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@edwardlorilla
Created May 20, 2021 16:05
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【JAVASCRIPT】canvas realizes colorful clock effect
<canvas id="clock" width="500" height="500" ></canvas>
var canvas=document.getElementById("clock");
var context=canvas.getContext("2d");
// canvas.style.backgroundColor=getRandom()
function drawClock(){
//Clear the canvas
context.clearRect(0,0,canvas.width,canvas.height)
//Get Time
var now=new Date()
var second=now.getSeconds()
var minute=now.getMinutes()
var hour1=now.getHours()
var hour=hour1+minute/60; //Convert the 24-hour system to the 12-hour system, and it is a floating point
hour=hour>12?hour-12:hour;
var time=now.toLocaleString() //Get all time
//Draw the dial
context.beginPath() //Start path
context.strokeStyle=getRandom() //Line color
context.lineWidth=8 //Line thickness
context.arc(250,250,200,0,360,false)
context.stroke()
context.closePath() //End path
//Drawing time
for(var i=0;i<12;i++){
context.save() //Save the current canvas state
context.translate(250,250) //Reset the origin of the canvas, taking the center of the canvas as the origin
context.lineWidth=3;
context.rotate(Math.PI/180*30*i) //Set the canvas rotation angle, the parameter is radians Math.PI/180*30
context.beginPath()
context.strokeStyle=getRandom()
context.moveTo(0,-180) //Start position
context.lineTo(0,-195) //End position
context.stroke()
context.closePath()
context.restore()
}
//Draw the subscale
for(var i=0;i<60;i++){
context.save() //Save the current canvas state
context.translate(250,250) //Reset the origin of the canvas, taking the center of the canvas as the origin
context.lineWidth=1;
context.rotate(Math.PI/180*6*i) //Set the canvas rotation angle, the parameter is radians Math.PI/180*30
context.beginPath()
context.strokeStyle=getRandom()
context.moveTo(0,-188) //Start position
context.lineTo(0,-195) //End position
context.stroke()
context.closePath()
context.restore()
}
//Hour hand
context.save()
context.lineWidth=5;
context.strokeStyle=getRandom()
context.translate(250,250)
context.rotate(hour*30*Math.PI/180)
context.beginPath()
context.moveTo(0,10)
context.lineTo(0,-100)
context.stroke()
context.closePath()
context.restore()
//Minute hand
context.save()
context.lineWidth=3;
context.strokeStyle=getRandom()
context.translate(250,250)
context.rotate(minute*6*Math.PI/180)
context.beginPath()
context.moveTo(0,15)
context.lineTo(0,-130)
context.stroke()
context.closePath()
context.restore()
//Second hand
context.save()
context.lineWidth=1;
context.strokeStyle=getRandom()
context.translate(250,250)
context.rotate(second*6*Math.PI/180)
context.beginPath()
context.moveTo(0,15)
context.lineTo(0,-170)
context.stroke()
context.closePath()
context.restore()
//Dial center
context.beginPath()
context.lineWidth=1;
context.fillStyle="red"
context.arc(250,250,4,0,360,false)
context.fill()
context.closePath()
//Draw text time
context.font="18px Song Ti Bold"
context.fillStyle=getRandom()
context.fillText(time,160,150)
}
drawClock()
setInterval(drawClock,1000)
function getRandom(){
var col="#";
for(var i=0;i<6;i++){
col+=Math.round(Math.random()*16).toString(16)
}
return col
}
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