Created
October 11, 2014 21:19
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EventResult TESHitEventHandler::ReceiveEvent(TESHitEvent* evn, EventDispatcher<TESHitEvent>* dispatcher) | |
{ | |
_MESSAGE("0"); | |
if (evn->caster->baseForm != (*g_thePlayer)->baseForm) | |
return kEvent_Continue; //Ignore non-player attackers | |
_MESSAGE("1"); | |
EnchantmentItem* enchantment = evn->GetMagicHitEnchantment(); | |
_MESSAGE("2"); | |
if (!enchantment) //Can't retrieve enchantment info | |
return kEvent_Continue; | |
if (enchantment->data.unk14 == 0x0C) //Staff enchantment | |
return kEvent_Continue; | |
_MESSAGE("3"); | |
//Timer is used to ignore multiple hit events triggered by a single enchantment (and to add slight delay for learn framework) | |
time_t thisTime = time(NULL); | |
if (difftime(thisTime, hitDelayMap[enchantment]) < 1.0) //(could make this delay an ini setting?) | |
return kEvent_Continue; //Ignore multiple hit events from this enchantment | |
hitDelayMap[enchantment] = thisTime; | |
_MESSAGE("4"); | |
//Find base enchantment and advance learning | |
if (enchantment->formID >= 0xFF000000) | |
{ | |
_MESSAGE("5"); | |
std::vector<EnchantmentItem*> baseEnchantments; | |
_MESSAGE("6"); | |
if (g_enchantmentFramework->GetCraftedEnchantmentParents(enchantment, baseEnchantments)) | |
_MESSAGE("enchantment framework returned true"); | |
_MESSAGE("7"); | |
for (UInt32 i = 0; i < baseEnchantments.size(); i++) | |
{ | |
EnchantmentItem* baseCopy = DYNAMIC_CAST(LookupFormByID(baseEnchantments[i]->formID), TESForm, EnchantmentItem); | |
g_learnedExperienceMap.AdvanceLearning(baseCopy/*baseEnchantments[i]*/); | |
} | |
// g_learnedExperienceMap.AdvanceLearning(DYNAMIC_CAST(LookupFormByID(0x0010FB95), TESForm, EnchantmentItem)); | |
_MESSAGE("9"); | |
} | |
else | |
{ | |
if (g_userExclusions.ShouldExcludeHitEventSource(evn)) | |
return kEvent_Continue; | |
if (enchantment->data.baseEnchantment) | |
enchantment = enchantment->data.baseEnchantment; | |
g_learnedExperienceMap.AdvanceLearning(enchantment); | |
} | |
_MESSAGE("10"); | |
return kEvent_Continue; | |
} |
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