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Derek Yu, Finishing a Game | |
http://makegames.tumblr.com/post/1136623767/finishing-a-game | |
Starting a Game | |
http://web.archive.org/web/20051104034215/http://www.lupinegames.com/articles/path_to_dev.html | |
Extra Credits, Fail Faster | |
https://www.youtube.com/watch?v=rDjrOaoHz9s | |
Side-Scrolling Cameras | |
https://docs.google.com/document/d/1iNSQIyNpVGHeak6isbP6AHdHD50gs8MNXF1GCf08efg/pub | |
Visualizing the Creative Process | |
http://www.lostgarden.com/2010/08/visualizing-creative-process.html | |
Less Talk More Rock | |
https://boingboing.net/features/morerock.html | |
10 Reasons to Fix Bugs ASAP | |
https://dojo.ministryoftesting.com/lessons/ten-reasons-why-you-fix-bugs-as-soon-as-you-find-them | |
Building Games That Can Be Understood At A Glance | |
https://www.youtube.com/watch?v=YISKcRDcDJg | |
Ben Brode, 5 Obvious Things for Game Development | |
https://www.youtube.com/watch?time_continue=374&v=A7ZLJZIXSfc | |
botw open world spatial design | |
http://www.blog.radiator.debacle.us/2017/10/open-world-level-design-spatial.html | |
gdc talk: idarb retrospective microtalk | |
https://www.youtube.com/watch?v=0MJ_oxzJ2zc | |
gdc talk: downwell process | |
(uuh, not found but it's good) | |
gdc talk: hearthstone design tips | |
https://www.youtube.com/watch?v=pyjDMPTgxxk | |
gdc talk: zach gage, over the shoulder design | |
https://www.youtube.com/watch?v=YISKcRDcDJg | |
gdc talk: making games that stand out | |
https://www.youtube.com/watch?v=DTvBgmNL-p0 | |
how to make good small games | |
https://farawaytimes.blogspot.com/2023/02/how-to-make-good-small-games.html |
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