Created
May 14, 2013 00:19
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CSS Shaderで遊ぶ
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#CSS ShaderでGoogle Mapを地球儀風にしてみる | |
参考: [Getting started with CSS custom filters](http://alteredqualia.com/css-shaders/article/) |
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* { | |
margin: 0; | |
padding: 0; | |
border: 0; | |
} | |
body { | |
background: #111; | |
} | |
img { | |
vertical-align: top; | |
} | |
#test { | |
position: absolute; | |
width: 425px; | |
height: 350px; | |
} |
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<script id="vs"> | |
precision mediump float; | |
attribute vec4 a_position; | |
attribute vec2 a_texCoord; | |
attribute vec2 a_meshCoord; | |
uniform mat4 u_projectionMatrix; | |
uniform mat4 u_transform; | |
uniform vec2 u_textureSize; | |
varying vec3 vNormal; | |
const float PI = 3.1415; | |
const float zero = 0.0; | |
const float one = 1.0; | |
/** | |
* @param uv texture coord. | |
* @param r sphere radius. | |
*/ | |
vec3 computeSpherePosition(vec2 uv, float r) { | |
vec3 np; | |
float ro = uv.x * 2.0 * PI + PI * 0.5; | |
float fi = uv.y * PI; | |
np.x = r * sin(fi) * cos(ro); | |
np.z = -r * sin(fi) * sin(ro); | |
np.y = r * cos(fi); | |
return np; | |
} | |
void main() { | |
float r = u_textureSize.x / PI * 3.0; | |
vec2 textureSize = u_textureSize; | |
float aspect = textureSize.x / textureSize.y; | |
float sphereRadius = 0.45; | |
vec4 position = a_position; | |
// Map plane to sphere using UV coordinates | |
// `1.0 - a_texCoord.y` inverce unit. | |
vec3 spherePosition = computeSpherePosition(vec2(a_texCoord.x, 1.0 - a_texCoord.y), sphereRadius); | |
vec3 sphereNorm = normalize(spherePosition); | |
spherePosition *= vec3(one / aspect, one, one); | |
spherePosition.z *= r; | |
vNormal = normalize(sphereNorm.xyz); | |
gl_Position = u_projectionMatrix * u_transform * vec4(spherePosition.xyz, 1.0); | |
} | |
</script> | |
<script id="fs"> | |
precision mediump float; | |
varying vec3 vNormal; | |
const float zero = 0.0; | |
const float one = 1.0; | |
void main() { | |
vec3 l = normalize(vec3(-one, -one, one)); | |
vec3 eye = normalize(vec3(zero, zero, one)); | |
vec3 hp = normalize(l + eye); | |
float ndoth = max(zero, dot(vNormal, hp)); | |
float i = max(0.0, dot(vNormal, l)) + 0.1; | |
float specular_exponent = 15.0; | |
vec4 light_specular_color = vec4(one, one, one, one); | |
vec4 color = vec4(zero, zero, zero, zero); | |
if (ndoth > zero) { | |
color = (pow(ndoth, specular_exponent) * light_specular_color); | |
} | |
css_MixColor = vec4(i, i, i, one) + color; | |
} | |
</script> | |
<div id="test"> | |
<p><iframe width="425" height="350" frameborder="0" scrolling="no" marginheight="0" marginwidth="0" src="https://maps.google.co.jp/?ie=UTF8&ll=63.470145,141.855469&spn=77.97783,270.527344&t=h&z=3&brcurrent=3,0x34674e0fd77f192f:0xf54275d47c665244,1&output=embed"></iframe><br /><small><a href="https://maps.google.co.jp/?ie=UTF8&ll=63.470145,141.855469&spn=77.97783,270.527344&t=h&z=3&brcurrent=3,0x34674e0fd77f192f:0xf54275d47c665244,1&source=embed" style="color:#0000FF;text-align:left">大きな地図で見る</a></small></p> | |
<!--p><iframe src="http://css-eblog.com/" width="1200" height="400"></iframe></p--> | |
</div> |
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do (win = window, doc = window.document) -> | |
getSource = (id) -> | |
target = doc.getElementById id | |
text = target.innerHTML | |
blob = new Blob [text] | |
url = webkitURL.createObjectURL blob | |
return url | |
vsUrl = getSource('vs') | |
fsUrl = getSource('fs') | |
test = doc.getElementById 'test' | |
angle = 0 | |
do _loop = -> | |
angle = (angle + 1) % 360 | |
test.style.webkitFilter = "custom(url(#{vsUrl}) mix(url(#{fsUrl}) multiply source-atop), 32 32, u_transform translateX(-0px) rotateX(#{angle}deg))" | |
setTimeout _loop, 32 |
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