Created
December 22, 2013 07:56
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Easing playground
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#Easing playground | |
イージングの仕方のチェックするためのツール。 | |
イージング関数の中身を書き、現在の位置を返す関数を作ればイージングが実行されます。 | |
渡される引数は初期位置(a)と終了位置(b)、そして現在の時間(0 〜 1)です。 |
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@import "compass/reset"; | |
$codeHeight: 150px; | |
#ctrl { | |
position: absolute; | |
left: 10px; | |
bottom: $codeHeight + 70px; | |
width: 100%; | |
color: lime; | |
> p { | |
display: inline-block; | |
} | |
.load { | |
position: absolute; | |
right: 10px; | |
} | |
} | |
#source { | |
position: absolute; | |
left: 10px; | |
right: 10px; | |
bottom: 10px; | |
color: lime; | |
textarea { | |
background: rgb(10, 10, 10); | |
border: none; | |
width: 95%; | |
height: $codeHeight; | |
margin-left: 5%; | |
color: lime; | |
font-size: 16px; | |
font-family: monospace; | |
} | |
} |
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<canvas id="cv" width="400" height="400"></canvas> | |
<div id="source"> | |
<p>function (a, b, x) {</p> | |
<textarea id="code">return a * (1.0 - x) + b * x;</textarea> | |
<p>}</p> | |
</div> | |
<div id="ctrl"> | |
<p><input type="button" id="btn" value="RUN" /></p> | |
<p class="load"> | |
Load source as: | |
<select id="sel"> | |
<option value="linear">linear</option> | |
<option value="lerp">lerp</option> | |
<option value="easeInBack">easeInBack</option> | |
<option value="easeOutBack">easeOutBack</option> | |
<option value="easeInOutBack">easeInOutBack</option> | |
<option value="ios">like iOS</option> | |
</select> | |
</p> | |
</div> |
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do (win = window, doc = window.document) -> | |
START_POS = 50 | |
END_POS = -50 | |
easingMethod = null | |
cv = doc.getElementById 'cv' | |
ctx = cv.getContext '2d' | |
w = cv.width = win.innerWidth | |
h = cv.height = win.innerHeight | |
hw = w / 2 | |
hh = h / 2 | |
val = 0 | |
duration = 30 | |
t = 0 | |
dir = 1 | |
exec = -> | |
source = doc.getElementById('code').value | |
easingMethod = new Function('a', 'b', 'x', source) | |
easing = | |
linear: 'return a * (1.0 - x) + b * x;' | |
ios: 'var f, t;\nt = 1 - x;\nf = 1 - (t * t * t * t);\nreturn a * (1.0 - f) + b * f;' | |
lerp: 'var f;\nf = (1.0 - Math.cos(x * Math.PI)) * 0.5;\nreturn a * (1.0 - f) + b * f;' | |
easeInBack: 'var f, s;\ns = 1.70158;\nf = x * x * ((s + 1) * x - s);\nreturn a * (1.0 - f) + b * f;' | |
easeOutBack: 'var f, s;\nx = x - 1;\ns = 1.70158;\nf = x * x * ((s + 1) * x + s) + 1;\nreturn a * (1.0 - f) + b * f;' | |
easeInOutBack: 'var f, s, t;\ns = 1.70158;\nt = x * 2;\nif (t < 1) {\nf = 1 / 2 * (t * t * (((s *= 1.525) + 1) * t - s));\n} else {\nf = 1 / 2 * ((t -= 2) * t * (((s *= 1.525) + 1) * t + s) + 2);\n}\nreturn a * (1.0 - f) + b * f;' | |
log = (mes) -> | |
args = Array.prototype.slice.call(arguments) | |
message = args.reduce((a, b) -> | |
return a + b; | |
) | |
console.log.apply console, args | |
window.parent.postMessage( | |
JSON.stringify({'type':'console.log','message': message}), | |
'http://jsdo.it' | |
) | |
clear = -> | |
ctx.fillStyle = 'rgba(10, 10, 10, 1)' | |
ctx.fillRect 0, 0, w, h | |
draw = -> | |
ctx.fillStyle = 'rgba(10, 10, 10, 0.05)' | |
ctx.fillRect 0, 0, w, h | |
ctx.save() | |
ctx.fillStyle = 'red' | |
ctx.beginPath() | |
ctx.arc (val or START_POS), hh / 2, 5, 0, Math.PI * 2, false | |
ctx.fill() | |
ctx.closePath() | |
ctx.restore() | |
_loop = -> | |
#---------------easing method here. | |
val = easingMethod(START_POS, (w + END_POS), t / duration) | |
#---------------easing method over. | |
#log val | |
draw() | |
t += dir | |
if t > duration | |
return | |
setTimeout _loop, 32 | |
start = -> | |
exec() | |
clear() | |
dir = 1 | |
t = 0 | |
_loop() | |
setSource = -> | |
doc.getElementById('code').value = easing[@value].toString() | |
init = -> | |
clear() | |
draw() | |
doc.getElementById('btn').addEventListener 'click', start, false | |
doc.getElementById('sel').addEventListener 'change', setSource, false | |
doc.addEventListener 'DOMContentLoaded', init, false |
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