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July 22, 2022 18:59
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// Simple Tween Snippet with Solid.js API | |
// Usage | |
/* | |
import { tween, update, read } from './anim' | |
// duration | |
let ticks = { sixth: 6/60 } | |
// tween values | |
let radius = 100 | |
this._rt = tween([0.8, 0.8, 1, 0.2].map(_ => _ * radius), [ticks.sixth, ticks.sixth, ticks.sixth]) | |
// some update function called on every frame | |
_update(dt: number, dt0: number) { | |
update(this._rt, dt, dt0) | |
} | |
// some draw function where tween is used | |
_draw() { | |
let [radius, completed] = read(this._rt) | |
if (!completed) { | |
console.log(radius) | |
} | |
} | |
*/ | |
export function read(t: Tween) { | |
return t[0]() | |
} | |
export function update(t: Tween, dt: number, dt0: number) { | |
return t[1](dt, dt0) | |
} | |
export function tween(values: Array<number>, durations: Array<number>) { | |
let _value = values[0], | |
_completed = false | |
function _read_value() { | |
return [_value, _completed] | |
} | |
let _i = 0 | |
let _t = 0 | |
function _update(dt: number, dt0: number) { | |
if (_completed) { | |
return | |
} | |
_t += dt | |
let dur = durations[_i % durations.length] | |
let i = Math.min(_t / dur, 1) | |
let orig = values[_i] | |
let dest = values[_i + 1] | |
_value = lerp(orig, dest, ease(i)) | |
if (i === 1) { | |
_i++; | |
_t = 0 | |
if (_i >= values.length - 1) { | |
_completed = true | |
} | |
} | |
} | |
return [_read_value, _update] | |
} | |
/* https://gist.github.com/gre/1650294 */ | |
function ease(t: number) { | |
return t < .5 ? 2 * t * t : -1 + (4 - 2 * t) * t | |
} | |
function lerp(a: number, b: number, t: number) { | |
return a + (b - a) * t | |
} |
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