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April 24, 2020 16:04
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[ | |
{ | |
"id": 1, | |
"Slot": "Backpack", | |
"Type": "Heal and Support", | |
"Name": "Overclock", | |
"Description": "You and allies within 7 meters of your deployed skills, gain 25% reload speed and reduces active cooldowns by 0.2s each second." | |
}, | |
{ | |
"id": 2, | |
"Slot": "Backpack", | |
"Type": "Heal and Support", | |
"Name": "Safeguard", | |
"Description": "While at full armor, increases total skill repair by 100%." | |
}, | |
{ | |
"id": 3, | |
"Slot": "Backpack", | |
"Type": "Skill DPS", | |
"Name": "Calculated", | |
"Description": "Kills from cover reduce skill cooldowns by 10%." | |
}, | |
{ | |
"id": 4, | |
"Slot": "Backpack", | |
"Type": "Skill DPS", | |
"Name": "Combined Arms", | |
"Description": "Shooting an enemy increases total skill damage by 25% for 3 seconds.\n\nPerfect Combined Arms: Shooting an enemy increases total skill damage by 30% for 3 seconds." | |
}, | |
{ | |
"id": 5, | |
"Slot": "Backpack", | |
"Type": "Skill DPS", | |
"Name": "Energize", | |
"Description": "Using an armor kit grants +1 skill tier for 15 seconds. If already at skill tier 6, grants overcharge." | |
}, | |
{ | |
"id": 6, | |
"Slot": "Backpack", | |
"Type": "Skill DPS", | |
"Name": "Shock and Awe", | |
"Description": "Applying a status effect to an enemy increases total skill damage and repair by 20% for 20 seconds.\n\nPerfect Shock and Awe: Applying a status effect to an enemy increases total skill damage and repair by 20% for 27 seconds." | |
}, | |
{ | |
"id": 7, | |
"Slot": "Backpack", | |
"Type": "Skill DPS", | |
"Name": "Tech Support", | |
"Description": "Skill kills increase total skill damage by 25% for 20 seconds.\n\nPerfect Tech Support: Skill kills increase total skill damage by 25% for 27 seconds." | |
}, | |
{ | |
"id": 8, | |
"Slot": "Backpack", | |
"Type": "Status Effect", | |
"Name": "Creeping Death", | |
"Description": "When you apply a status effect, it is also applied to all enemies within 8 meters of your target.\nCooldown is 15 seconds.\nOvercharge talents now properly state they don’t work in PVP." | |
}, | |
{ | |
"id": 9, | |
"Slot": "Backpack", | |
"Type": "Status Effect", | |
"Name": "Galvanize", | |
"Description": "Applying a Blind, Ensnare, Confuse, or Shock to an enemy grants 40% of your armor as bonus armor to you and all allies within 20 meters of that enemy for 10 seconds.\n\nPvP: Applying a Blind, Ensnare, Confuse, or Shock to an enemy grants 20% of your armor as bonus armor to you and all allies within 20 meters of that enemy for 10 seconds." | |
}, | |
{ | |
"id": 10, | |
"Slot": "Backpack", | |
"Type": "Status Effect", | |
"Name": "Wicked", | |
"Description": "Applying a status effect increases total weapon damage by 18% for 20 seconds.\n\nPerfectly Wicked: Applying a status effect increases total weapon damage by 18% for 27 seconds." | |
}, | |
{ | |
"id": 11, | |
"Slot": "Backpack", | |
"Type": "Sustain", | |
"Name": "Clutch", | |
"Description": "If you are below 15% armor, critical hits repair 3% missing armor. Kills allow you to repair up to 100% armor for 4-10 secondss, based on your [Weapon] core attribute.\n\nPerfect Clutch: If you are below 20% armor, critical hits repair 3% missing armor. Kills allow you to repair up to 100% armor for 4-10 secondss, based on your [Weapon] core attribute." | |
}, | |
{ | |
"id": 12, | |
"Slot": "Backpack", | |
"Type": "Tank and Bruiser", | |
"Name": "Bloodsucker", | |
"Description": "Killing an enemy adds and refreshes a stack of +10% bonus armor for 10 seconds. Max stack is 10." | |
}, | |
{ | |
"id": 13, | |
"Slot": "Backpack", | |
"Type": "Tank and Bruiser", | |
"Name": "Leadership", | |
"Description": "Performing a cover to cover grants 12% of your armor as bonus armor to you and all allies for 10 seconds. This is doubled if you end within 10 meters of an enemy. Cooldown is 10 seconds.\n\nPvP: Performing a cover to cover grants 8% of your armor as bonus armor to you and all allies for 10 seconds. This is doubled if you end within 10 meters of an enemy. Cooldown is 10 seconds." | |
}, | |
{ | |
"id": 14, | |
"Slot": "Backpack", | |
"Type": "Tank and Bruiser", | |
"Name": "Protector", | |
"Description": "When your shield is damaged, you gain 5% and all other allies gain 15% of your armor as bonus armor for 3 seconds. Cooldown is 3 seconds." | |
}, | |
{ | |
"id": 15, | |
"Slot": "Backpack", | |
"Type": "Weapon DPS", | |
"Name": "Companion", | |
"Description": "While you are within 5 meters of an ally or skill, total weapon damage is increased by 15%." | |
}, | |
{ | |
"id": 16, | |
"Slot": "Backpack", | |
"Type": "Weapon DPS", | |
"Name": "Composure", | |
"Description": "While in cover, increases total weapon damage by 15%." | |
}, | |
{ | |
"id": 17, | |
"Slot": "Backpack", | |
"Type": "Weapon DPS", | |
"Name": "Concussion", | |
"Description": "Headshots increase total weapon damage by 10% for 1.5 seconds. 5 seconds with marksman rifles.\nHeadshot kills additionally increase total weapon damage by 15% for 10 seconds." | |
}, | |
{ | |
"id": 18, | |
"Slot": "Backpack", | |
"Type": "Weapon DPS", | |
"Name": "Opportunistic", | |
"Description": "Enemies you hit with shotguns and marksman rifles amplifies the damage they take by 10% from all sources for 5 seconds." | |
}, | |
{ | |
"id": 19, | |
"Slot": "Backpack", | |
"Type": "Weapon DPS", | |
"Name": "Unstoppable Force", | |
"Description": "Killing an enemy increases total weapon damage by 5% for 15 seconds. Stacks up to 5 times." | |
}, | |
{ | |
"id": 20, | |
"Slot": "Backpack", | |
"Type": "Weapon DPS", | |
"Name": "Versatile", | |
"Description": "Amplifies total weapon damage for 10 seconds when swapping between your primary and secondary weapons if they are different.\n\n35% to enemies within 15 meters for Shotguns and SMGs.\n35% to enemies further than 25 meters for Rifles and Marksman Rifles.\n10% to enemies between 15 - 25 meters for LMGs and Assault Rifles.\nAt most once per 5 seconds per weapon type." | |
}, | |
{ | |
"id": 21, | |
"Slot": "Backpack", | |
"Type": "Weapon DPS", | |
"Name": "Vigilance", | |
"Description": "Increases total weapon damage by 25%. Taking damage disables this buff for 4 seconds.\n\nPerfect Vigilance: Increases total weapon damage by 25%. Taking damage disables this buff for 3 seconds." | |
}, | |
{ | |
"id": 22, | |
"Slot": "Chest", | |
"Type": "Heal and Support", | |
"Name": "Empathic Resolve", | |
"Description": "Repairing an ally, increases their total weapon and skill damage by 3-15% for 20 seconds. 1-7% if self.\nEffectiveness increased by your skill tier." | |
}, | |
{ | |
"id": 23, | |
"Slot": "Chest", | |
"Type": "Heal and Support", | |
"Name": "Mad Bomber", | |
"Description": "Grenade radius is increased by 50%.\nGrenades that kill an enemy are refunded.\nGrenades can now be \"cooked\" by holding the fire button, making them explode earlier.\nGain 15% bonus armor while aiming grenades." | |
}, | |
{ | |
"id": 24, | |
"Slot": "Chest", | |
"Type": "Heal and Support", | |
"Name": "Overwatch", | |
"Description": "After staying in cover for 10 seconds, increase your and all allies’ total weapon and skill damage by 12% as long as you remain in cover or in a cover-to-cover move.\n\nPerfect Overwatch: After staying in cover for 8 seconds, increase your and all allies’ total weapon and skill damage by 12% as long as you remain in cover or in a cover-to-cover move." | |
}, | |
{ | |
"id": 25, | |
"Slot": "Chest", | |
"Type": "Heal and Support", | |
"Name": "Reassigned", | |
"Description": "Killing an enemy adds 1 round of a random special ammo into your sidearm. Cooldown is 15 seconds." | |
}, | |
{ | |
"id": 26, | |
"Slot": "Chest", | |
"Type": "Heal and Support", | |
"Name": "Trauma", | |
"Description": "Applies blind to an enemy hit in the head. Cooldown is 30 seconds.\n\nApplies bleed to an enemy hit in the chest. Cooldown is 30 seconds." | |
}, | |
{ | |
"id": 27, | |
"Slot": "Chest", | |
"Type": "Skill DPS", | |
"Name": "Explosive Delivery", | |
"Description": "Whenever you throw a skill, 1.5 seconds after landing, it creates an explosion damaging enemies within 5 meters.\nDamage scales with skill tier dealing 25-100% damage of a concussion grenade.\nAt most once per skill.\nRemote Pulse, All Turrets, All Hives, Explosive Seeker, Cluster Seeker, Mender Seeker, Decoy, All Traps." | |
}, | |
{ | |
"id": 28, | |
"Slot": "Chest", | |
"Type": "Skill DPS", | |
"Name": "Kinetic Momentum", | |
"Description": "When in combat, each skill generates a stack while active or not on cooldown.\nStacks increase your total skill damage by 1% and total skill repair by 2%. Up to 15 stacks per skill. Lost when on cooldown." | |
}, | |
{ | |
"id": 29, | |
"Slot": "Chest", | |
"Type": "Skill DPS", | |
"Name": "Skilled", | |
"Description": "Skill kills have a 25% chance to reset skill cooldowns.\nIf no skills were on cooldown, you instead gain one-time buff that immediately refreshes a skill's cooldown when it goes on cooldown." | |
}, | |
{ | |
"id": 30, | |
"Slot": "Chest", | |
"Type": "Skill DPS", | |
"Name": "Spotter", | |
"Description": "Amplifies total weapon and skill damage by 15% to pulsed enemies." | |
}, | |
{ | |
"id": 31, | |
"Slot": "Chest", | |
"Type": "Skill DPS", | |
"Name": "Tag Team", | |
"Description": "The last enemy you have damaged with a skill is marked.\nDealing weapon damage to that enemy consumes the mark to reduce active cooldowns by 6 seconds.\nCooldown: 4 seconds\nDoes not consume mark if no skill is on cooldown." | |
}, | |
{ | |
"id": 32, | |
"Slot": "Chest", | |
"Type": "Skill DPS", | |
"Name": "Tamper Proof", | |
"Description": "Enemies that walk within 3 meters of your hive, turret, or remote pulse are shocked.\nArm time is 2 seconds and cooldown per skill is 10 seconds." | |
}, | |
{ | |
"id": 33, | |
"Slot": "Chest", | |
"Type": "Tank and Bruiser", | |
"Name": "Efficient", | |
"Description": "Using an armor kit has a 50% chance to not consume the armor kit.\nSpecialization armor kit bonuses are increased by 100%." | |
}, | |
{ | |
"id": 34, | |
"Slot": "Chest", | |
"Type": "Tank and Bruiser", | |
"Name": "Entrench", | |
"Description": "If you are below 30% armor, headshots from cover repair 20% of your armor." | |
}, | |
{ | |
"id": 35, | |
"Slot": "Chest", | |
"Type": "Tank and Bruiser", | |
"Name": "Intimidate", | |
"Description": "While you have bonus armor, amplifies total weapon damage by 35% to enemies within 10 meters.\n\nPerfect Intimidate: While you have bonus armor, amplifies total weapon damage by 40% to enemies within 10 meters." | |
}, | |
{ | |
"id": 36, | |
"Slot": "Chest", | |
"Type": "Tank and Bruiser", | |
"Name": "Protected Reload", | |
"Description": "Grants 20% bonus armor while reloading.\nGrants 0-18% of your armor as bonus armor to all other allies when they are reloading, based on your [defense] core attribute.\n\nPvP:\nGrants 15% bonus armor while reloading.\nGrants 0-12% of your armor as bonus armor to all other allies when they are reloading, based on your [defense] core attribute." | |
}, | |
{ | |
"id": 37, | |
"Slot": "Chest", | |
"Type": "Tank and Bruiser", | |
"Name": "Unbreakable", | |
"Description": "When your armor is depleted, repair 95% of your armor. Cooldown is 60 seconds.\n\nPerfectly Unbreakable: When your armor is depleted, repair 100% of your armor. Cooldown is 55 seconds.\n\nPvP: When your armor is depleted, repair 50% of your armor. Cooldown is 60 seconds.\n\nPerfect Unbreakable PvP: When your armor is depleted, repair 55% of your armor. Cooldown is 55 seconds." | |
}, | |
{ | |
"id": 38, | |
"Slot": "Chest", | |
"Type": "Tank and Bruiser", | |
"Name": "Vanguard", | |
"Description": "Deploying a shield makes it invulnerable for 5 seconds and grants 45% of your armor as bonus armor to all other allies for 20 seconds. Cooldown is 25 seconds.\n\nPerfect Vanguard: Deploying a shield makes it invulnerable for 5 seconds and grants 50% of your armor as bonus armor to all other allies for 20 seconds. Cooldown is 25 seconds.\n\nPvP: Deploying a shield makes it invulnerable for 5 seconds and grants 20% of your armor as bonus armor to all other allies for 20 seconds. Cooldown is 25 seconds.\n\nPerfect Vanguard PvP: Deploying a shield makes it invulnerable for 5 seconds and grants 25% of your armor as bonus armor to all other allies for 20 seconds. Cooldown is 25 seconds." | |
}, | |
{ | |
"id": 39, | |
"Slot": "Chest", | |
"Type": "Weapon DPS", | |
"Name": "Braced", | |
"Description": "While in cover weapon handling is increased by 45%.\n\nPerfect Braced: While in cover weapon handling is increased by 50%." | |
}, | |
{ | |
"id": 40, | |
"Slot": "Chest", | |
"Type": "Weapon DPS", | |
"Name": "Focus", | |
"Description": "Increases total weapon damage by 5% every second you are aiming while scoped 8x or higher, up to 50%.\n\nPerfect Focus: Increases total weapon damage by 6% every second you are aiming while scoped 8x or higher, up to 60%." | |
}, | |
{ | |
"id": 41, | |
"Slot": "Chest", | |
"Type": "Weapon DPS", | |
"Name": "Glass Cannon", | |
"Description": "All damage you deal is amplified by 25%. All damage you take is amplified by 50%.\n\nPerfect Glass Cannon: All damage you deal is amplified by 30%. All damage you take is amplified by 60%." | |
}, | |
{ | |
"id": 42, | |
"Slot": "Chest", | |
"Type": "Weapon DPS", | |
"Name": "Gunslinger", | |
"Description": "Weapon swapping increases total weapon damage by 20% for 5 seconds. This buff is lost for 5 seconds if you weapon swap while it is active." | |
}, | |
{ | |
"id": 43, | |
"Slot": "Chest", | |
"Type": "Weapon DPS", | |
"Name": "Obliterate", | |
"Description": "Critical hits increase total weapon damage by 1% for 5 seconds. Stacks up to 15 times." | |
}, | |
{ | |
"id": 44, | |
"Slot": "Chest", | |
"Type": "Weapon DPS", | |
"Name": "Spark", | |
"Description": "Damaging an enemy with a skill increases total weapon damage by 15% for 15 seconds.\n\nPerfect Spark: Damaging an enemy with a skill increases total weapon damage by 15% for 20 seconds." | |
}, | |
{ | |
"Name": "Boomerang", | |
"id": 45, | |
"Slot": "Rifle", | |
"Type": "Weapon", | |
"Description": "Critical hits have a 50% chance to return the bullet to the magazine. If a bullet is returned to the magazine, the next shot has 40% increased damage." | |
}, | |
{ | |
"Name": "Breadbasket", | |
"id": 46, | |
"Slot": "AR, Rifle, MMR, SMG, LMG, Pistol, Shotgun", | |
"Type": "Weapon", | |
"Description": "Landing body shots adds a stack of bonus 35% headshot damage to the next headshot for 10 seconds. Max stack is 3." | |
}, | |
{ | |
"Name": "Close & Personal", | |
"id": 47, | |
"Slot": "AR, Rifle, MMR, SMG, LMG, Pistol, Shotgun", | |
"Type": "Weapon", | |
"Description": "Killing a target within 7 meters grants 30% weapon damage for 10 seconds." | |
}, | |
{ | |
"Name": "Eyeless", | |
"id": 48, | |
"Slot": "AR, Rifle, MMR, SMG, LMG, Pistol, Shotgun", | |
"Type": "Weapon", | |
"Description": "Deal 20% weapon damage to blinded enemies. After 4 kills, applies blind to the next enemy you hit." | |
}, | |
{ | |
"Name": "Fast Hands", | |
"id": 49, | |
"Slot": "AR, Rifle, MMR, SMG, LMG, Pistol, Shotgun", | |
"Type": "Weapon", | |
"Description": "Critical hits add a stack of 4% reload speed bonus. Max stack is 40." | |
}, | |
{ | |
"Name": "Finisher", | |
"id": 50, | |
"Slot": "Pistol", | |
"Type": "Weapon", | |
"Description": "Swapping from this weapon within 10 seconds of killing an enemy grants 30% critical hit chance and 30% critical hit damage for 15 seconds." | |
}, | |
{ | |
"Name": "First Blood", | |
"id": 51, | |
"Slot": "MMR", | |
"Type": "Weapon", | |
"Description": "If scoped, your first shot fired from out of combat or after fully reloading from empty deals headshot damage to any part of the body hit. Requires a Scope with 8x magnification or higher." | |
}, | |
{ | |
"Name": "Frenzy", | |
"id": 52, | |
"Slot": "LMG", | |
"Type": "Weapon", | |
"Description": "For every 10 bullets in the magazine capacity, gain 3% rate of fire and 3% weapon damage for 5 seconds when reloading from empty." | |
}, | |
{ | |
"Name": "Ignited", | |
"id": 53, | |
"Slot": "AR, Rifle, MMR, SMG, LMG, Pistol, Shotgun", | |
"Type": "Weapon", | |
"Description": "Deal 20% weapon damage to burning enemies. After 4 kills, applies burning to the next enemy you hit." | |
}, | |
{ | |
"Name": "Killer", | |
"id": 54, | |
"Slot": "AR, Rifle, MMR, SMG, LMG, Pistol, Shotgun", | |
"Type": "Weapon", | |
"Description": "Killing an enemy with a critical hit grants 40% critical hit damage for 10 seconds." | |
}, | |
{ | |
"Name": "Lucky Shot", | |
"id": 55, | |
"Slot": "Rifle, MMR, Pistol", | |
"Type": "Weapon", | |
"Description": "Magazine capacity is increased by 20%. Missed shots from cover have a 100% chance to return to the magazine." | |
}, | |
{ | |
"Name": "Measured", | |
"id": 56, | |
"Slot": "AR, SMG", | |
"Type": "Weapon", | |
"Description": "The top half of the magazine has +20% rate of fire and -30% weapon damage. The bottom half of the magazine has -20% rate of fire and +30% weapon damage." | |
}, | |
{ | |
"Name": "Naked", | |
"id": 57, | |
"Slot": "MMR", | |
"Type": "Weapon", | |
"Description": "Hitting an enemy with no armor grants 50% headshot damage for 5 seconds." | |
}, | |
{ | |
"Name": "Near Sighted", | |
"id": 58, | |
"Slot": "AR", | |
"Type": "Weapon", | |
"Description": "Receive 80% stability at the cost of 35% optimal range." | |
}, | |
{ | |
"Name": "On Empty", | |
"id": 59, | |
"Slot": "AR", | |
"Type": "Weapon", | |
"Description": "Reloading from empty grants 30% weapon handling for 10 seconds." | |
}, | |
{ | |
"Name": "Optimist", | |
"id": 60, | |
"Slot": "AR, Rifle, MMR, SMG, LMG, Pistol, Shotgun", | |
"Type": "Weapon", | |
"Description": "Weapon damage is increased by 3% for every 10% ammo missing from the magazine." | |
}, | |
{ | |
"Name": "Outsider", | |
"id": 61, | |
"Slot": "SMG", | |
"Type": "Weapon", | |
"Description": "After killing an enemy, gain 100% optimal range and 100% accuracy for 10 seconds." | |
}, | |
{ | |
"Name": "Overflowing", | |
"id": 62, | |
"Slot": "AR", | |
"Type": "Weapon", | |
"Description": "Every 3 reloads from empty increases your base magazine capacity by 100%." | |
}, | |
{ | |
"Name": "Overwhelm", | |
"id": 63, | |
"Slot": "LMG", | |
"Type": "Weapon", | |
"Description": "Suppressing an enemy, that is not currently suppressed, grants 10% weapon damage for 12 seconds. Max stack is 4." | |
}, | |
{ | |
"Name": "Perpetuation", | |
"id": 64, | |
"Slot": "AR, Rifle, MMR, SMG, LMG, Pistol, Shotgun", | |
"Type": "Weapon", | |
"Description": "Headshots grant 50% status effect damage and duration to the next status effect you apply. Cooldown is 20 seconds." | |
}, | |
{ | |
"Name": "Preservation", | |
"id": 65, | |
"Slot": "AR, Rifle, MMR, SMG, LMG, Pistol, Shotgun", | |
"Type": "Weapon", | |
"Description": "Killing an enemy repairs 10% armor over 5 seconds. Headshot kills improves the repair to 20%." | |
}, | |
{ | |
"Name": "Pummel", | |
"id": 66, | |
"Slot": "Shotgun", | |
"Type": "Weapon", | |
"Description": "3 consecutive kills refill the magainze and grant 40% weapon damage for 10 seconds." | |
}, | |
{ | |
"Name": "Pumped Up", | |
"id": 67, | |
"Slot": "Shotgun", | |
"Type": "Weapon", | |
"Description": "Reloading grants 1% weapon damage for 10 seconds. Stacks up to 25." | |
}, | |
{ | |
"Name": "Ranger", | |
"id": 68, | |
"Slot": "AR, Rifle, MMR, SMG, LMG, Pistol, Shotgun", | |
"Type": "Weapon", | |
"Description": "Amplifies weapon damage by 2% for every 5 meters you are away from your target." | |
}, | |
{ | |
"Name": "Reformation", | |
"id": 69, | |
"Slot": "AR, Rifle, MMR, SMG, LMG, Pistol, Shotgun", | |
"Type": "Weapon", | |
"Description": "Headshots grant 30% skill repair for 8 seconds." | |
}, | |
{ | |
"Name": "Rifleman", | |
"id": 70, | |
"Slot": "Rifle", | |
"Type": "Weapon", | |
"Description": "Landing headshots adds a stack of bonus 10% weapon damage for 5 seconds. Max stack is 5. Additional headshots refresh the duration." | |
}, | |
{ | |
"Name": "Sadist", | |
"id": 71, | |
"Slot": "AR, Rifle, MMR, SMG, LMG, Pistol, Shotgun", | |
"Type": "Weapon", | |
"Description": "Deal 20% weapon damage to bleeding enemies. After 4 kills, applies bleed to next enemy you hit." | |
}, | |
{ | |
"Name": "Salvage", | |
"id": 72, | |
"Slot": "Pistol", | |
"Type": "Weapon", | |
"Description": "Killing a target has a 70% chance to refill the magazine." | |
}, | |
{ | |
"Name": "Spike", | |
"id": 73, | |
"Slot": "AR, Rifle, MMR, SMG, LMG, Pistol, Shotgun", | |
"Type": "Weapon", | |
"Description": "Headshots grant 20% skill damage for 8 seconds." | |
}, | |
{ | |
"Name": "Steady Handed", | |
"id": 74, | |
"Slot": "AR, Rifle, MMR, SMG, LMG, Pistol, Shotgun", | |
"Type": "Weapon", | |
"Description": "Hits grant a stack of 1% accuracy and stability. At 100 stacks, consumes them to refill the magazine." | |
}, | |
{ | |
"Name": "Strained", | |
"id": 75, | |
"Slot": "AR, Rifle, MMR, SMG, LMG, Pistol, Shotgun", | |
"Type": "Weapon", | |
"Description": "Gain 10% critical hit damage for every 0.5 seconds you are firing. Stacks up to 5 times." | |
}, | |
{ | |
"Name": "Unhinged", | |
"id": 76, | |
"Slot": "LMG", | |
"Type": "Weapon", | |
"Description": "Receive 18% weapon damage at the cost of 25% stability and 25% accuracy." | |
}, | |
{ | |
"Name": "Unwavering", | |
"id": 77, | |
"Slot": "SMG", | |
"Type": "Weapon", | |
"Description": "Swapping to this weapon grants 300% weapon handling for 5 seconds. Kills refresh the buff. Swapping away disables this from all weapons for 5 seconds." | |
}, | |
{ | |
"Name": "Vindictive", | |
"id": 78, | |
"Slot": "AR, Rifle, MMR, SMG, LMG, Pistol, Shotgun", | |
"Type": "Weapon", | |
"Description": "Killing an enemy with a status effect applied grants all group members within 15 meters, 15% critical hit chance and 15% critical hit damage for 20 seconds." | |
} | |
] |
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