Created
November 8, 2014 06:04
-
-
Save eelstork/b81da805dae1d326ad2d to your computer and use it in GitHub Desktop.
basic blender add-on
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
bl_info = { | |
"name": "Move X Axis", | |
"category": "Object", | |
} | |
import bpy | |
class ObjectMoveX(bpy.types.Operator): | |
"""My Object Moving Script""" # blender will use this as a tooltip for menu items and buttons. | |
bl_idname = "object.move_x" # unique identifier for buttons and menu items to reference. | |
bl_label = "Move X by One" # display name in the interface. | |
bl_options = {'REGISTER', 'UNDO'} # enable undo for the operator. | |
def execute(self, context): # execute() is called by blender when running the operator. | |
# The original script | |
scene = context.scene | |
for obj in scene.objects: | |
obj.location.x += 1.0 | |
return {'FINISHED'} # this lets blender know the operator finished successfully. | |
def register(): | |
bpy.utils.register_class(ObjectMoveX) | |
def unregister(): | |
bpy.utils.unregister_class(ObjectMoveX) | |
# This allows you to run the script directly from blenders text editor | |
# to test the addon without having to install it. | |
if __name__ == "__main__": | |
register() |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment