Created
January 24, 2016 07:56
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var Pixi = require("pixi.js") | |
var Afloop = require("afloop") | |
var Keyb = require("keyb") | |
var WIDTH = 230, HEIGHT = 130 | |
var renderer = Pixi.autoDetectRenderer(WIDTH, HEIGHT) | |
renderer.backgroundColor = 0x0F380F | |
renderer.roundPixels = true | |
document.getElementById("mount").appendChild(renderer.view) | |
window.game = new Pixi.Container() | |
var defenderImage = Pixi.Texture.fromImage(require("./images/defender.png")) | |
var invaderImage = Pixi.Texture.fromImage(require("./images/invader1.png")) | |
var projectileImage = Pixi.Texture.fromImage(require("./images/projectile.png")) | |
class Defender extends Pixi.Sprite { | |
constructor() { | |
super(defenderImage) | |
this.position.x = WIDTH / 2 | |
this.position.y = HEIGHT - 2 | |
this.anchor.x = 0.5 | |
this.anchor.y = 1 | |
this.speed = 20 | |
} | |
update(delta) { | |
if(Keyb.isDown("D") || Keyb.isDown("<right>")) { | |
this.position.x += this.speed * delta | |
} else if(Keyb.isDown("A") || Keyb.isDown("<left>")) { | |
this.position.x -= this.speed * delta | |
} | |
if(Keyb.isJustDown("<space>")) { | |
game.addChild(new Projectile(this.position.x)) | |
} | |
} | |
} | |
var defender = new Defender() | |
game.addChild(defender) | |
class Invader extends Pixi.Sprite { | |
constructor(x) { | |
super(invaderImage) | |
this.position.x = x | |
this.anchor.x = 0.5 | |
} | |
update(delta) { | |
this.position.y += Math.random() * 10 * delta | |
} | |
} | |
class BossInvader extends Invader { | |
constructor(x) { | |
super(WIDTH / 2) | |
this.scale.x *= 4 | |
this.scale.y *= 4 | |
} | |
} | |
for(var x = 0; x < WIDTH; x += 20) { | |
game.addChild(new Invader(x)) | |
} | |
class Projectile extends Pixi.Sprite { | |
constructor(x) { | |
super(projectileImage) | |
this.position.x = x | |
this.position.y = HEIGHT - 10 | |
this.anchor.x = 0.5 | |
this.anchor.y = 0 | |
this.speed = 40 | |
} | |
update(delta) { | |
this.position.y -= this.speed * delta | |
if(this.position.y < -this.height) { | |
game.removeChild(this) | |
} | |
game.children.forEach((child) => { | |
if(child instanceof Invader) { | |
if(Math.abs(child.position.y - this.position.y) < this.height | |
&& Math.abs(child.position.x - this.position.x) < child.width * 0.5) { | |
game.removeChild(child) | |
game.removeChild(this) | |
if(game.children.length == 1) { | |
if(!game.hasSeenTheBoss) { | |
game.hasSeenTheBoss = true | |
game.addChild(new BossInvader()) | |
} | |
} | |
} | |
} | |
}) | |
} | |
} | |
var loop = new Afloop(function(delta) { | |
game.children.forEach(function(child) { | |
child.update(delta) | |
}) | |
renderer.render(game) | |
}) |
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