
} else if (tankDirection == 3) { | |
g.fillRect(tankX, tankY + 20, 34, 24); | |
} else { | |
g.fillRect(tankX + 30, tankY + 20, 34, 24); | |
} | |
g.setColor(new Color(255, 255, 0)); | |
g.fillRect(bulletX, bulletY, 14, 14); | |
} | |
} |
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