Created
October 28, 2014 04:44
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Warholizer (Processing)
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import processing.video.*; | |
Capture video; | |
void setup() { | |
size (1280, 960); | |
// Define video dimensions as 1/4 of the canvas size | |
video = new Capture (this, 640, 480); | |
video.start(); | |
} | |
void draw() { | |
if (video.available()) { | |
video.read(); | |
} | |
// display videos on the for sides of the canvas | |
image (video, 0, 0); | |
image (video, width/2, 0); | |
image (video, 0, height/2); | |
image (video, width/2, height/2); | |
// Get pixels | |
loadPixels(); | |
video.loadPixels(); | |
for (int x=0; x < width; x+=1.5) { | |
for (int y=0; y < height; y+=1.5) { | |
int loc = x + y*width; | |
// DOUBT: Why there is no need to write "video.pixels" like we do with images? | |
float b = brightness(pixels[loc]); | |
// Set color rules for top-left video | |
if (x < width/2 && y<height/2) { | |
if (b >= 200) { | |
pixels[loc] = color(255, 139, 149); | |
} else if (80 < b){ | |
pixels[loc] = color(255, 243, 10); | |
} else if ( 20 < b) { | |
pixels[loc] = color(255,13,117); | |
} else { | |
pixels[loc] = color(0); | |
} | |
} | |
// Set color rules for top-right video | |
if (x > width/2 && y<height/2) { | |
if (b >= 200) { | |
// lilac | |
pixels[loc] = color(212,79,255); | |
} else if (80 < b){ | |
//soft-green | |
pixels[loc] = color(151, 208, 255); | |
} else if ( 20 < b) { | |
//vivid blue | |
pixels[loc] = color(0,200,255); | |
} else { | |
pixels[loc] = color(0); | |
} | |
} | |
// Set color rules for bottom-left video | |
if (x < width/2 && y > height/2) { | |
if (b >= 200) { | |
// soft green | |
pixels[loc] = color(204,255,122); | |
} else if (80 < b){ | |
//beige | |
pixels[loc] = color(255, 223, 139); | |
} else if ( 20 < b) { | |
//red | |
pixels[loc] = color(255,0,0); | |
} else { | |
pixels[loc] = color(0); | |
} | |
} | |
// Set color rules for bottom-right video | |
if (x > width/2 && y > height/2) { | |
if (b >= 200) { | |
// orange | |
pixels[loc] = color(255,120,48); | |
} else if (80 < b){ | |
//Ssoft pinl | |
pixels[loc] = color(255, 139, 149); | |
} else if ( 20 < b) { | |
//blue-green | |
pixels[loc] = color(0, 255, 144); | |
} else { | |
pixels[loc] = color(0); | |
} | |
} | |
} | |
} | |
updatePixels(); | |
} |
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