Created
September 28, 2014 21:13
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Use of __new__
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class Game (object): | |
""" | |
Game represents a single pre- or regular-season game. It provides a window | |
into the statistics of every player that played into the game, along with | |
the winner of the game, the score and a list of all the scoring plays. | |
""" | |
def __new__(cls, eid=None, fpath=None): | |
# If we can't get a valid JSON data, exit out and return None. | |
try: | |
rawData = _get_json_data(eid, fpath) | |
except urllib2.URLError: | |
return None | |
if rawData is None or rawData.strip() == '{}': | |
return None | |
game = object.__new__(cls) | |
game.rawData = rawData | |
try: | |
if eid is not None: | |
game.eid = eid | |
game.data = json.loads(game.rawData)[game.eid] | |
else: # For when we have rawData (fpath) and no eid. | |
game.eid = None | |
game.data = json.loads(game.rawData) | |
for k, v in game.data.iteritems(): | |
if isinstance(v, dict): | |
game.eid = k | |
game.data = v | |
break | |
assert game.eid is not None | |
except ValueError: | |
return None | |
return game | |
def __init__(self, eid=None, fpath=None): | |
""" | |
Creates a new Game instance given a game identifier. | |
The game identifier is used by NFL.com's GameCenter live update web | |
pages. It is used to construct a URL to download JSON data for the | |
game. | |
If the game has been completed, the JSON data will be cached to disk | |
so that subsequent accesses will not re-download the data but instead | |
read it from disk. | |
When the JSON data is written to disk, it is compressed using gzip. | |
""" | |
# Make the schedule info more accessible. | |
self.schedule = nflgame.sched.games.get(self.eid, None) | |
# Home and team cumulative statistics. | |
self.home = self.data['home']['abbr'] | |
self.away = self.data['away']['abbr'] | |
self.stats_home = _json_team_stats(self.data['home']['stats']['team']) | |
self.stats_away = _json_team_stats(self.data['away']['stats']['team']) | |
# Load up some simple static values. | |
self.gamekey = nflgame.sched.games[self.eid]['gamekey'] | |
self.time = GameClock(self.data['qtr'], self.data['clock']) | |
self.down = _tryint(self.data['down']) | |
self.togo = _tryint(self.data['togo']) | |
self.score_home = int(self.data['home']['score']['T']) | |
self.score_away = int(self.data['away']['score']['T']) | |
for q in (1, 2, 3, 4, 5): | |
for team in ('home', 'away'): | |
score = self.data[team]['score'][str(q)] | |
self.__dict__['score_%s_q%d' % (team, q)] = int(score) | |
if not self.game_over(): | |
self.winner = None | |
else: | |
if self.score_home > self.score_away: | |
self.winner = self.home | |
self.loser = self.away | |
elif self.score_away > self.score_home: | |
self.winner = self.away | |
self.loser = self.home | |
else: | |
self.winner = '%s/%s' % (self.home, self.away) | |
self.loser = '%s/%s' % (self.home, self.away) | |
# Load the scoring summary into a simple list of strings. | |
self.scores = [] | |
for k in sorted(map(int, self.data['scrsummary'])): | |
play = self.data['scrsummary'][str(k)] | |
s = '%s - Q%d - %s - %s' \ | |
% (play['team'], play['qtr'], play['type'], play['desc']) | |
self.scores.append(s) | |
# Check to see if the game is over, and if so, cache the data. | |
if self.game_over() and not os.access(_jsonf % eid, os.R_OK): | |
self.save() |
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