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1 | |
00:01:08,835 --> 00:01:10,894 | |
Bir nesne gördüğünüzde, | |
2 | |
00:01:11,404 --> 00:01:16,865 | |
bir çok varsayımda bulunursunuz | |
o nesne hakkında... birkaç saniye içerisinde. | |
3 | |
00:01:17,777 --> 00:01:24,205 | |
Ne yapar, işini ne kadar iyi yapacak, ne | |
kadar ağır, ne kadar eder. | |
4 | |
00:01:27,987 --> 00:01:32,092 | |
Bir nesne kendisini | |
hayal eden, üzerine düşünen, | |
5 | |
00:01:32,093 --> 00:01:35,926 | |
geliştiren, üreten insanları yüceltir, | |
6 | |
00:01:37,230 --> 00:01:42,167 | |
biçimden biçime dönüşerek, | |
maddeye, mimarisine, | |
7 | |
00:01:42,502 --> 00:01:46,836 | |
sizinle bağlantı kurduğu haline, | |
dokunduğunuz, tuttuğunuz haline bürünür. | |
8 | |
00:01:47,373 --> 00:01:51,241 | |
Her nesne, kasıtlı veya değil, | |
9 | |
00:01:53,480 --> 00:01:56,040 | |
kendisini ortaya koyan ile konuşur. | |
10 | |
00:03:11,558 --> 00:03:15,654 | |
Endüstriyel tasarımın amacı | |
her zaman seri üretim olmuştur. | |
11 | |
00:03:15,762 --> 00:03:19,065 | |
Milyonlarca insan tarafından | |
kullanılması için | |
12 | |
00:03:19,066 --> 00:03:21,295 | |
standartlaştırılmış nesneler üretir. | |
13 | |
00:03:21,801 --> 00:03:25,100 | |
ilk örneklerinden biri | |
ilk çin imparatoru olmalı. | |
14 | |
00:03:25,238 --> 00:03:30,508 | |
Sonunda Çin'i meydana getirecek | |
bölgeleri kolonileştirmek için | |
15 | |
00:03:30,543 --> 00:03:35,173 | |
bir savaş veriyordu, ve en | |
büyük problemi okçuların kendi oklarını | |
16 | |
00:03:35,248 --> 00:03:39,947 | |
kendilerinin üretiyor olmasıydı. | |
çünkü bir okçu ölürse, arkadaşı sadağından oklarını | |
17 | |
00:03:40,019 --> 00:03:44,979 | |
alıp düşmana atmaya başlayamıyordu | |
çünkü oklar tam olarak kendi yayına uymuyordu. | |
18 | |
00:03:45,058 --> 00:03:50,086 | |
ilk imparator ve danışmanları | |
okların tasarımını standartlaştıracak bir yol düşünürler | |
19 | |
00:03:50,163 --> 00:03:53,394 | |
böylece her ok herhangi bir yaya uyabilecekti. | |
20 | |
00:03:56,336 --> 00:04:01,740 | |
Endüstriyel tasarımın en iyi örnekleri çoğu zaman | |
insanların biri tarafından tasarlandığını düşünmediği şeylerdir | |
21 | |
00:04:01,874 --> 00:04:06,937 | |
örneğin Post-it'i düşünün!. | |
İnsanlar tasarlanmış bir şey olduğunu | |
22 | |
00:04:07,046 --> 00:04:11,608 | |
düşünmez, şunun farkında değillerdir, | |
sabah gözlerimizi açtığımız andan itibaren | |
23 | |
00:04:12,185 --> 00:04:17,487 | |
dünyamızı dolduran neredeyse her şey | |
o ya da bu şekilde tasarlanmıştır. | |
24 | |
00:04:23,630 --> 00:04:28,590 | |
Her nesnede gizli bir hikaye vardır. | |
Verilen her karar, bir noktada, | |
25 | |
00:04:28,701 --> 00:04:30,692 | |
birşey hakkında. | |
26 | |
00:04:31,104 --> 00:04:36,508 | |
Bu özel kürdan | |
bir Japon kürdanı, ama besbelli | |
27 | |
00:04:36,609 --> 00:04:39,043 | |
Amerika'da satılması için üretilmiş. | |
28 | |
00:04:39,145 --> 00:04:44,105 | |
Ama kendisini ilginç kılan, bir nesne | |
tipinin geçirdiği dünüşümdür | |
29 | |
00:04:44,217 --> 00:04:49,188 | |
uzun yıllar boyunca. Farkedeceksiniz ki | |
uç noktası | |
30 | |
00:04:49,189 --> 00:04:54,057 | |
tırtıklıdır böylece ucunu koparabilirsiniz. | |
31 | |
00:04:54,160 --> 00:04:58,620 | |
Ve bu kullanılmış | |
olduğunu belirtmek içindi. | |
32 | |
00:04:58,698 --> 00:05:03,067 | |
Ama aynı zamanda kürdan için | |
ince bir dayanak haline dönüşür | |
33 | |
00:05:03,436 --> 00:05:08,100 | |
Belli ki bu japon stili kürdan | |
çok özel kültürel bir bağlama sahip | |
34 | |
00:05:08,174 --> 00:05:13,407 | |
işlevini anlamlı kılan, böyle bir | |
ritüelin anlamlı olduğu. Amerika'da bu şekilde | |
35 | |
00:05:13,513 --> 00:05:18,678 | |
kullanılmayabilir. Ama asıl | |
büyüleyici olan nesnelerde | |
36 | |
00:05:18,785 --> 00:05:23,745 | |
saklı bu kısa hikayerlerdir. Bu bana | |
Henry Ford'un bir sözünü hatırlatır, | |
37 | |
00:05:23,890 --> 00:05:26,882 | |
"Her nesne bir hikaye anlatır... | |
38 | |
00:05:27,760 --> 00:05:30,228 | |
eğer okumasını bilirseniz." | |
39 | |
00:05:35,301 --> 00:05:40,206 | |
Biz danışman olarak çalışıyoruz, bu da birçok | |
farklı sektörlerde çok fazla firmayla çalışmak demek | |
40 | |
00:05:40,241 --> 00:05:43,835 | |
Fakat asıl ilgi alanımız | |
insanları anlamak, ve | |
41 | |
00:05:43,943 --> 00:05:48,347 | |
neye ihtiyaçları olduklarını. Eğer | |
düşünecek olursanız, danışman olarak | |
42 | |
00:05:48,548 --> 00:05:52,717 | |
asıl işimiz insana odaklanmak, | |
böylece tasarım açısından neye ihtiyaç | |
43 | |
00:05:52,752 --> 00:05:58,657 | |
olduğunu anlamak kolaylaşır, | |
mutfakta, hastanede veya arabada. | |
44 | |
00:06:00,360 --> 00:06:05,261 | |
Alıcılarımız gelir ve der ki, işte | |
bu bizim ortalama müşterimiz, örneğin | |
45 | |
00:06:05,296 --> 00:06:10,162 | |
34 yaşında bir bayan, 2 ya da 3 çocuğu var. Ve biz | |
nazikçe dinler ve şöyle söyleriz, evet bu harika | |
46 | |
00:06:10,336 --> 00:06:15,865 | |
ama biz bu kişiyle ilgilenmiyoruz. | |
Tasarım için asıl yapılması gereken, | |
47 | |
00:06:16,042 --> 00:06:21,446 | |
uç noktalara bakmak, en zayıfa, veya | |
eklem ağrısı olana veya bir atlete, | |
48 | |
00:06:21,547 --> 00:06:26,507 | |
veya en güçlü olana, veya en hızlısına. | |
Çünkü uç örnekleri anlayabilirsek, | |
49 | |
00:06:27,120 --> 00:06:31,113 | |
ortadakiler başlarının çaresine bakacaktır. | |
50 | |
00:06:33,059 --> 00:06:37,496 | |
Aslına bakarsanız bunlar | |
1000 yıldır görmediğim şeyler. | |
51 | |
00:06:38,598 --> 00:06:43,558 | |
Daha az meteryal kullanmaya çalıştık | |
örneğin şu içi oyuk olan. | |
52 | |
00:06:44,437 --> 00:06:49,397 | |
Yakın bir arkadaşım, Sam Farber, | |
eşiyle tatil yapıyordu, Betsy. | |
53 | |
00:06:49,509 --> 00:06:54,242 | |
Bir gece bir telefon geldi, sesi | |
çok heyecanlıydı, uyku tutmadığını söylüyordu. | |
54 | |
00:06:54,380 --> 00:06:59,181 | |
Ve onu bu kadar heyecanlandıran şuydu, | |
Betsy ile akşam yemeğini yapıyormuş, eşi | |
55 | |
00:06:59,318 --> 00:07:04,551 | |
elmalı turtayı yapıyor, bıçaktan | |
şikayet edip duruyor, elini acıtıyor | |
56 | |
00:07:04,690 --> 00:07:11,152 | |
Eklem problemi vardı, ve bir türlü | |
tutamıyordu. Sam'in aklında o an şimşekler | |
57 | |
00:07:11,330 --> 00:07:15,266 | |
çaktı, işte yeni bir ürün | |
hiç kimsenin üzerine düşünmediği. | |
58 | |
00:07:15,568 --> 00:07:21,302 | |
Ve düşündük ki, eğer eklem problemi olanlar için | |
işe yarar birşey yapabilirsek, bunları diğerleri de kullanacaktır. | |
59 | |
00:07:21,974 --> 00:07:26,968 | |
Daha büyük bir sapı olması gerektiğini biliyorduk. | |
Çocukların büyük pastel boyaları vardır çünkü daha rahat | |
60 | |
00:07:27,079 --> 00:07:32,039 | |
tutarlar. Elini tam anlamıyla kullanamayan | |
biri için de durum aynıdır, | |
61 | |
00:07:32,151 --> 00:07:36,485 | |
daha geniş birşeye ihtiyaç duyarlar, böylece | |
daha az bir kuvvetle daha kolay kavrayabilirler. | |
62 | |
00:07:36,589 --> 00:07:41,356 | |
Sapın şekliyle ilgili bir çok çalışma | |
yaptık, boyutuyla ilgili, ve herkes için | |
63 | |
00:07:41,427 --> 00:07:44,260 | |
ideal bir boyuta ulaştık. | |
64 | |
00:07:44,363 --> 00:07:49,960 | |
Ama sonunda kauçuk bir | |
bisiklet kolu bulduk, ve temelde bunu yaptık. | |
65 | |
00:07:52,004 --> 00:07:56,964 | |
Böylece, aslında tahmininizden çok çok | |
daha fazla yinelemeyle | |
66 | |
00:07:57,109 --> 00:08:02,069 | |
sonunda görece daha basit olan | |
bu sonuca varmış olduk. | |
67 | |
00:08:04,817 --> 00:08:09,686 | |
Bence bahçe makasıyla ilgili bir nokta, | |
devamlı bir sürtünme olması | |
68 | |
00:08:09,789 --> 00:08:11,780 | |
kapatırken. | |
69 | |
00:08:11,924 --> 00:08:16,258 | |
Ama bana göre sanki şu nokta gerçekten | |
acıtıyor, burası en büyük basınç noktası benim için. | |
70 | |
00:08:16,395 --> 00:08:21,355 | |
Sanki bu alanda, tüm | |
4 parmağın üzerinde, sürtünme hissediyorsun. | |
71 | |
00:08:22,969 --> 00:08:27,668 | |
Bir projeyi yapmaya başladığımızda | |
bu değişik araçlara bakıyoruz, anlamak için, | |
72 | |
00:08:28,074 --> 00:08:33,034 | |
biri için nasıl daha iyi bir | |
deneyim yaratabiliriz, ergonomik olarak | |
73 | |
00:08:33,145 --> 00:08:38,105 | |
Aslında burada yaptığımız haritasını çıkarmak, | |
hareketi eldiven ile yaptığımızda, anlıyoruz | |
74 | |
00:08:38,217 --> 00:08:44,019 | |
basınç noktaları nerede, sonra bazı | |
fikirlerin modelini geliştirdiğimiz bu sürecin içine giriyoruz. | |
75 | |
00:08:45,057 --> 00:08:50,518 | |
Bu model ile ilgili farkettiğimiz bir şey, eğer | |
diğer bahçe makaslarıyla karşılaştıracak olursanız, bir çoğu | |
76 | |
00:08:50,596 --> 00:08:57,126 | |
sadece daha düz bir sapa sahiptir, | |
ağırlık üzerinde herhangi bir kontrolünüz yoktur. Eğer kestiğiniz şey | |
77 | |
00:08:57,236 --> 00:09:01,764 | |
çok aşağıdaysa, daha sert şıkıştırmalısınız ki you have to squeeze harder to hold | |
aleti yerinde tutabilin, yoksa | |
78 | |
00:09:01,874 --> 00:09:09,610 | |
elinizden kayar. Sapta bu alanı oyuk bırakarak, | |
elinizin bu şeklin etrafına kilitlemesini sağladık, | |
79 | |
00:09:09,715 --> 00:09:14,550 | |
böyle daha az şıkıştırmanız yeterli, bu şekilde | |
çok emniyetli bir tutuşunuz var. | |
80 | |
00:09:18,024 --> 00:09:22,984 | |
Gerçekten tasarımımızın son aşamalarındayız, | |
burada, koyduğumuz yer | |
81 | |
00:09:23,062 --> 00:09:27,931 | |
onları daha yakından kontrol edebileceğimiz | |
üretime hazır hale getirmek için CAD ya da | |
82 | |
00:09:28,000 --> 00:09:30,298 | |
'Computer Aided Design' diye bilinen ortamdır. | |
83 | |
00:09:30,469 --> 00:09:34,963 | |
Çok önemli olan sürekli | |
CAD çizimlerini doğruluyor olmamız | |
84 | |
00:09:35,074 --> 00:09:37,440 | |
fiziksel modellerle. | |
85 | |
00:09:39,078 --> 00:09:43,845 | |
Bir kere işin içine girdiğinizde, bir grup | |
teknoloji kullanıyoruz, hızlı prototip çıkarmak için, | |
86 | |
00:09:43,983 --> 00:09:48,943 | |
böylece gerçekten hassasiyetle parçaların | |
ergonomisini kontrol edebiliyoruz. | |
87 | |
00:09:50,690 --> 00:09:55,650 | |
2 yarım parça halinde çıkıyor | |
makineden, ve birbirine yapıştırıp | |
88 | |
00:09:55,761 --> 00:10:02,758 | |
tam bir sap yapabilirsin, bunun gibi prototiplere | |
bağlayıp, deneyerek | |
89 | |
00:10:02,868 --> 00:10:07,828 | |
konforunu hissedip, kullanabiliyoruz, CAD modelimizin | |
gerçekten tasarım maksadımızı karşıladığından emin oluyoruz. | |
90 | |
00:10:11,143 --> 00:10:16,103 | |
Tasarım hakkında düşünme şeklimiz şöyle, hadi | |
gündelik kullanılan şeylere harika tasarımlar uygulayalım, | |
91 | |
00:10:16,315 --> 00:10:19,910 | |
ve bu aletlerin nasıl daha iyi | |
performans göstereceğini anlayalım. | |
92 | |
00:10:20,019 --> 00:10:24,979 | |
Ve tasarım yaparken her zaman And that's what we're always looking for | |
aradığımız şey, geliştirebileceğimiz yeni yollar whenever we design are ways we can improve | |
93 | |
00:10:25,091 --> 00:10:29,221 | |
insanların iş yaparken seçtiği yol, | |
ya da gündelik yaşamlarını geliştirmek, | |
94 | |
00:10:29,295 --> 00:10:34,028 | |
onlar farkına varmadan | |
ya da üzerine düşünmeden. | |
95 | |
00:10:50,883 --> 00:10:56,719 | |
Japon bahçivanları, | |
bonsai öyle bir şekilde kesilmeli ki, | |
96 | |
00:10:57,289 --> 00:11:03,717 | |
küçük bir kuş içinden uçarak | |
geçebilmeli. Güzel, değil mi? | |
97 | |
00:11:05,297 --> 00:11:09,927 | |
Ama tüm diğer ağaçlar, | |
onları da kesmelisiniz. | |
98 | |
00:11:10,536 --> 00:11:16,497 | |
Japonya'da daha çok. Onları | |
kesmek zorundalar, zorundalar... | |
99 | |
00:11:16,676 --> 00:11:21,636 | |
nasıl söylesek... onları tasarlamak için. | |
Ama tüm bunları neden yapıyoruz? | |
100 | |
00:11:21,781 --> 00:11:27,549 | |
Çok çaba harcıyoruz, tasarlamak için | |
dünyamızı şimdi, doğayı bile tasarlıyoruz. | |
101 | |
00:13:57,503 --> 00:14:02,463 | |
İlk defa bir Apple ürünü gördüğüm anı | |
hatırlıyorum. Çok net hatırlıyorum çünkü | |
102 | |
00:14:02,575 --> 00:14:07,842 | |
bu farkettiğim ilk zamandı, | |
bu ürünü gördüğümde, | |
103 | |
00:14:08,814 --> 00:14:15,014 | |
çok net bir şekilde algıladım, | |
insanların hislerini, onu tasarlayan ve yapan. | |
104 | |
00:14:16,989 --> 00:14:23,360 | |
Tasarımcı olarak kim olduğunun | |
bir büyük tanımı dünyaya bakma şeklin. | |
105 | |
00:14:25,397 --> 00:14:30,835 | |
Ve tahmin ediyorum, yaptığın işin lanetlerinden de biri, | |
sürekli birşeye bakıyor ve düşünüyorsun, | |
106 | |
00:14:30,936 --> 00:14:36,374 | |
neden bu şekilde? Neden | |
bu şekilde ve şu şekilde değil? | |
107 | |
00:14:38,978 --> 00:14:43,938 | |
Ve bu anlamda, | |
devamlı tasarlıyorsun. | |
108 | |
00:14:49,255 --> 00:14:54,852 | |
Bir ürün tasarladığımızda, | |
ürünün farlık özelliklerine banmalıyız, | |
109 | |
00:14:54,960 --> 00:14:59,930 | |
ve bu özelliklerden bazıları | |
üretidiği maddeler, ve şekli | |
110 | |
00:14:59,965 --> 00:15:05,631 | |
bu maddelere bağlı olan. bugune kadarki | |
örneklerden yaptığımız ilk iMac, | |
111 | |
00:15:05,704 --> 00:15:10,664 | |
birincil birleşeni katod ışını | |
tüpüydü, küresel olan. Tamamen | |
112 | |
00:15:10,776 --> 00:15:15,679 | |
farklı bir yaklaşımımız olmalıydı, böyle bir şeyin | |
tasarımı için, şu anki iMac'e göre, çok ince | |
113 | |
00:15:15,748 --> 00:15:17,682 | |
düz panel ekranı olan. | |
114 | |
00:15:17,883 --> 00:15:22,786 | |
Diğer konular, fiziksel olarak | |
ürüne nasıl bağlandığın, örneğin | |
115 | |
00:15:22,888 --> 00:15:27,848 | |
iPhone gibi birşeyi ele alalım, | |
herşey ekrana bağlı. | |
116 | |
00:15:29,862 --> 00:15:34,959 | |
Böyle bir üründe en çok yaptığımız şey | |
tasarımı yolumuzun üzerinden çıkarmak gibi görünüyor. | |
117 | |
00:15:36,302 --> 00:15:41,672 | |
Ve bence şekiller böyle nedenlerle geliştiğinde, | |
sadece isteğe keyfi olmuyorlar, | |
118 | |
00:15:42,341 --> 00:15:47,506 | |
neredeyse kaçınılmaz hissi veriyor, sanki | |
tasarlanmamışcasına. Sanki diyor ki, | |
119 | |
00:15:47,680 --> 00:15:52,344 | |
tabi ki bu şekilde olmalı, | |
neden başka türlü olmasın. | |
120 | |
00:15:58,757 --> 00:16:04,821 | |
Bu iMac için bir kesit. Aliminyumu | |
ekran için ortadan çıkardığımızda, | |
121 | |
00:16:04,964 --> 00:16:12,029 | |
aslında çıkan malzemeyi alıyor ve sonra | |
ondan 2 tane klavye çerçevesi yapabiliyoruz. | |
122 | |
00:16:13,973 --> 00:16:18,933 | |
Bunlar Macbook Air yapılırken | |
geçilen bir çift aşama. | |
123 | |
00:16:19,044 --> 00:16:26,007 | |
Sert bir kesim... Bu da klavye için. | |
Ve fevkalade bir verimlilik ve güzellik var | |
124 | |
00:16:26,218 --> 00:16:33,215 | |
tek bir parçanın yapabileceklerinde, ve sürekli | |
kendimizi zorladığımız, çabaladığımız | |
125 | |
00:16:33,359 --> 00:16:38,956 | |
çözmeye çalıştığımız bir şey de, bu 6 parçanın | |
yaptığını tek bir parça ile yapabilir miydik. | |
126 | |
00:16:39,665 --> 00:16:48,630 | |
Bu parça aslında bu çıkarma ile başlıyor, | |
bu alimunyum çıkarma | |
127 | |
00:16:48,874 --> 00:16:56,747 | |
çoklu işlemlerden geçiyor, birçoğu | |
CNC makine işlemleri, ve sonuçta... | |
128 | |
00:16:59,518 --> 00:17:05,650 | |
bu parçaya varılıyor. Ve görüyorsunuz ki | |
çok dramatik bir dönüşüm | |
129 | |
00:17:05,791 --> 00:17:11,252 | |
bu yalın boş haliyle son hali | |
arasında. Ama sonuçta, | |
130 | |
00:17:11,397 --> 00:17:19,361 | |
bu bir parça, tüm bu bağlantı özellikleri, | |
tüm bu kabartmalar... bu sadece bir parça, | |
131 | |
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ama bu parça çok fazla | |
işlev sunuyor. | |
132 | |
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Ve bu parça gerçekten | |
ürünü etkin hale getiriyor. | |
133 | |
00:17:29,481 --> 00:17:36,751 | |
Macbook Air gibi bir ürünün arkasındaki | |
çabanın çoğu deneyimlemek | |
134 | |
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farklı işlemleri. Bir şey | |
var... bu tamamen belirsiz, | |
135 | |
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ama parçayı tutma şekliniz... | |
bu parçadan bu parçaya... | |
136 | |
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inanılmaz karmaşık düzenek serileri var | |
bu parçayı tutmak için, değişik makine aşamalarında. | |
137 | |
00:17:56,742 --> 00:18:00,610 | |
Ve çok zaman harcıyoruz | |
bu düzenekleri tasarlamak için. | |
138 | |
00:18:01,280 --> 00:18:05,876 | |
Bunun tasarımı, bir çok yönden | |
fiziksel bir şeyin tasarımı değil, | |
139 | |
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bir süreci tasarlamak. | |
140 | |
00:18:09,188 --> 00:18:13,454 | |
Bir üründe çok önemli olan | |
hierarşik olarak neyin önemli | |
141 | |
00:18:13,559 --> 00:18:18,360 | |
neyin olmadığı hissinin olmasıdır, bu parçaları | |
kaldırdığımızda, dikkatinizi çekmek için yarışan tüm parçalar. | |
142 | |
00:18:18,597 --> 00:18:22,761 | |
Bir göstergenin anlamı | |
bir şey gösteriyorsa vardır. | |
143 | |
00:18:22,868 --> 00:18:27,066 | |
Eğer bir şey göstermiyorsa | |
orda olmamalı. | |
144 | |
00:18:27,239 --> 00:18:33,974 | |
En komik şeylerden biri, çok fazla zaman harcamanızdır, | |
bir şeyi daha az dikkat çekici ve belirgin yapmak için. | |
145 | |
00:18:34,146 --> 00:18:39,106 | |
Ve eğer düşünecek olursanız, çevrelendiğimiz | |
ürünlerin bir çoğu, sizin | |
146 | |
00:18:39,184 --> 00:18:43,985 | |
çözümün ne kadar akıllıca olduğunun | |
çok farkında olmanızı diler. | |
147 | |
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When the indicator comes on, I wouldn't | |
expect anybody to point to that as a feature, | |
148 | |
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but at some level I think you're aware | |
of a calm and considered solution, | |
149 | |
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that therefore speaks about how you're | |
going to use it, not the terrible struggles | |
150 | |
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that we as designers and engineers had | |
in trying to solve some of the problems. | |
151 | |
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That's quite obsessive, isn't it? | |
152 | |
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We now have a new generation of products | |
where the form bears absolutely no relation | |
153 | |
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to the function. I mean, look at something like | |
an iPhone and think of all the things it does. | |
154 | |
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In "ye olden days" of what are called analog | |
products, in other words they're not digital, | |
155 | |
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they're not electronic, something like a chair or | |
a spoon. "Form follows function" tended to work. | |
156 | |
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So if say you imagine being a Martian and you | |
just land on planet Earth, and you've never seen | |
157 | |
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a spoon or a chair before. You can guess | |
roughly what you're supposed to do with them... | |
158 | |
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sit on them or feed yourself with them... by | |
the shape of the object, by the way it looks. | |
159 | |
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Now all that has been annihilated by the | |
microchip. So design is moving from this culture of | |
160 | |
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the tangible and the material, to an | |
increasingly intangible and immaterial culture, | |
161 | |
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and that poses an enormous number of | |
tensions and conflicts within design. | |
162 | |
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I think there are really | |
three phases of modern design. | |
163 | |
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One of those phases, or approaches if you like, | |
is looking at the design in a formal relationship, | |
164 | |
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the formal logic of the object. The | |
act of form-giving, form begets form. | |
165 | |
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The second way to look at it is in terms of | |
the symbolism, and the content of what you're | |
166 | |
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dealing with. The little rituals that make | |
up... making coffee, or using a fork and knife, | |
167 | |
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or the cultural symbolism of a particular object. | |
Those come back to inhabit and help give form, | |
168 | |
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help give guidance to the designer about how | |
that form should be, or how it should look. | |
169 | |
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The third phase is looking at design in a | |
contextual sense, in a much bigger-picture scenario. | |
170 | |
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It's looking at the technological context for that | |
object, it's looking at the human-object relationship. | |
171 | |
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For the first phase you might have something | |
fairly new, like Karim Rashid's Kone vacuum | |
172 | |
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for Dirt Devil, that the company sells as | |
so beautiful that you can put it on display, | |
173 | |
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in other words you can leave it on your counter | |
and it doesn't look like it's a piece of crap. | |
174 | |
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Conversely you can look at James Dyson and | |
his vacuum cleaners. He approaches the design | |
175 | |
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of the vacuum in a very functionalist | |
manner, but if you look at the form of it, | |
176 | |
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it's really expressing that, it's | |
expressing the symbolism of function. | |
177 | |
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There's color introduced into it, and he's not a | |
frivolous person, so it's really there to articulate | |
178 | |
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the various components of the vacuum. Or you | |
could look at, in a more recent manifestation | |
179 | |
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of this kind of contextual approach, | |
would be something like the Roomba. | |
180 | |
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There the relationship to the vacuum is very | |
different. First of all there's no more human | |
181 | |
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interaction relationship, the | |
relationship is to the room it's cleaning. | |
182 | |
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I think it's even more interesting that the company | |
actually has kits available in the marketplace | |
183 | |
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through iCreate, and it's essentially the Roomba | |
vaccum cleaner kit that's made for hacking. | |
184 | |
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People are really wacky, they've created | |
things like Bionic Hamster, which is attaching | |
185 | |
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the play wheel or dome that the hamster | |
uses as the driving device for the Roomba, | |
186 | |
00:22:26,812 --> 00:22:31,772 | |
so it's the ultimate revenge of | |
the animal on the vacuum cleaner. | |
187 | |
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How I think about it as a designer myself | |
is that design is the search for form, | |
188 | |
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what form should this object take. | |
189 | |
00:22:42,728 --> 00:22:47,688 | |
And designers have asked that | |
question, and used different processes. | |
190 | |
00:27:14,799 --> 00:27:20,169 | |
Hey, what about the forks for the | |
bike? Can you make a few inquiries? | |
191 | |
00:27:27,846 --> 00:27:31,907 | |
Because I'd love to do the forks, I | |
think the forks would be really cool. | |
192 | |
00:27:36,254 --> 00:27:42,215 | |
Well this is my little table of... one of my | |
tables... you know I've got a whole workshop downstairs | |
193 | |
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which is just full of shit. But these are | |
just things that I just find interesting, | |
194 | |
00:27:48,667 --> 00:27:54,503 | |
and things I want to have around and | |
look at. Sometimes these are the materials | |
195 | |
00:27:54,572 --> 00:27:59,942 | |
that I'm looking for an excuse to use, | |
as opposed to the other way around. | |
196 | |
00:28:00,612 --> 00:28:06,551 | |
But things like Micarta, this is one of my | |
favorite materials, and it's actually made of linen, | |
197 | |
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so it's a bit like wood, actually, it feels like | |
a living material. And it's enormously heavy. | |
198 | |
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And these kind of weird meshes, how cool is | |
that. I have no idea what they use this for... | |
199 | |
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it's like this stainless | |
steel... braided... stuff. | |
200 | |
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My career didn't start after art school, | |
it started when I made my first object | |
201 | |
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in my grandfather's garage. I remember my | |
uncle had said as soon as I could tell the time, | |
202 | |
00:28:40,418 --> 00:28:45,014 | |
he'd give me a wristwatch. So I figured out how | |
to tell the time, and he gave me this wristwatch, | |
203 | |
00:28:45,123 --> 00:28:50,527 | |
and I promptly pulled it to bits. I went out to | |
my grandfather's garage and found an old bit of | |
204 | |
00:28:50,729 --> 00:28:55,291 | |
Plexiglas and started hacking away at | |
this bit of Plexiglas and drilling holes, | |
205 | |
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and I transplanted this movement | |
from this once-working watch into it. | |
206 | |
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That was my first... | |
207 | |
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...design, I guess. | |
208 | |
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I grew up in a generation... you know I | |
can remember when they landed on the moon. | |
209 | |
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I can't deny that that was a massive event in | |
my life. All of my dreams were about the future. | |
210 | |
00:29:26,064 --> 00:29:34,062 | |
What I want to do is to be able to have things | |
that don't exist... things you can't go out and buy, | |
211 | |
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or things that irritate you. Anger, | |
or dissatisfaction at the very least, | |
212 | |
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plays such an important role in | |
motivating you, to do what we do. | |
213 | |
00:29:45,617 --> 00:29:50,213 | |
But ultimately my job as a | |
designer is to look into the future, | |
214 | |
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it's not to use any frame of reference that | |
exists now. My job is about what's going to happen, | |
215 | |
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not what has happened. | |
216 | |
00:30:05,970 --> 00:30:12,808 | |
As a designer, my philosophy | |
is fundamentally non-disposable, | |
217 | |
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and somehow trying to offer | |
products that you want to keep, | |
218 | |
00:30:19,617 --> 00:30:24,884 | |
and products that you feel most | |
importantly will stand the test of time. | |
219 | |
00:30:25,490 --> 00:30:30,450 | |
That hopefully won't date | |
as badly as other things. | |
220 | |
00:30:30,962 --> 00:30:36,264 | |
Because it's all about wanting to have new | |
things, isn't it? Ultimately, we could all still be | |
221 | |
00:30:36,434 --> 00:30:40,268 | |
using the mobile phone | |
we had three years ago. | |
222 | |
00:30:40,405 --> 00:30:44,171 | |
But you know we've all had | |
about five in the meantime. | |
223 | |
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Of course I fundamentally believe that something | |
that's well-designed should not necessarily | |
224 | |
00:31:23,314 --> 00:31:30,117 | |
cost more. Arguably it should cost less. But | |
the problem is that design has become a way | |
225 | |
00:31:30,255 --> 00:31:35,215 | |
for a lot of companies to "add value" | |
because something is designed, and therefore | |
226 | |
00:31:35,360 --> 00:31:37,794 | |
charge more money for it. | |
227 | |
00:31:39,230 --> 00:31:42,927 | |
And it will become more and more | |
pervasive, and things will be | |
228 | |
00:31:43,034 --> 00:31:46,902 | |
marketed in terms of | |
design, in the future. | |
229 | |
00:32:11,162 --> 00:32:16,122 | |
The idea of elitism and the idea of design are | |
merged. And it's out of this kind of culture | |
230 | |
00:32:16,267 --> 00:32:21,295 | |
that the idea of democratization of design | |
comes from. I always tell people that I grew up | |
231 | |
00:32:22,073 --> 00:32:25,839 | |
with good design in my home, | |
with all the Joe Columbo | |
232 | |
00:32:25,944 --> 00:32:28,913 | |
and Achille Castiglioni pieces, | |
not because we were rich, or | |
233 | |
00:32:29,013 --> 00:32:33,677 | |
my parents were educated in design. Not at | |
all, we were totally middle class and my parents | |
234 | |
00:32:33,785 --> 00:32:37,778 | |
are doctors. It's just because that's | |
what you would find at the corner. | |
235 | |
00:32:37,889 --> 00:32:43,589 | |
There's design that costs more, and design that | |
costs less. Some of it is good, some of it is bad. | |
236 | |
00:32:44,162 --> 00:32:49,122 | |
"Democratization of design" is an empty | |
slogan, it should really not even exist. | |
237 | |
00:33:06,317 --> 00:33:13,223 | |
Target, in particular, fell right into line | |
with, and influenced a lot of pop culture thinking | |
238 | |
00:33:13,391 --> 00:33:19,023 | |
about the importance of design and the virtue | |
of design. The basic idea was good design is | |
239 | |
00:33:19,163 --> 00:33:23,099 | |
something you want, good design s | |
something that distinguishes you, | |
240 | |
00:33:23,234 --> 00:33:25,759 | |
t's sort of a mark of progress, | |
241 | |
00:33:25,870 --> 00:33:32,241 | |
if you are a person who recognizes good design | |
it distinguishes you from all the naïve and | |
242 | |
00:33:33,011 --> 00:33:39,280 | |
corny bourgeois of the past, the past | |
being everything up to that minute. | |
243 | |
00:33:40,284 --> 00:33:45,813 | |
So you can now buy into that, you can buy | |
into progress, good design, good taste. | |
244 | |
00:33:47,191 --> 00:33:52,754 | |
And they had it available to | |
you in a very attainable way. | |
245 | |
00:33:55,233 --> 00:34:00,830 | |
Often the way that a product comes into being | |
isn't because a bunch of expert designers | |
246 | |
00:34:01,005 --> 00:34:05,101 | |
sat down and said, " What are the ten | |
most important problems we can solve?" | |
247 | |
00:34:05,376 --> 00:34:10,404 | |
There's a company that's writing a check. | |
And what the company wants is new SKU's, | |
248 | |
00:34:10,515 --> 00:34:15,919 | |
they want more stuff, and they want more people | |
to buy it. And that's the name of the game. | |
249 | |
00:34:24,328 --> 00:34:28,788 | |
We tend to want new things. | |
250 | |
00:34:29,667 --> 00:34:35,435 | |
They can do something that has a different | |
look, a fresher look, a newer look, | |
251 | |
00:34:35,706 --> 00:34:40,143 | |
a new-now, next-now | |
kind of look. | |
252 | |
00:34:40,478 --> 00:34:45,006 | |
And the problem with spending a lot of time | |
focusing on what's very now and very next | |
253 | |
00:34:45,149 --> 00:34:50,212 | |
is that it isn't very forever. And that means it | |
doesn't last, because there's someone else coming along | |
254 | |
00:34:50,321 --> 00:34:54,724 | |
trying to design what's now and next | |
after that. And part of their agenda, | |
255 | |
00:34:54,959 --> 00:34:59,896 | |
whether it's over-articulated or not, | |
is to make whatever used to be now, | |
256 | |
00:34:59,997 --> 00:35:03,194 | |
look like then, so that | |
people will buy the new now. | |
257 | |
00:35:24,088 --> 00:35:28,787 | |
Cars are the biggest and most | |
abundant set of sculptures that we have | |
258 | |
00:35:28,893 --> 00:35:31,453 | |
in contact every day in our lives. | |
259 | |
00:35:32,096 --> 00:35:37,500 | |
Although they're reproduced by machines, | |
and computer milled stamps that make them, | |
260 | |
00:35:37,702 --> 00:35:42,662 | |
actually every one of them was originally | |
carved by hand, by men and women using techniques | |
261 | |
00:35:42,807 --> 00:35:46,573 | |
not a whole lot different | |
than Michelangelo. | |
262 | |
00:35:46,844 --> 00:35:49,779 | |
Car designers are making | |
extremely dynamic, sexy | |
263 | |
00:35:49,881 --> 00:35:54,841 | |
objects, in theory. But in reality, | |
they're bending metal, plastic, | |
264 | |
00:35:55,520 --> 00:35:59,923 | |
glass. This isn't like a woman coming down | |
a catwalk, where she's swishing the dress and | |
265 | |
00:35:59,991 --> 00:36:05,122 | |
showing a little bit here and there, and getting your | |
eyes to goggle. Unh-uh. This thing is frozen in time. | |
266 | |
00:36:05,229 --> 00:36:11,532 | |
Which means we have to create it in a way | |
so that you as the observer look at it, | |
267 | |
00:36:12,570 --> 00:36:18,907 | |
and you put the motion into it, by the way you | |
scan it. Because that car has to be a reflection | |
268 | |
00:36:19,010 --> 00:36:23,344 | |
of that emotional energy | |
that you want to see in it. | |
269 | |
00:36:27,852 --> 00:36:33,518 | |
I believe very strongly in the emotional authenticity | |
of the product, it should reflect what it is. | |
270 | |
00:36:34,392 --> 00:36:38,522 | |
So if the car is a performance | |
object it should have that feel. | |
271 | |
00:36:39,197 --> 00:36:45,796 | |
It is quite bothersome to me when I see humanistic | |
elements of a car being strangely handled. | |
272 | |
00:36:47,104 --> 00:36:50,505 | |
For instance, cars have a face. | |
273 | |
00:36:50,641 --> 00:36:57,103 | |
Well, you can have lots of faces. But when you | |
put that one face on a car, it's there forever, | |
274 | |
00:36:57,515 --> 00:37:03,886 | |
it's just one expression. And because | |
cars have evolved to having two elements, | |
275 | |
00:37:03,988 --> 00:37:09,324 | |
big taillights and a license plate, the | |
backs of cars have also evolved a face, | |
276 | |
00:37:09,427 --> 00:37:13,659 | |
also very interesting, and some of | |
those are awfully... challenging. | |
277 | |
00:37:16,968 --> 00:37:21,928 | |
How do we solve problems of lightness, how do | |
we solve problems of efficiency? I think these | |
278 | |
00:37:22,039 --> 00:37:26,999 | |
are things that are going to be difficult, but we | |
can solve those. But the real challenges of car design | |
279 | |
00:37:27,211 --> 00:37:31,545 | |
are going to be addressing the future generations' | |
perceptions of what they want cars to be in their | |
280 | |
00:37:31,616 --> 00:37:36,144 | |
lives? Do they want them to fade into the | |
background, and just be there when they need one? | |
281 | |
00:37:36,287 --> 00:37:40,348 | |
Or do they want them to stand up and be a | |
representative of them, basically like we grew up | |
282 | |
00:37:40,424 --> 00:37:45,953 | |
with it, they're kind of like avatars. I show | |
myself to the outside world through this car. | |
283 | |
00:37:51,369 --> 00:37:56,170 | |
When you own the car and you drive the car, | |
even your decisions about are you going to put | |
284 | |
00:37:56,307 --> 00:38:01,176 | |
a bumper sticker on it... | |
there's an idea of an audience. | |
285 | |
00:38:02,546 --> 00:38:07,006 | |
I feel pretty strongly, and this is true not just for | |
cars but for almost everything we buy, that our real | |
286 | |
00:38:07,118 --> 00:38:13,853 | |
audience is really ourselves. And that | |
the person that you're really speaking to | |
287 | |
00:38:14,091 --> 00:38:19,552 | |
when you're speaking about why me in this | |
car, why is this the right car for me... | |
288 | |
00:38:20,431 --> 00:38:25,528 | |
you're making a statement | |
to yourself about yourself. | |
289 | |
00:38:28,739 --> 00:38:34,109 | |
In sort of an abstract way, you're thinking | |
about what they might be thinking of you, | |
290 | |
00:38:34,278 --> 00:38:38,977 | |
and whether or not they like your Obama | |
sticker, or your Save the Whales, or... | |
291 | |
00:38:39,116 --> 00:38:43,678 | |
or your Christian fish, or whatever it | |
might be. But the crucial thing is the self, | |
292 | |
00:38:43,788 --> 00:38:49,158 | |
it's your own audience, your own story of I'm | |
not that guy, or I am that guy, or that woman. | |
293 | |
00:38:49,327 --> 00:38:53,320 | |
Because the truth is no | |
one cares, on the highway. | |
294 | |
00:42:39,123 --> 00:42:42,320 | |
Design is about mass production. | |
295 | |
00:42:43,794 --> 00:42:48,754 | |
Design is using industry | |
to produce serialized goods. | |
296 | |
00:42:50,034 --> 00:42:55,370 | |
And I try everything I can in the mass market | |
to change the goods, that people who know | |
297 | |
00:42:55,472 --> 00:42:59,499 | |
nothing about design, or the people who say | |
they don't care about design, or the people who | |
298 | |
00:42:59,643 --> 00:43:03,909 | |
don't believe their world should | |
have contemporary goods in it. | |
299 | |
00:43:04,548 --> 00:43:09,781 | |
Those are the people I think design can | |
have such an amazing affect on their lives. | |
300 | |
00:43:15,092 --> 00:43:21,520 | |
When I was a teenager, I had this white... from | |
Claritone, I think it was a Canadian company, | |
301 | |
00:43:21,632 --> 00:43:26,865 | |
it was a white bubble stereo, | |
with two bubbled white speakers. | |
302 | |
00:43:27,271 --> 00:43:32,231 | |
And it was probably very inexpensive, it was | |
a real democratic product. It was a turntable, | |
303 | |
00:43:32,343 --> 00:43:38,043 | |
and the whole thing built in. And it | |
was a beautiful thing... Looking back, | |
304 | |
00:43:38,215 --> 00:43:43,016 | |
and thinking why it was a beautiful thing, | |
was because it was very self-contained, | |
305 | |
00:43:43,120 --> 00:43:47,853 | |
and the message was very strong and very | |
simple, and at the same time it was very human. | |
306 | |
00:43:47,958 --> 00:43:52,918 | |
There was a quality about it, it was like a | |
womb, it was like an extension of us, somehow. | |
307 | |
00:43:53,230 --> 00:43:58,566 | |
It was soft, it was engaging. And I used | |
to have this alarm clock radio, a Braun, | |
308 | |
00:43:58,769 --> 00:44:03,331 | |
that Dieter Rams | |
designed in the late '60s. | |
309 | |
00:44:03,674 --> 00:44:09,943 | |
And they were these objects in my life that I | |
really was in love with, they brought so much to me. | |
310 | |
00:44:10,280 --> 00:44:14,774 | |
And I can remember going through the teenage | |
angst thing, of feeling depressed or something, | |
311 | |
00:44:14,918 --> 00:44:19,355 | |
and lying on my bed, and I would just look at | |
the alarm clock, and felt better immediately. | |
312 | |
00:44:19,590 --> 00:44:24,550 | |
So I always had this really strong | |
relationship with physical products. | |
313 | |
00:44:28,966 --> 00:44:34,905 | |
There's something that moves through a lot of | |
my forms, and that is to speak about a kind of | |
314 | |
00:44:35,072 --> 00:44:40,567 | |
digital, technological, or techno-organic | |
world. Somehow if I do things that are very, | |
315 | |
00:44:40,744 --> 00:44:46,740 | |
very organic, but I'm using new technologies, | |
I feel like I'm doing something in a way | |
316 | |
00:44:46,884 --> 00:44:52,823 | |
that's a physical interpretation | |
of the digital age. | |
317 | |
00:44:55,659 --> 00:45:01,996 | |
We have advanced technologically so far, and yet | |
somehow it's some sort or paranoia where we're | |
318 | |
00:45:02,099 --> 00:45:08,834 | |
afraid to really say We live in the third | |
technological revolution. I have an iPod in my pocket, | |
319 | |
00:45:08,972 --> 00:45:13,739 | |
I have a mobile phone, I have a laptop, but | |
then somehow I end up going home and sitting on | |
320 | |
00:45:13,844 --> 00:45:19,612 | |
wood-spindled Wittengale chairs. So in a way | |
you could argue that we're building all these | |
321 | |
00:45:19,750 --> 00:45:27,179 | |
really kitsch stage sets, that have absolutely | |
nothing to do with the age in which we live. | |
322 | |
00:45:27,424 --> 00:45:33,158 | |
It's strange! I find it extremely perverse, in a | |
way. I mean imagine right now, I'm sitting here on my | |
323 | |
00:45:33,263 --> 00:45:38,826 | |
laptop, and I've got to go out. What am I going | |
to do, get in my horse and carriage? Of course not! | |
324 | |
00:45:39,937 --> 00:45:45,671 | |
Why do we feel like we need to keep | |
revisiting the archetype over and over again? | |
325 | |
00:45:46,143 --> 00:45:51,113 | |
Digital cameras, for example, their format and | |
proportion, the fact that they're a horizontal | |
326 | |
00:45:51,148 --> 00:45:59,056 | |
rectangle, are modeled after the original silver | |
film camera. So in turn it's the film that defined | |
327 | |
00:45:59,091 --> 00:46:03,254 | |
the shape of the camera. All of the | |
sudden our digital cameras have no film. | |
328 | |
00:46:03,327 --> 00:46:08,130 | |
So why on earth do we have the same shape we | |
have. Now without sounding like a hypocrite, | |
329 | |
00:46:08,165 --> 00:46:13,000 | |
I revisit archetypes, I've designed many chairs. | |
With that given, you say, okay now I'm going to design | |
330 | |
00:46:13,070 --> 00:46:18,075 | |
a chair. What can I do here? How can I put my | |
fingerprint on it and differentiate it from everyone | |
331 | |
00:46:18,110 --> 00:46:23,172 | |
else and every other designer? And am I | |
playing a game to show I can differentiate? | |
332 | |
00:46:23,247 --> 00:46:28,651 | |
or am I actually really doing something that is | |
contributive? Because the big issue with design is, | |
333 | |
00:46:28,719 --> 00:46:32,621 | |
are the things we are doing really | |
making an affect and making change? | |
334 | |
00:46:35,425 --> 00:46:41,386 | |
78% of the world is completely impractical. | |
78% of the world is uncomfortable. You feel it. | |
335 | |
00:46:41,465 --> 00:46:46,201 | |
You feel that hotel rooms are poorly designed, | |
you sit in chairs that are very uncomfortable. | |
336 | |
00:46:46,236 --> 00:46:50,007 | |
And it's craziness. Imagine that if you design a | |
million chairs to date, or however many chairs have | |
337 | |
00:46:50,042 --> 00:46:53,510 | |
been done in the world, why on earth | |
should we have an uncomfortable chair? | |
338 | |
00:46:53,545 --> 00:46:56,843 | |
There's no excuse whatsoever. | |
339 | |
00:46:57,347 --> 00:47:02,786 | |
People need to demand that design performs | |
for them and is special in their lives. | |
340 | |
00:47:02,821 --> 00:47:04,913 | |
these objects that they buy. | |
341 | |
00:47:05,022 --> 00:47:08,685 | |
If you can't make your | |
GPS thing work in your car, | |
342 | |
00:47:08,759 --> 00:47:12,286 | |
there should be a riot because | |
they're so poorly designed. | |
343 | |
00:47:12,396 --> 00:47:17,925 | |
Instead, the person sits there and thinks, "Oh, I'm | |
not very smart, I can't make this GPS thing work. " | |
344 | |
00:47:18,001 --> 00:47:21,903 | |
I can't make the things work! This is | |
my field and I can't make them work! | |
345 | |
00:47:22,439 --> 00:47:27,274 | |
If you design something that's precious and that | |
you really love, you're never going to leave that. | |
346 | |
00:47:27,344 --> 00:47:31,804 | |
My father's briefcase, made out of a beautiful piece | |
of leather, gets better with use. And I've inherited it | |
347 | |
00:47:31,882 --> 00:47:37,548 | |
and I'll pass it on, right? It's a really | |
interesting thing, sometimes I get that task which is: | |
348 | |
00:47:37,721 --> 00:47:44,061 | |
design something that gets better with use. | |
There's very few things, they mostly degrade, but... | |
349 | |
00:47:44,096 --> 00:47:48,430 | |
some things like this | |
briefcase get better with use. | |
350 | |
00:48:03,747 --> 00:48:08,116 | |
Now that's a pretty sweet | |
tick-over, don't you think? | |
351 | |
00:48:10,487 --> 00:48:15,447 | |
I like the concept of wearing | |
in rather than wearing out. | |
352 | |
00:48:15,559 --> 00:48:21,555 | |
You'd like to create something where the emotional | |
relationship is more satisfying over time. | |
353 | |
00:48:21,665 --> 00:48:28,833 | |
And you may not worry about it, or think | |
about it... people don't have to have a strong | |
354 | |
00:48:28,939 --> 00:48:35,708 | |
love relationship with their things, but they | |
should grow a little more fond of them over time. | |
355 | |
00:48:36,546 --> 00:48:41,745 | |
For example on the laptop that I designed, | |
it's actually a magnesium enclosure | |
356 | |
00:48:41,818 --> 00:48:47,450 | |
but it has paint on the outside. And | |
when it gets dinged, if it's dropped and | |
357 | |
00:48:47,524 --> 00:48:50,894 | |
a bit of paint chips off and you see | |
some of the magnesium showing through, | |
358 | |
00:48:50,929 --> 00:48:54,853 | |
somehow it feels better because of that. | |
359 | |
00:48:56,433 --> 00:49:03,464 | |
The computer we call the Grid Compass, the | |
Compass computer, arguably the first laptop | |
360 | |
00:49:03,540 --> 00:49:09,342 | |
that was actually ever produced is this one. | |
You could carry it with you, we designed it to be | |
361 | |
00:49:09,413 --> 00:49:13,941 | |
thin enough to fit in half your briefcase, | |
so you could put papers in as well. | |
362 | |
00:49:14,017 --> 00:49:19,984 | |
Then there was a leg at the back that flipped | |
down, to put it at the right angle, for using | |
363 | |
00:49:20,991 --> 00:49:25,951 | |
the ergonomic preferred angle of 11 degrees. | |
We wanted to devise a hinge that would allow it | |
364 | |
00:49:26,029 --> 00:49:32,559 | |
to rotate so the display could come up, but also | |
not let anything into the electronics behind. | |
365 | |
00:49:32,669 --> 00:49:39,131 | |
So in order to avoid something like a pencil falling | |
into it, let me just show you what could happen, | |
366 | |
00:49:39,242 --> 00:49:44,202 | |
if you put a pencil on the back it would | |
roll down and drop inside. I designed a scoop, | |
367 | |
00:49:44,281 --> 00:49:48,945 | |
that would then self-eject | |
the pencil when you closed it. | |
368 | |
00:49:49,619 --> 00:49:53,555 | |
That was a little trick... of that. | |
369 | |
00:49:56,326 --> 00:50:02,458 | |
When I got the first working prototype, I | |
took the machine home, really thrilled about | |
370 | |
00:50:02,632 --> 00:50:09,639 | |
wanting to use it myself. And it was with great | |
pride that I opened up the display and thought | |
371 | |
00:50:09,674 --> 00:50:14,269 | |
how clever I was to have designed this | |
latch and this hinge and all this stuff. | |
372 | |
00:50:14,344 --> 00:50:20,180 | |
And then, I started to actually try and use | |
it. And within a few moments, I found myself | |
373 | |
00:50:20,250 --> 00:50:26,780 | |
forgetting all about my physical design, and | |
realizing that everything I was really interested in | |
374 | |
00:50:26,857 --> 00:50:31,624 | |
was happening in my relationship between | |
what was happening behind the screen. | |
375 | |
00:50:31,728 --> 00:50:36,688 | |
I felt like I was kind of being sucked down | |
inside the machine, and the interaction between me | |
376 | |
00:50:36,800 --> 00:50:42,067 | |
and the device was all to do with the digital software | |
and very little to do with the physical design. | |
377 | |
00:50:44,074 --> 00:50:49,478 | |
That made me realize that if I was going to truly | |
design the whole experience, I would really have | |
378 | |
00:50:49,546 --> 00:50:56,748 | |
to learn how to design this software stuff. | |
That made me search for a name for it, | |
379 | |
00:50:57,821 --> 00:51:02,258 | |
which we ended up calling | |
interaction design. | |
380 | |
00:56:21,811 --> 00:56:27,716 | |
Arguably the biggest single challenge facing | |
every area of design right now is sustainability. | |
381 | |
00:56:28,752 --> 00:56:33,712 | |
It's no longer possible for designers to | |
ignore the implications of continuing to produce | |
382 | |
00:56:33,790 --> 00:56:38,750 | |
more and more new stuff that sometimes | |
we need, and sometimes we don't need. | |
383 | |
00:56:39,429 --> 00:56:44,298 | |
Designers spend most of their time designing | |
product and services for the 10% of the world's | |
384 | |
00:56:44,367 --> 00:56:51,671 | |
population that already own too much, when | |
90% don't have even basic products and services | |
385 | |
00:56:51,741 --> 00:56:55,177 | |
to lead a subsistent life. | |
386 | |
00:56:58,047 --> 00:57:03,508 | |
Although a lot of designers believe emotionally | |
and intellectually in sustainability, | |
387 | |
00:57:03,920 --> 00:57:09,324 | |
they and the manufacturers they work for are | |
finding it very difficult to come to terms with. | |
388 | |
00:57:09,592 --> 00:57:16,099 | |
Because sustainability isn't some sort of pretty, | |
glamorous process of using recycled materials | |
389 | |
00:57:16,134 --> 00:57:20,229 | |
to design something that may or | |
may not be in the color green. | |
390 | |
00:57:20,303 --> 00:57:28,005 | |
It's about redesigning every single aspect, from | |
sourcing materials, to designing, to production, | |
391 | |
00:57:28,077 --> 00:57:33,082 | |
to shipping, and then eventually designing a way | |
that those products can be disposed of responsibly. | |
392 | |
00:57:33,117 --> 00:57:37,620 | |
That's a mammoth task, so it's no | |
wonder designers and manufacturers | |
393 | |
00:57:37,655 --> 00:57:39,747 | |
are finding it so difficult. | |
394 | |
00:57:45,462 --> 00:57:51,128 | |
If one's really honest with oneself, most of | |
what you design ends up in a landfill somewhere. | |
395 | |
00:57:51,801 --> 00:57:57,034 | |
And I'm pretty sure most of the | |
products that I've designed in my career, | |
396 | |
00:57:57,106 --> 00:58:02,976 | |
most instances of the millions of things that | |
have been produced are probably in landfills today. | |
397 | |
00:58:03,313 --> 00:58:08,184 | |
That isn't something I was conscious of when I | |
started working as a designer, it didn't even really | |
398 | |
00:58:08,219 --> 00:58:12,518 | |
occur to me because it didn't really | |
occur to us as a society, I think. | |
399 | |
00:58:12,622 --> 00:58:18,219 | |
Now, to be a designer, you have to take that | |
into consideration, because we have to think about | |
400 | |
00:58:18,294 --> 00:58:23,129 | |
these complex systems in | |
which our products exist. | |
401 | |
00:58:23,433 --> 00:58:29,838 | |
If the shelf life of a high-tech object is less | |
than 11 months, it should all be 100% disposable. | |
402 | |
00:58:30,473 --> 00:58:35,740 | |
You know, my laptop should be made of cardboard, | |
or my mobile phone could be a piece of cardboard, | |
403 | |
00:58:35,912 --> 00:58:40,872 | |
or it could be made out of something | |
like sugar cane or some bio-plastic, etc. | |
404 | |
00:58:42,519 --> 00:58:46,853 | |
Why on earth does anything have | |
to be built to be permanent? | |
405 | |
00:58:47,624 --> 00:58:55,622 | |
If I think about my admiration for Eames, it | |
was an admiration for his ability to identify | |
406 | |
00:58:55,732 --> 00:59:01,271 | |
the qualities of new materials which could be used | |
to create new objects. But nobody worried about | |
407 | |
00:59:01,306 --> 00:59:06,368 | |
whether fiberglass was going to cause | |
disease, or be difficult to dispose of. | |
408 | |
00:59:06,442 --> 00:59:12,005 | |
Life was a little bit simpler for him, in that | |
regard. He could just think about using the materials | |
409 | |
00:59:12,081 --> 00:59:15,107 | |
for their best design attributes. | |
410 | |
00:59:18,254 --> 00:59:23,660 | |
But now, we have to face this idea that | |
what we do is not just the way we create some | |
411 | |
00:59:23,695 --> 00:59:26,060 | |
individual design. | |
412 | |
00:59:27,664 --> 00:59:33,068 | |
It's what happens afterwards, when we've | |
finished our design and people have used it. | |
413 | |
00:59:34,304 --> 00:59:39,264 | |
So this sort of "cradle | |
to cradle" concept. | |
414 | |
00:59:51,688 --> 00:59:56,455 | |
One of my very first projects was to | |
design a toothbrush, a kids' toothbrush. | |
415 | |
00:59:56,526 --> 01:00:02,055 | |
Brushes at that time typically were just a stick | |
with bristles at the end, which was pretty boring. | |
416 | |
01:00:02,365 --> 01:00:06,961 | |
So we introduced other materials | |
to it and we made the handle thick. | |
417 | |
01:00:07,036 --> 01:00:12,235 | |
And in the end it became a really | |
successful product. But my boss, | |
418 | |
01:00:12,308 --> 01:00:17,541 | |
maybe half a year after we launched | |
the brush, went on vacation... | |
419 | |
01:00:17,647 --> 01:00:22,447 | |
the idea was to go to the most remote | |
beach. And the way Paul tells the story is | |
420 | |
01:00:23,186 --> 01:00:27,247 | |
the next morning he steps out of the tent | |
and he wants to go the pristine beach, | |
421 | |
01:00:27,323 --> 01:00:32,693 | |
whales frolicking and all perfect, and what | |
does he stumble over: it's our toothbrush. | |
422 | |
01:00:32,829 --> 01:00:38,734 | |
And it's there, and it's this brush, it's | |
covered in barnacles, the plastic is faded, | |
423 | |
01:00:38,868 --> 01:00:45,933 | |
the bristles are worn. This brush, within months | |
of the product being launched, had been used up, | |
424 | |
01:00:46,042 --> 01:00:51,810 | |
had been discarded, and found its way in the | |
Pacific. So even though it's a little, small object, | |
425 | |
01:00:51,948 --> 01:00:57,079 | |
it creates a big piece of landfill that | |
apparently goes just about everywhere. | |
426 | |
01:01:01,791 --> 01:01:06,125 | |
Let's go ahead and start defining some of the | |
challenges and some of the questions we might be | |
427 | |
01:01:06,195 --> 01:01:11,690 | |
asking ourselves. Is there any toothbrush that we'd | |
actually feel comfortable washing up on the beach? | |
428 | |
01:01:12,235 --> 01:01:16,934 | |
So much of the toothbrush does not need to | |
be disposed of, right? You put the bristles | |
429 | |
01:01:17,006 --> 01:01:21,966 | |
in your mouth, the rest of it is all cleanable | |
material. Why are we tossing this stuff out every time? | |
430 | |
01:01:22,078 --> 01:01:27,481 | |
There could be the greatest handle in the world, | |
because if you only use one handle in your lifetime | |
431 | |
01:01:27,516 --> 01:01:32,885 | |
you could make it out of sterling silver, it could | |
be this heirloom and then you just replace the heads. | |
432 | |
01:01:33,356 --> 01:01:38,316 | |
I think also the solution of the toothbrush | |
assumes the only approach to oral care, | |
433 | |
01:01:38,394 --> 01:01:42,262 | |
or one of the main approaches to | |
oral care is through the toothbrush. | |
434 | |
01:01:42,331 --> 01:01:47,291 | |
What is we didn't need | |
toothbrushes? What could it be? | |
435 | |
01:01:50,373 --> 01:01:55,244 | |
When I first started the company, the role of | |
the industrial designer was primarily about the | |
436 | |
01:01:55,279 --> 01:02:03,811 | |
aesthetics, or the cleverness around | |
function, but it was always as a minor piece... | |
437 | |
01:02:03,953 --> 01:02:12,759 | |
the company was in charge of the major piece, | |
and we were hired guns to complete some aspect. | |
438 | |
01:02:12,995 --> 01:02:18,262 | |
The question is actually not " What's the new | |
toothbrush?" but " What's the future of oral care?" | |
439 | |
01:02:18,367 --> 01:02:21,894 | |
Afortune cookie with floss inside? | |
440 | |
01:02:22,105 --> 01:02:26,542 | |
As we grew it became clear that companies | |
were happy for us to do more and more | |
441 | |
01:02:26,609 --> 01:02:30,045 | |
of the actual design | |
of the overall product. | |
442 | |
01:02:30,179 --> 01:02:34,013 | |
I don't know, I'm really just enamored with | |
the idea of doing teeth cleaning at NASCAR. | |
443 | |
01:02:34,150 --> 01:02:39,349 | |
I kind of think of it as they do analytical thinking | |
and we do this kind of innovative or design thinking | |
444 | |
01:02:39,422 --> 01:02:47,386 | |
where we're more focused on user-centered ideas, | |
stuff that will resonate with the people who | |
445 | |
01:02:47,463 --> 01:02:52,332 | |
are going to actually use the product. | |
We come in from the point of view of, | |
446 | |
01:02:52,401 --> 01:02:58,271 | |
"What do people value, what are their needs?" | |
And it just results in different products. | |
447 | |
01:02:59,208 --> 01:03:03,645 | |
You get these things, and you break | |
them apart and it's like a wishbone. | |
448 | |
01:03:04,213 --> 01:03:08,651 | |
The big design challenge here is | |
there's a lot of things we care about and | |
449 | |
01:03:08,686 --> 01:03:12,610 | |
cleaning our teeth is | |
probably not high on that list. | |
450 | |
01:03:12,822 --> 01:03:17,122 | |
I think the wishbone is nice, but it | |
should take the real shape of a wishbone. | |
451 | |
01:03:17,326 --> 01:03:24,960 | |
Design thinking is a way to systematically be | |
innovative. You know how some people make lists, | |
452 | |
01:03:25,034 --> 01:03:29,664 | |
designers make what I call mind maps, | |
where they keep going further and further. | |
453 | |
01:03:29,739 --> 01:03:32,240 | |
Something leads to something | |
else, which leads... | |
454 | |
01:03:32,275 --> 01:03:35,836 | |
And as you're branching out you're | |
getting to new ground, where your mind | |
455 | |
01:03:35,912 --> 01:03:42,875 | |
has never taken you before. And that's where | |
interesting design stuff happens, in my mind. | |
456 | |
01:03:46,422 --> 01:03:48,189 | |
When I came into design, | |
457 | |
01:03:48,224 --> 01:03:52,183 | |
designers would be at their drawing | |
boards, one, and they'd work at the | |
458 | |
01:03:52,261 --> 01:03:55,997 | |
drawing boards. They would maybe | |
have some magazines and things to | |
459 | |
01:03:56,032 --> 01:04:04,462 | |
look at to inspire them. One of the things that I | |
did when I came was drag people out of the studio | |
460 | |
01:04:04,574 --> 01:04:11,480 | |
into the environment, and put designers | |
in the position of looking at people, | |
461 | |
01:04:11,581 --> 01:04:16,985 | |
and going through the steps that other people | |
were going through as a source of inspiration. | |
462 | |
01:04:26,529 --> 01:04:31,489 | |
It's really about trying to make an empathic | |
connection with people in their context. | |
463 | |
01:04:32,935 --> 01:04:34,766 | |
Is that Helvetica? | |
464 | |
01:04:34,837 --> 01:04:36,930 | |
It's not Helvetica, no. | |
465 | |
01:04:37,106 --> 01:04:43,272 | |
So that as designers we're picking up | |
on the vibration of what they're about, | |
466 | |
01:04:44,914 --> 01:04:49,752 | |
and being able somehow to identify | |
with that, and have that spur our | |
467 | |
01:04:49,787 --> 01:04:52,277 | |
creative thinking and creative response. | |
468 | |
01:05:01,163 --> 01:05:08,035 | |
Technology, and things you keep, things | |
you love, things that get better with time. | |
469 | |
01:05:10,239 --> 01:05:12,104 | |
Cool. | |
470 | |
01:05:13,376 --> 01:05:19,645 | |
I think today, I see my role as a designer to | |
help define what we should be creating for people, | |
471 | |
01:05:20,683 --> 01:05:26,144 | |
and the output is not necessarily obviously | |
a design, it's not obviously a product. | |
472 | |
01:05:28,257 --> 01:05:33,695 | |
Recently we designed a new banking service | |
for one of the big banks here in America. | |
473 | |
01:05:34,363 --> 01:05:39,323 | |
And there are two and a half million | |
people using that savings account today. | |
474 | |
01:05:39,969 --> 01:05:44,565 | |
So we're not just giving form to | |
the thing that has been created. | |
475 | |
01:05:47,043 --> 01:05:52,538 | |
I think that what designers will do in the future | |
is to become the reference point for policymakers, | |
476 | |
01:05:52,615 --> 01:05:57,575 | |
for anybody who wants to create a link between | |
something that highfaluting and hard to translate, | |
477 | |
01:05:57,720 --> 01:06:03,352 | |
and reality and people. And I almost envision | |
them becoming the intellectuals of the future. | |
478 | |
01:06:03,459 --> 01:06:08,419 | |
I always find it really funny, the French, | |
whenever they have to talk about the price of gas or | |
479 | |
01:06:08,497 --> 01:06:13,594 | |
the cheese war with Italy, they go to a philosopher, | |
right? You know, it's kind of hilarious but | |
480 | |
01:06:13,703 --> 01:06:20,666 | |
philosophers are the culture generators in France. | |
I want designers to be the culture generators | |
481 | |
01:06:20,776 --> 01:06:26,078 | |
all over the world, and some of them really can. | |
And no matter what, they should become really | |
482 | |
01:06:26,148 --> 01:06:32,280 | |
fundamental bricks in any kind of policymaking | |
effort, and more and more that's happening. | |
483 | |
01:06:32,355 --> 01:06:37,987 | |
But I see designers as designing not any | |
more objects, per se, in some cases yes, | |
484 | |
01:06:38,094 --> 01:06:44,966 | |
but also scenarios that are based on objects | |
that will help people understand the consequences | |
485 | |
01:06:45,067 --> 01:06:51,495 | |
of their choices. And people like Dunne and Raby | |
do that, exactly, they call it design for debate. | |
486 | |
01:06:57,046 --> 01:07:02,177 | |
We use design as a medium to try and | |
explore ideas, find out things, question. | |
487 | |
01:07:02,651 --> 01:07:07,315 | |
We've got cinema, fine | |
arts, literature, craft... | |
488 | |
01:07:07,390 --> 01:07:11,451 | |
every other medium seems | |
to have a part that's | |
489 | |
01:07:11,560 --> 01:07:16,520 | |
dedicated to reflecting on important issues, yet | |
design, the thing that's responsible for so much | |
490 | |
01:07:16,665 --> 01:07:21,625 | |
of the built environment around us doesn't do that. | |
I think that's one of the things that attracts us. | |
491 | |
01:07:21,737 --> 01:07:26,697 | |
So even though our design ideas are never | |
really put into mass production, we always try to | |
492 | |
01:07:26,776 --> 01:07:31,736 | |
suggest that they could be mass-produced or they | |
could be on the scale of hundreds of thousands, | |
493 | |
01:07:31,814 --> 01:07:35,773 | |
because that's part of | |
what we're interested in. | |
494 | |
01:07:35,918 --> 01:07:40,753 | |
We love the idea that with a product, | |
or shopping... we love showrooms. | |
495 | |
01:07:40,923 --> 01:07:46,327 | |
Because what is a showroom, you go in there, | |
around IKEA and you imagine this is in your home, | |
496 | |
01:07:46,462 --> 01:07:51,525 | |
you project yourself into this other space. But | |
you could actually buy that and have it at home. | |
497 | |
01:07:51,667 --> 01:07:56,502 | |
It's true, when you walk into a gallery, you don't | |
imagine the sculpture at home and how it's going | |
498 | |
01:07:56,605 --> 01:08:01,143 | |
to impact on your life. But if you walk into a shop, | |
whether it's electronics, or furniture, or a car | |
499 | |
01:08:01,144 --> 01:08:05,546 | |
showroom, you do imagine yourself | |
experiencing this thing and enjoying it. | |
500 | |
01:08:06,782 --> 01:08:11,320 | |
So when we do conceptual products, we're hoping | |
that people will imagine how that will impact | |
501 | |
01:08:11,321 --> 01:08:13,584 | |
on the way they live their lives. | |
502 | |
01:08:16,358 --> 01:08:20,954 | |
We were part of an exhibition and | |
Fiona and I decided to focus on robots. | |
503 | |
01:08:21,697 --> 01:08:24,427 | |
There are four of them altogether. | |
504 | |
01:08:24,667 --> 01:08:29,502 | |
One of them, for example, might become the | |
interface for important data you keep online | |
505 | |
01:08:29,572 --> 01:08:34,908 | |
or on remote servers. So it's a strange, | |
wooden shaped object that you pick up | |
506 | |
01:08:34,977 --> 01:08:39,313 | |
and it has two holes at the top, and you | |
stare at its eyes for about five minutes. | |
507 | |
01:08:39,348 --> 01:08:44,081 | |
And when it's checked it's you, it releases | |
the information. So it's not just a quick glance | |
508 | |
01:08:44,186 --> 01:08:50,682 | |
at a retinal scanner, but a meaningful stare into this | |
machine's eyes. And also you feel better, you feel... | |
509 | |
01:08:52,194 --> 01:08:54,597 | |
"Yes, it gets me," and | |
then you access it... | |
510 | |
01:08:54,598 --> 01:08:56,531 | |
"There's no chance it mistook me. " | |
511 | |
01:08:57,666 --> 01:09:02,626 | |
Another thing we became interested in is as | |
devices become more clever or more smarter, | |
512 | |
01:09:02,838 --> 01:09:07,798 | |
one of our roles as designers might be to | |
handicap the technology and make it dependent on us | |
513 | |
01:09:07,910 --> 01:09:12,982 | |
in some way, or needy. So we thought it | |
might be interesting to design one that has | |
514 | |
01:09:12,983 --> 01:09:16,918 | |
to call the owner over to | |
it whenever it wants to move. | |
515 | |
01:09:17,586 --> 01:09:22,546 | |
We really wanted to look at the materiality of | |
what a robot might be, so one of the key things | |
516 | |
01:09:22,625 --> 01:09:27,585 | |
we wanted was when someone saw the robots, we | |
wanted them to go, "Well that's not a robot. " | |
517 | |
01:09:27,696 --> 01:09:33,868 | |
That's not even within the robot language. But | |
the minute they ask that question, then they're | |
518 | |
01:09:33,903 --> 01:09:40,433 | |
immediately thinking, well what is a robot, what a | |
robot should be, what kind of identity it might have. | |
519 | |
01:09:41,177 --> 01:09:46,410 | |
People, especially students, often say at the | |
end of lectures, " But you just design things that | |
520 | |
01:09:46,482 --> 01:09:51,181 | |
get shown in museums and galleries, shouldn't | |
you be trying to mass produce?" And because we're | |
521 | |
01:09:51,353 --> 01:09:55,881 | |
more interested in designing to deal with ideas, | |
actually putting things into a museum like MoMA | |
522 | |
01:09:55,991 --> 01:10:00,951 | |
reaches hundreds of thousands of people, | |
more than if we made a few arty and expensive | |
523 | |
01:10:01,063 --> 01:10:06,558 | |
prototypes. So I think it depends, I think | |
we're interested maybe in mass communication | |
524 | |
01:10:06,635 --> 01:10:08,865 | |
more than mass production. | |
525 | |
01:10:14,276 --> 01:10:19,543 | |
Industrial design has been so closely tied to | |
industry, and working within the constraints | |
526 | |
01:10:19,648 --> 01:10:26,178 | |
set by industry. Very quickly you come to edges | |
of the spectrum of choice, the official choice, | |
527 | |
01:10:26,288 --> 01:10:31,749 | |
of what kinds of things that the companies | |
who produce these products believe people want. | |
528 | |
01:10:32,661 --> 01:10:37,997 | |
And we know, people want a lot more interesting | |
things, but so far we haven't managed to... | |
529 | |
01:10:38,200 --> 01:10:40,395 | |
to cross that gap. | |
530 | |
01:10:45,374 --> 01:10:52,803 | |
People are creative, by nature, and always not | |
quite satisfied with the design of something | |
531 | |
01:10:52,881 --> 01:10:57,841 | |
that they have, that they've | |
bought. They adapt it. | |
532 | |
01:11:01,123 --> 01:11:06,584 | |
Is there some way we can better engage | |
with people's creativity to make more of it | |
533 | |
01:11:06,695 --> 01:11:11,792 | |
or to enhance what they can do for themselves, | |
or create the tools or the platforms | |
534 | |
01:11:11,900 --> 01:11:15,028 | |
from which people can operate. | |
535 | |
01:11:17,773 --> 01:11:22,733 | |
The tools with which we do | |
design today are our tools. | |
536 | |
01:11:23,345 --> 01:11:26,837 | |
We make the shapes, people | |
buy and use the shapes. | |
537 | |
01:11:27,116 --> 01:11:32,076 | |
Tomorrow, this will be different. The tools | |
to make things, and to define your world, | |
538 | |
01:11:32,154 --> 01:11:34,884 | |
will be available to everybody. | |
539 | |
01:11:38,360 --> 01:11:43,593 | |
Because of the connected world, the idea of | |
designing something for a different community | |
540 | |
01:11:43,699 --> 01:11:48,269 | |
in a different part of the world is | |
now becoming very much more prevalent. | |
541 | |
01:11:48,304 --> 01:11:52,502 | |
Before there was a sense that Africa was so | |
far away you couldn't do anything about it, | |
542 | |
01:11:52,608 --> 01:11:58,808 | |
but now there seems to be a sense that because of | |
the connected world, we can make a big difference. | |
543 | |
01:11:59,381 --> 01:12:06,446 | |
As designers I think we're so far removed from | |
the actual object. You can design virtually, | |
544 | |
01:12:06,522 --> 01:12:11,960 | |
prototypes can be made remotely, the actual | |
product's often manufactured on another continent | |
545 | |
01:12:12,094 --> 01:12:16,861 | |
That's why a lot of the products we're surrounded | |
by, a lot of our manufactured environment, | |
546 | |
01:12:16,965 --> 01:12:20,230 | |
seems too easy, too superficial. | |
547 | |
01:13:01,110 --> 01:13:08,312 | |
If I had a billion dollars to fund a marketing | |
campaign, I would launch a campaign on behalf of | |
548 | |
01:13:08,617 --> 01:13:13,213 | |
"Things you already own, | |
why not enjoy them today?" | |
549 | |
01:13:13,789 --> 01:13:18,749 | |
Because we all have so many things, they're | |
just around, they're in the closet, in the attic, | |
550 | |
01:13:18,927 --> 01:13:23,432 | |
that we don't even think about anymore, because | |
there's not enough room left in our brains | |
551 | |
01:13:23,433 --> 01:13:26,560 | |
because we're so busy processing | |
all the exciting new developments. | |
552 | |
01:13:28,404 --> 01:13:33,364 | |
At the end of the day, when you're looking around | |
at the objects in your house, and you're deciding, | |
553 | |
01:13:33,475 --> 01:13:38,708 | |
"What here really has value to me?" They're going | |
to be things that have some meaning in your life. | |
554 | |
01:13:39,548 --> 01:13:44,508 | |
The hurricane is coming, you have 20 minutes, get | |
your stuff and go. You're not going to be saying, | |
555 | |
01:13:44,653 --> 01:13:50,319 | |
"Well that got an amazing write-up in this design | |
blog. " You're going to pick the most meaningful | |
556 | |
01:13:50,426 --> 01:13:56,023 | |
objects to you, because those are | |
the true objects, that truly reflect, | |
557 | |
01:13:56,098 --> 01:14:01,832 | |
the true story of who you are, and what your | |
personal narrative is, and the story that you're | |
558 | |
01:14:01,937 --> 01:14:07,170 | |
telling to yourself and no one else because | |
that's the only audience that matters. | |
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