Created
December 28, 2012 04:57
-
-
Save eilo/4394652 to your computer and use it in GitHub Desktop.
IntersectRay crashfix patchfile
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
From f4c741dfccbd270c669bf7e4f9b5f7c4a745d00f Mon Sep 17 00:00:00 2001 | |
From: Eilo <[email protected]> | |
Date: Thu, 27 Dec 2012 23:29:13 -0500 | |
Subject: [PATCH] Core/Model: Fix crashes on IntersectRay, original patch and idea by MrSmite | |
--- | |
src/server/collision/BoundingIntervalHierarchy.h | 3 +++ | |
src/server/collision/Models/GameObjectModel.cpp | 16 +++++++++------- | |
src/server/collision/Models/WorldModel.cpp | 10 +++++++--- | |
4 files changed, 20 insertions(+), 10 deletions(-) | |
######################## | |
diff --git a/src/server/collision/BoundingIntervalHierarchy.h b/src/server/collision/BoundingIntervalHierarchy.h | |
index a4bbe21..2d6e3c7 100755 | |
--- a/src/server/collision/BoundingIntervalHierarchy.h | |
+++ b/src/server/collision/BoundingIntervalHierarchy.h | |
@@ -350,6 +350,9 @@ class BIH | |
bool writeToFile(FILE* wf) const; | |
bool readFromFile(FILE* rf); | |
+ bool IsTreeEmpty() const { return tree.empty(); } | |
+ bool IsObjectsEmpty() const { return objects.empty(); } | |
+ | |
protected: | |
std::vector<uint32> tree; | |
std::vector<uint32> objects; | |
diff --git a/src/server/collision/Models/GameObjectModel.cpp b/src/server/collision/Models/GameObjectModel.cpp | |
index d8c3992..c29aa7f 100644 | |
--- a/src/server/collision/Models/GameObjectModel.cpp | |
+++ b/src/server/collision/Models/GameObjectModel.cpp | |
@@ -175,13 +175,15 @@ bool GameObjectModel::intersectRay(const G3D::Ray& ray, float& MaxDist, bool Sto | |
Vector3 p = iInvRot * (ray.origin() - iPos) * iInvScale; | |
Ray modRay(p, iInvRot * ray.direction()); | |
float distance = MaxDist * iInvScale; | |
- bool hit = iModel->IntersectRay(modRay, distance, StopAtFirstHit); | |
- if (hit) | |
- { | |
- distance *= iScale; | |
- MaxDist = distance; | |
- } | |
- return hit; | |
+ | |
+ if (iModel) | |
+ if (iModel->IntersectRay(modRay, distance, StopAtFirstHit)) | |
+ { | |
+ distance *= iScale; | |
+ MaxDist = distance; | |
+ return true; | |
+ } | |
+ return false; | |
} | |
#endif | |
diff --git a/src/server/collision/Models/WorldModel.cpp b/src/server/collision/Models/WorldModel.cpp | |
index b4f3f73..356b7c4 100644 | |
--- a/src/server/collision/Models/WorldModel.cpp | |
+++ b/src/server/collision/Models/WorldModel.cpp | |
@@ -425,9 +425,13 @@ namespace VMAP | |
if (groupModels.size() == 1) | |
return groupModels[0].IntersectRay(ray, distance, stopAtFirstHit); | |
- WModelRayCallBack isc(groupModels); | |
- groupTree.intersectRay(ray, isc, distance, stopAtFirstHit); | |
- return isc.hit; | |
+ if (!groupTree.IsObjectsEmpty() && !groupTree.IsTreeEmpty()) | |
+ { | |
+ WModelRayCallBack isc(groupModels); | |
+ groupTree.intersectRay(ray, isc, distance, stopAtFirstHit); | |
+ return isc.hit; | |
+ } | |
+ return false; | |
} | |
class WModelAreaCallback { | |
-- | |
1.7.11.msysgit.1 | |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment