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June 3, 2022 02:57
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Passes All Challenges (some take a number of tries)
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{ | |
init: function(elevators, floors) { | |
elevators.forEach(function(e) { | |
e.isDestination = function(floorNum) { | |
return e.destinationQueue.indexOf(floorNum) != -1; | |
} | |
e.on("floor_button_pressed", function(floorNum) { | |
if (!e.isDestination(floorNum)) | |
e.goToFloor(floorNum); | |
}); | |
e.on("passing_floor", function(floorNum, direction) { | |
if (e.isDestination(floorNum)) { | |
e.destinationQueue = e.destinationQueue.filter(function(f) { return f != floorNum; }); | |
e.goToFloor(floorNum, true); | |
} | |
}); | |
}); | |
floors.forEach(function(f) { | |
f.on("up_button_pressed down_button_pressed", function() { | |
if (elevators.some(function(e) { return e.isDestination(f.floorNum()); })) | |
return; | |
var e = elevators[0]; | |
for(var i = 0; i < elevators.length; i++) | |
if (elevators[i].destinationQueue.length < e.destinationQueue.length) | |
e = elevators[i]; | |
if (!e.isDestination(f.floorNum())) | |
e.goToFloor(f.floorNum()); | |
}); | |
}); | |
}, | |
update: function(dt, elevators, floors) { } | |
} |
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Your creation and usage of
isDestination
is a nice touch.