Created
June 10, 2019 05:40
-
-
Save egordorichev/2077675291fb361335cdda53404a8542 to your computer and use it in GitHub Desktop.
FloatingRoom.java
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
package org.rexcellentgames.burningknight.entity.level.rooms; | |
import com.badlogic.gdx.math.Vector2; | |
import org.rexcellentgames.burningknight.Dungeon; | |
import org.rexcellentgames.burningknight.entity.level.Level; | |
import org.rexcellentgames.burningknight.entity.level.Terrain; | |
import org.rexcellentgames.burningknight.entity.level.entities.Entrance; | |
import org.rexcellentgames.burningknight.entity.level.painters.Painter; | |
import org.rexcellentgames.burningknight.entity.level.rooms.regular.RegularRoom; | |
import org.rexcellentgames.burningknight.entity.level.save.LevelSave; | |
import org.rexcellentgames.burningknight.util.Random; | |
import org.rexcellentgames.burningknight.util.geometry.Point; | |
import org.rexcellentgames.burningknight.util.geometry.Rect; | |
public class FloatingRoom extends RegularRoom { | |
@Override | |
public int getMinWidth() { | |
return 64; | |
} | |
@Override | |
public int getMaxWidth() { | |
return 65; | |
} | |
@Override | |
public int getMinHeight() { | |
return 64; | |
} | |
@Override | |
public int getMaxHeight() { | |
return 65; | |
} | |
private Level level; | |
@Override | |
public void paint(Level level) { | |
this.level = level; | |
Painter.fill(level, this, Terrain.WALL); | |
newDigger(31, 31); | |
Entrance entrance = new Entrance(); | |
entrance.x = 31 * 16 + 1; | |
entrance.y = 31 * 16 - 6; | |
LevelSave.add(entrance); | |
Dungeon.area.add(entrance); | |
} | |
private void dig(Vector2 pos) { | |
Painter.set(level, new Point(pos.x + left, pos.y + top), Terrain.randomFloor()); | |
} | |
private void dig(Vector2 pos, int size) { | |
int x = (int) pos.x; | |
int y = (int) pos.y; | |
Painter.fill(level, new Rect(x + left - (int) Math.ceil(size / 2f), y + top - (int) Math.ceil(size / 2f), x + left + size / 2, y + top + size / 2), Terrain.randomFloor()); | |
} | |
private float turnChance = 20; | |
private float chance2 = 30; | |
private float chance3 = 10; | |
private int numDiggers; | |
private float diggerChance = 5; | |
private void newDigger(int x, int y) { | |
numDiggers ++; | |
Vector2 dir = randomDir(); | |
Vector2 pos = new Vector2(x, y); | |
dig(pos, 3); | |
for (int i = 0; i < Random.newInt(64, 128); i++) { | |
if (Random.chance(turnChance)) { | |
dir = randomDir(dir); | |
} | |
pos.x += dir.x; | |
pos.y += dir.y; | |
if (pos.x < 2 || pos.y < 2 || pos.x > 61 || pos.y > 61) { | |
return; | |
} | |
if (numDiggers < 6 && Random.chance(diggerChance)) { | |
newDigger((int) pos.x, (int) pos.y); | |
} | |
if (Random.chance(chance2)) { | |
dig(pos, 2); | |
} else if (Random.chance(chance3)) { | |
dig(pos, 3); | |
} else { | |
dig(pos); | |
} | |
} | |
} | |
private static Vector2[] dirs = new Vector2[] { | |
new Vector2(0, 1), new Vector2(0, -1), new Vector2(1, 0), new Vector2(-1, 0) | |
}; | |
private Vector2 randomDir() { | |
return dirs[Random.newInt(4)]; | |
} | |
private Vector2 randomDir(Vector2 last) { | |
do { | |
Vector2 dir = randomDir(); | |
if (last != dir) { | |
return dir; | |
} | |
} while (true); | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment