Created
May 25, 2011 00:27
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How to make an image with rounded corners
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void addRoundedRectToPath(CGContextRef context, CGRect rect, float ovalWidth, float ovalHeight); | |
{ | |
float fw, fh; | |
if (ovalWidth == 0 || ovalHeight == 0) { | |
CGContextAddRect(context, rect); | |
return; | |
} | |
CGContextSaveGState(context); | |
CGContextTranslateCTM (context, CGRectGetMinX(rect), CGRectGetMinY(rect)); | |
CGContextScaleCTM (context, ovalWidth, ovalHeight); | |
fw = CGRectGetWidth (rect) / ovalWidth; | |
fh = CGRectGetHeight (rect) / ovalHeight; | |
CGContextMoveToPoint(context, fw, fh/2); | |
CGContextAddArcToPoint(context, fw, fh, fw/2, fh, 1); | |
CGContextAddArcToPoint(context, 0, fh, 0, fh/2, 1); | |
CGContextAddArcToPoint(context, 0, 0, fw/2, 0, 1); | |
CGContextAddArcToPoint(context, fw, 0, fw, fh/2, 1); | |
CGContextClosePath(context); | |
CGContextRestoreGState(context); | |
} | |
- (UIImage *)roundCornersOfImage:(UIImage *)source; | |
{ | |
int w = source.size.width; | |
int h = source.size.height; | |
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); | |
CGContextRef context = CGBitmapContextCreate(NULL, w, h, 8, 4 * w, colorSpace, kCGImageAlphaPremultipliedFirst); | |
CGContextBeginPath(context); | |
CGRect rect = CGRectMake(0, 0, w, h); | |
addRoundedRectToPath(context, rect, 5, 5); | |
CGContextClosePath(context); | |
CGContextClip(context); | |
CGContextDrawImage(context, CGRectMake(0, 0, w, h), source.CGImage); | |
CGImageRef imageMasked = CGBitmapContextCreateImage(context); | |
CGContextRelease(context); | |
CGColorSpaceRelease(colorSpace); | |
return [UIImage imageWithCGImage:imageMasked]; | |
} | |
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