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@edinak1
Created October 30, 2015 20:28
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package tank;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.util.concurrent.TimeUnit;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.WindowConstants;
public class BattleFieldTemplate extends JPanel {
boolean COLORDED_MODE = true;
int tankX = 0;
int tankY = 0;
long speed = 10;
int time=1;
int tankDirection;
void runTheGame() throws Exception
{
while(true)
{
moveToQuadrant(random(),random());
TimeUnit.SECONDS.sleep(3);
}
}
static String getQuadrant(int x,int y)
{
return 64*(x-1)+"_"+64*(y-1);
}
void moveToQuadrant(int x,int y)throws Exception
{
System.out.println("x="+x+" y="+y);
System.out.println(getQuadrant(x,y));
int x1=64*(x-1);
int y1=64*(y-1);
while(tankX!=x1 || tankY!=y1)
{
if(tankX<x1)
move(4);
else
if(tankX>x1)
move(3);
else
if(tankY<y1)
move(2);
else
if(tankY>y1)
move(1);
}
}
int random ()throws Exception
{
TimeUnit.NANOSECONDS.sleep(time++);
return((int)(System.nanoTime()%9+1));
}
void move(int direction)throws Exception
{
tankDirection=direction;
int i=1;
while(i<=64)
{
if(direction==1 && tankY>0)
tankY--;
else
if(direction==2 && tankY<512)
tankY++;
else
if(direction==3 && tankX>0)
tankX--;
else
if(direction==4 && tankX<512)
tankX++;
repaint();
TimeUnit.MILLISECONDS.sleep(speed);
i++;
}
}
// Magic bellow. Do not worry about this now, you will understand everything in this course.
// Please concentrate on your tasks only.
final int BF_WIDTH = 576;
final int BF_HEIGHT = 576;
public static void main(String[] args) throws Exception {
BattleFieldTemplate bf = new BattleFieldTemplate();
bf.runTheGame();
}
public BattleFieldTemplate() throws Exception {
JFrame frame = new JFrame("BATTLE FIELD, DAY 2");
frame.setLocation(500, 150);
frame.setMinimumSize(new Dimension(BF_WIDTH+18, BF_HEIGHT + 40));
frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
frame.getContentPane().add(this);
frame.pack();
frame.setVisible(true);
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
int i = 0;
Color cc;
for (int v = 0; v < 9; v++) {
for (int h = 0; h < 9; h++) {
if (COLORDED_MODE) {
if (i % 2 == 0) {
cc = new Color(252, 241, 177);
} else {
cc = new Color(233, 243, 255);
}
} else {
cc = new Color(180, 180, 180);
}
i++;
g.setColor(cc);
g.fillRect(h * 64, v * 64, 64, 64);
}
}
g.setColor(new Color(255, 0, 0));
g.fillRect(tankX, tankY, 64, 64);
}
}
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