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@eeemptyy
Created April 24, 2020 16:04
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[
{
"id": 1,
"Slot": "Backpack",
"Type": "Heal and Support",
"Name": "Overclock",
"Description": "You and allies within 7 meters of your deployed skills, gain 25% reload speed and reduces active cooldowns by 0.2s each second."
},
{
"id": 2,
"Slot": "Backpack",
"Type": "Heal and Support",
"Name": "Safeguard",
"Description": "While at full armor, increases total skill repair by 100%."
},
{
"id": 3,
"Slot": "Backpack",
"Type": "Skill DPS",
"Name": "Calculated",
"Description": "Kills from cover reduce skill cooldowns by 10%."
},
{
"id": 4,
"Slot": "Backpack",
"Type": "Skill DPS",
"Name": "Combined Arms",
"Description": "Shooting an enemy increases total skill damage by 25% for 3 seconds.\n\nPerfect Combined Arms: Shooting an enemy increases total skill damage by 30% for 3 seconds."
},
{
"id": 5,
"Slot": "Backpack",
"Type": "Skill DPS",
"Name": "Energize",
"Description": "Using an armor kit grants +1 skill tier for 15 seconds. If already at skill tier 6, grants overcharge."
},
{
"id": 6,
"Slot": "Backpack",
"Type": "Skill DPS",
"Name": "Shock and Awe",
"Description": "Applying a status effect to an enemy increases total skill damage and repair by 20% for 20 seconds.\n\nPerfect Shock and Awe: Applying a status effect to an enemy increases total skill damage and repair by 20% for 27 seconds."
},
{
"id": 7,
"Slot": "Backpack",
"Type": "Skill DPS",
"Name": "Tech Support",
"Description": "Skill kills increase total skill damage by 25% for 20 seconds.\n\nPerfect Tech Support: Skill kills increase total skill damage by 25% for 27 seconds."
},
{
"id": 8,
"Slot": "Backpack",
"Type": "Status Effect",
"Name": "Creeping Death",
"Description": "When you apply a status effect, it is also applied to all enemies within 8 meters of your target.\nCooldown is 15 seconds.\nOvercharge talents now properly state they don’t work in PVP."
},
{
"id": 9,
"Slot": "Backpack",
"Type": "Status Effect",
"Name": "Galvanize",
"Description": "Applying a Blind, Ensnare, Confuse, or Shock to an enemy grants 40% of your armor as bonus armor to you and all allies within 20 meters of that enemy for 10 seconds.\n\nPvP: Applying a Blind, Ensnare, Confuse, or Shock to an enemy grants 20% of your armor as bonus armor to you and all allies within 20 meters of that enemy for 10 seconds."
},
{
"id": 10,
"Slot": "Backpack",
"Type": "Status Effect",
"Name": "Wicked",
"Description": "Applying a status effect increases total weapon damage by 18% for 20 seconds.\n\nPerfectly Wicked: Applying a status effect increases total weapon damage by 18% for 27 seconds."
},
{
"id": 11,
"Slot": "Backpack",
"Type": "Sustain",
"Name": "Clutch",
"Description": "If you are below 15% armor, critical hits repair 3% missing armor. Kills allow you to repair up to 100% armor for 4-10 secondss, based on your [Weapon] core attribute.\n\nPerfect Clutch: If you are below 20% armor, critical hits repair 3% missing armor. Kills allow you to repair up to 100% armor for 4-10 secondss, based on your [Weapon] core attribute."
},
{
"id": 12,
"Slot": "Backpack",
"Type": "Tank and Bruiser",
"Name": "Bloodsucker",
"Description": "Killing an enemy adds and refreshes a stack of +10% bonus armor for 10 seconds. Max stack is 10."
},
{
"id": 13,
"Slot": "Backpack",
"Type": "Tank and Bruiser",
"Name": "Leadership",
"Description": "Performing a cover to cover grants 12% of your armor as bonus armor to you and all allies for 10 seconds. This is doubled if you end within 10 meters of an enemy. Cooldown is 10 seconds.\n\nPvP: Performing a cover to cover grants 8% of your armor as bonus armor to you and all allies for 10 seconds. This is doubled if you end within 10 meters of an enemy. Cooldown is 10 seconds."
},
{
"id": 14,
"Slot": "Backpack",
"Type": "Tank and Bruiser",
"Name": "Protector",
"Description": "When your shield is damaged, you gain 5% and all other allies gain 15% of your armor as bonus armor for 3 seconds. Cooldown is 3 seconds."
},
{
"id": 15,
"Slot": "Backpack",
"Type": "Weapon DPS",
"Name": "Companion",
"Description": "While you are within 5 meters of an ally or skill, total weapon damage is increased by 15%."
},
{
"id": 16,
"Slot": "Backpack",
"Type": "Weapon DPS",
"Name": "Composure",
"Description": "While in cover, increases total weapon damage by 15%."
},
{
"id": 17,
"Slot": "Backpack",
"Type": "Weapon DPS",
"Name": "Concussion",
"Description": "Headshots increase total weapon damage by 10% for 1.5 seconds. 5 seconds with marksman rifles.\nHeadshot kills additionally increase total weapon damage by 15% for 10 seconds."
},
{
"id": 18,
"Slot": "Backpack",
"Type": "Weapon DPS",
"Name": "Opportunistic",
"Description": "Enemies you hit with shotguns and marksman rifles amplifies the damage they take by 10% from all sources for 5 seconds."
},
{
"id": 19,
"Slot": "Backpack",
"Type": "Weapon DPS",
"Name": "Unstoppable Force",
"Description": "Killing an enemy increases total weapon damage by 5% for 15 seconds. Stacks up to 5 times."
},
{
"id": 20,
"Slot": "Backpack",
"Type": "Weapon DPS",
"Name": "Versatile",
"Description": "Amplifies total weapon damage for 10 seconds when swapping between your primary and secondary weapons if they are different.\n\n35% to enemies within 15 meters for Shotguns and SMGs.\n35% to enemies further than 25 meters for Rifles and Marksman Rifles.\n10% to enemies between 15 - 25 meters for LMGs and Assault Rifles.\nAt most once per 5 seconds per weapon type."
},
{
"id": 21,
"Slot": "Backpack",
"Type": "Weapon DPS",
"Name": "Vigilance",
"Description": "Increases total weapon damage by 25%. Taking damage disables this buff for 4 seconds.\n\nPerfect Vigilance: Increases total weapon damage by 25%. Taking damage disables this buff for 3 seconds."
},
{
"id": 22,
"Slot": "Chest",
"Type": "Heal and Support",
"Name": "Empathic Resolve",
"Description": "Repairing an ally, increases their total weapon and skill damage by 3-15% for 20 seconds. 1-7% if self.\nEffectiveness increased by your skill tier."
},
{
"id": 23,
"Slot": "Chest",
"Type": "Heal and Support",
"Name": "Mad Bomber",
"Description": "Grenade radius is increased by 50%.\nGrenades that kill an enemy are refunded.\nGrenades can now be \"cooked\" by holding the fire button, making them explode earlier.\nGain 15% bonus armor while aiming grenades."
},
{
"id": 24,
"Slot": "Chest",
"Type": "Heal and Support",
"Name": "Overwatch",
"Description": "After staying in cover for 10 seconds, increase your and all allies’ total weapon and skill damage by 12% as long as you remain in cover or in a cover-to-cover move.\n\nPerfect Overwatch: After staying in cover for 8 seconds, increase your and all allies’ total weapon and skill damage by 12% as long as you remain in cover or in a cover-to-cover move."
},
{
"id": 25,
"Slot": "Chest",
"Type": "Heal and Support",
"Name": "Reassigned",
"Description": "Killing an enemy adds 1 round of a random special ammo into your sidearm. Cooldown is 15 seconds."
},
{
"id": 26,
"Slot": "Chest",
"Type": "Heal and Support",
"Name": "Trauma",
"Description": "Applies blind to an enemy hit in the head. Cooldown is 30 seconds.\n\nApplies bleed to an enemy hit in the chest. Cooldown is 30 seconds."
},
{
"id": 27,
"Slot": "Chest",
"Type": "Skill DPS",
"Name": "Explosive Delivery",
"Description": "Whenever you throw a skill, 1.5 seconds after landing, it creates an explosion damaging enemies within 5 meters.\nDamage scales with skill tier dealing 25-100% damage of a concussion grenade.\nAt most once per skill.\nRemote Pulse, All Turrets, All Hives, Explosive Seeker, Cluster Seeker, Mender Seeker, Decoy, All Traps."
},
{
"id": 28,
"Slot": "Chest",
"Type": "Skill DPS",
"Name": "Kinetic Momentum",
"Description": "When in combat, each skill generates a stack while active or not on cooldown.\nStacks increase your total skill damage by 1% and total skill repair by 2%. Up to 15 stacks per skill. Lost when on cooldown."
},
{
"id": 29,
"Slot": "Chest",
"Type": "Skill DPS",
"Name": "Skilled",
"Description": "Skill kills have a 25% chance to reset skill cooldowns.\nIf no skills were on cooldown, you instead gain one-time buff that immediately refreshes a skill's cooldown when it goes on cooldown."
},
{
"id": 30,
"Slot": "Chest",
"Type": "Skill DPS",
"Name": "Spotter",
"Description": "Amplifies total weapon and skill damage by 15% to pulsed enemies."
},
{
"id": 31,
"Slot": "Chest",
"Type": "Skill DPS",
"Name": "Tag Team",
"Description": "The last enemy you have damaged with a skill is marked.\nDealing weapon damage to that enemy consumes the mark to reduce active cooldowns by 6 seconds.\nCooldown: 4 seconds\nDoes not consume mark if no skill is on cooldown."
},
{
"id": 32,
"Slot": "Chest",
"Type": "Skill DPS",
"Name": "Tamper Proof",
"Description": "Enemies that walk within 3 meters of your hive, turret, or remote pulse are shocked.\nArm time is 2 seconds and cooldown per skill is 10 seconds."
},
{
"id": 33,
"Slot": "Chest",
"Type": "Tank and Bruiser",
"Name": "Efficient",
"Description": "Using an armor kit has a 50% chance to not consume the armor kit.\nSpecialization armor kit bonuses are increased by 100%."
},
{
"id": 34,
"Slot": "Chest",
"Type": "Tank and Bruiser",
"Name": "Entrench",
"Description": "If you are below 30% armor, headshots from cover repair 20% of your armor."
},
{
"id": 35,
"Slot": "Chest",
"Type": "Tank and Bruiser",
"Name": "Intimidate",
"Description": "While you have bonus armor, amplifies total weapon damage by 35% to enemies within 10 meters.\n\nPerfect Intimidate: While you have bonus armor, amplifies total weapon damage by 40% to enemies within 10 meters."
},
{
"id": 36,
"Slot": "Chest",
"Type": "Tank and Bruiser",
"Name": "Protected Reload",
"Description": "Grants 20% bonus armor while reloading.\nGrants 0-18% of your armor as bonus armor to all other allies when they are reloading, based on your [defense] core attribute.\n\nPvP:\nGrants 15% bonus armor while reloading.\nGrants 0-12% of your armor as bonus armor to all other allies when they are reloading, based on your [defense] core attribute."
},
{
"id": 37,
"Slot": "Chest",
"Type": "Tank and Bruiser",
"Name": "Unbreakable",
"Description": "When your armor is depleted, repair 95% of your armor. Cooldown is 60 seconds.\n\nPerfectly Unbreakable: When your armor is depleted, repair 100% of your armor. Cooldown is 55 seconds.\n\nPvP: When your armor is depleted, repair 50% of your armor. Cooldown is 60 seconds.\n\nPerfect Unbreakable PvP: When your armor is depleted, repair 55% of your armor. Cooldown is 55 seconds."
},
{
"id": 38,
"Slot": "Chest",
"Type": "Tank and Bruiser",
"Name": "Vanguard",
"Description": "Deploying a shield makes it invulnerable for 5 seconds and grants 45% of your armor as bonus armor to all other allies for 20 seconds. Cooldown is 25 seconds.\n\nPerfect Vanguard: Deploying a shield makes it invulnerable for 5 seconds and grants 50% of your armor as bonus armor to all other allies for 20 seconds. Cooldown is 25 seconds.\n\nPvP: Deploying a shield makes it invulnerable for 5 seconds and grants 20% of your armor as bonus armor to all other allies for 20 seconds. Cooldown is 25 seconds.\n\nPerfect Vanguard PvP: Deploying a shield makes it invulnerable for 5 seconds and grants 25% of your armor as bonus armor to all other allies for 20 seconds. Cooldown is 25 seconds."
},
{
"id": 39,
"Slot": "Chest",
"Type": "Weapon DPS",
"Name": "Braced",
"Description": "While in cover weapon handling is increased by 45%.\n\nPerfect Braced: While in cover weapon handling is increased by 50%."
},
{
"id": 40,
"Slot": "Chest",
"Type": "Weapon DPS",
"Name": "Focus",
"Description": "Increases total weapon damage by 5% every second you are aiming while scoped 8x or higher, up to 50%.\n\nPerfect Focus: Increases total weapon damage by 6% every second you are aiming while scoped 8x or higher, up to 60%."
},
{
"id": 41,
"Slot": "Chest",
"Type": "Weapon DPS",
"Name": "Glass Cannon",
"Description": "All damage you deal is amplified by 25%. All damage you take is amplified by 50%.\n\nPerfect Glass Cannon: All damage you deal is amplified by 30%. All damage you take is amplified by 60%."
},
{
"id": 42,
"Slot": "Chest",
"Type": "Weapon DPS",
"Name": "Gunslinger",
"Description": "Weapon swapping increases total weapon damage by 20% for 5 seconds. This buff is lost for 5 seconds if you weapon swap while it is active."
},
{
"id": 43,
"Slot": "Chest",
"Type": "Weapon DPS",
"Name": "Obliterate",
"Description": "Critical hits increase total weapon damage by 1% for 5 seconds. Stacks up to 15 times."
},
{
"id": 44,
"Slot": "Chest",
"Type": "Weapon DPS",
"Name": "Spark",
"Description": "Damaging an enemy with a skill increases total weapon damage by 15% for 15 seconds.\n\nPerfect Spark: Damaging an enemy with a skill increases total weapon damage by 15% for 20 seconds."
},
{
"Name": "Boomerang",
"id": 45,
"Slot": "Rifle",
"Type": "Weapon",
"Description": "Critical hits have a 50% chance to return the bullet to the magazine. If a bullet is returned to the magazine, the next shot has 40% increased damage."
},
{
"Name": "Breadbasket",
"id": 46,
"Slot": "AR, Rifle, MMR, SMG, LMG, Pistol, Shotgun",
"Type": "Weapon",
"Description": "Landing body shots adds a stack of bonus 35% headshot damage to the next headshot for 10 seconds. Max stack is 3."
},
{
"Name": "Close & Personal",
"id": 47,
"Slot": "AR, Rifle, MMR, SMG, LMG, Pistol, Shotgun",
"Type": "Weapon",
"Description": "Killing a target within 7 meters grants 30% weapon damage for 10 seconds."
},
{
"Name": "Eyeless",
"id": 48,
"Slot": "AR, Rifle, MMR, SMG, LMG, Pistol, Shotgun",
"Type": "Weapon",
"Description": "Deal 20% weapon damage to blinded enemies. After 4 kills, applies blind to the next enemy you hit."
},
{
"Name": "Fast Hands",
"id": 49,
"Slot": "AR, Rifle, MMR, SMG, LMG, Pistol, Shotgun",
"Type": "Weapon",
"Description": "Critical hits add a stack of 4% reload speed bonus. Max stack is 40."
},
{
"Name": "Finisher",
"id": 50,
"Slot": "Pistol",
"Type": "Weapon",
"Description": "Swapping from this weapon within 10 seconds of killing an enemy grants 30% critical hit chance and 30% critical hit damage for 15 seconds."
},
{
"Name": "First Blood",
"id": 51,
"Slot": "MMR",
"Type": "Weapon",
"Description": "If scoped, your first shot fired from out of combat or after fully reloading from empty deals headshot damage to any part of the body hit. Requires a Scope with 8x magnification or higher."
},
{
"Name": "Frenzy",
"id": 52,
"Slot": "LMG",
"Type": "Weapon",
"Description": "For every 10 bullets in the magazine capacity, gain 3% rate of fire and 3% weapon damage for 5 seconds when reloading from empty."
},
{
"Name": "Ignited",
"id": 53,
"Slot": "AR, Rifle, MMR, SMG, LMG, Pistol, Shotgun",
"Type": "Weapon",
"Description": "Deal 20% weapon damage to burning enemies. After 4 kills, applies burning to the next enemy you hit."
},
{
"Name": "Killer",
"id": 54,
"Slot": "AR, Rifle, MMR, SMG, LMG, Pistol, Shotgun",
"Type": "Weapon",
"Description": "Killing an enemy with a critical hit grants 40% critical hit damage for 10 seconds."
},
{
"Name": "Lucky Shot",
"id": 55,
"Slot": "Rifle, MMR, Pistol",
"Type": "Weapon",
"Description": "Magazine capacity is increased by 20%. Missed shots from cover have a 100% chance to return to the magazine."
},
{
"Name": "Measured",
"id": 56,
"Slot": "AR, SMG",
"Type": "Weapon",
"Description": "The top half of the magazine has +20% rate of fire and -30% weapon damage. The bottom half of the magazine has -20% rate of fire and +30% weapon damage."
},
{
"Name": "Naked",
"id": 57,
"Slot": "MMR",
"Type": "Weapon",
"Description": "Hitting an enemy with no armor grants 50% headshot damage for 5 seconds."
},
{
"Name": "Near Sighted",
"id": 58,
"Slot": "AR",
"Type": "Weapon",
"Description": "Receive 80% stability at the cost of 35% optimal range."
},
{
"Name": "On Empty",
"id": 59,
"Slot": "AR",
"Type": "Weapon",
"Description": "Reloading from empty grants 30% weapon handling for 10 seconds."
},
{
"Name": "Optimist",
"id": 60,
"Slot": "AR, Rifle, MMR, SMG, LMG, Pistol, Shotgun",
"Type": "Weapon",
"Description": "Weapon damage is increased by 3% for every 10% ammo missing from the magazine."
},
{
"Name": "Outsider",
"id": 61,
"Slot": "SMG",
"Type": "Weapon",
"Description": "After killing an enemy, gain 100% optimal range and 100% accuracy for 10 seconds."
},
{
"Name": "Overflowing",
"id": 62,
"Slot": "AR",
"Type": "Weapon",
"Description": "Every 3 reloads from empty increases your base magazine capacity by 100%."
},
{
"Name": "Overwhelm",
"id": 63,
"Slot": "LMG",
"Type": "Weapon",
"Description": "Suppressing an enemy, that is not currently suppressed, grants 10% weapon damage for 12 seconds. Max stack is 4."
},
{
"Name": "Perpetuation",
"id": 64,
"Slot": "AR, Rifle, MMR, SMG, LMG, Pistol, Shotgun",
"Type": "Weapon",
"Description": "Headshots grant 50% status effect damage and duration to the next status effect you apply. Cooldown is 20 seconds."
},
{
"Name": "Preservation",
"id": 65,
"Slot": "AR, Rifle, MMR, SMG, LMG, Pistol, Shotgun",
"Type": "Weapon",
"Description": "Killing an enemy repairs 10% armor over 5 seconds. Headshot kills improves the repair to 20%."
},
{
"Name": "Pummel",
"id": 66,
"Slot": "Shotgun",
"Type": "Weapon",
"Description": "3 consecutive kills refill the magainze and grant 40% weapon damage for 10 seconds."
},
{
"Name": "Pumped Up",
"id": 67,
"Slot": "Shotgun",
"Type": "Weapon",
"Description": "Reloading grants 1% weapon damage for 10 seconds. Stacks up to 25."
},
{
"Name": "Ranger",
"id": 68,
"Slot": "AR, Rifle, MMR, SMG, LMG, Pistol, Shotgun",
"Type": "Weapon",
"Description": "Amplifies weapon damage by 2% for every 5 meters you are away from your target."
},
{
"Name": "Reformation",
"id": 69,
"Slot": "AR, Rifle, MMR, SMG, LMG, Pistol, Shotgun",
"Type": "Weapon",
"Description": "Headshots grant 30% skill repair for 8 seconds."
},
{
"Name": "Rifleman",
"id": 70,
"Slot": "Rifle",
"Type": "Weapon",
"Description": "Landing headshots adds a stack of bonus 10% weapon damage for 5 seconds. Max stack is 5. Additional headshots refresh the duration."
},
{
"Name": "Sadist",
"id": 71,
"Slot": "AR, Rifle, MMR, SMG, LMG, Pistol, Shotgun",
"Type": "Weapon",
"Description": "Deal 20% weapon damage to bleeding enemies. After 4 kills, applies bleed to next enemy you hit."
},
{
"Name": "Salvage",
"id": 72,
"Slot": "Pistol",
"Type": "Weapon",
"Description": "Killing a target has a 70% chance to refill the magazine."
},
{
"Name": "Spike",
"id": 73,
"Slot": "AR, Rifle, MMR, SMG, LMG, Pistol, Shotgun",
"Type": "Weapon",
"Description": "Headshots grant 20% skill damage for 8 seconds."
},
{
"Name": "Steady Handed",
"id": 74,
"Slot": "AR, Rifle, MMR, SMG, LMG, Pistol, Shotgun",
"Type": "Weapon",
"Description": "Hits grant a stack of 1% accuracy and stability. At 100 stacks, consumes them to refill the magazine."
},
{
"Name": "Strained",
"id": 75,
"Slot": "AR, Rifle, MMR, SMG, LMG, Pistol, Shotgun",
"Type": "Weapon",
"Description": "Gain 10% critical hit damage for every 0.5 seconds you are firing. Stacks up to 5 times."
},
{
"Name": "Unhinged",
"id": 76,
"Slot": "LMG",
"Type": "Weapon",
"Description": "Receive 18% weapon damage at the cost of 25% stability and 25% accuracy."
},
{
"Name": "Unwavering",
"id": 77,
"Slot": "SMG",
"Type": "Weapon",
"Description": "Swapping to this weapon grants 300% weapon handling for 5 seconds. Kills refresh the buff. Swapping away disables this from all weapons for 5 seconds."
},
{
"Name": "Vindictive",
"id": 78,
"Slot": "AR, Rifle, MMR, SMG, LMG, Pistol, Shotgun",
"Type": "Weapon",
"Description": "Killing an enemy with a status effect applied grants all group members within 15 meters, 15% critical hit chance and 15% critical hit damage for 20 seconds."
}
]
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