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C# implementation of a Linear Congruential Generator (LCG) for psuedorandom number generation
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using System; | |
namespace ConsoleApplication2 | |
{ | |
class Program | |
{ | |
static void Main(string[] args) | |
{ | |
var freq = new int[20]; | |
var rng = new RandomNumberGenerator(); | |
for (int i = 0; i < 100; i++) | |
{ | |
var rnd = rng.Next(20); | |
freq[rnd] += 1; | |
Console.Write("{0}, ", rnd); | |
} | |
Console.WriteLine("Done."); | |
for (int i = 0; i < 20; i++) | |
{ | |
Console.Write("{0}={1}\t", i, freq[i]); | |
} | |
Console.ReadLine(); | |
} | |
} | |
// Based on https://en.wikipedia.org/wiki/Linear_congruential_generator | |
class RandomNumberGenerator | |
{ | |
private const long m = 4294967296; // aka 2^32 | |
private const long a = 1664525; | |
private const long c = 1013904223; | |
private long _last; | |
public RandomNumberGenerator() | |
{ | |
_last = DateTime.Now.Ticks % m; | |
} | |
public RandomNumberGenerator(long seed) | |
{ | |
_last = seed; | |
} | |
public long Next() | |
{ | |
_last = ((a * _last) + c) % m; | |
return _last; | |
} | |
public long Next(long maxValue) | |
{ | |
return Next() % maxValue; | |
} | |
} | |
} |
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