These are my notes for E2Eu
JAVA Args
-Xms6G -Xmx6G -XX:+UseG1GC -XX:+ParallelRefProcEnabled -XX:MaxGCPauseMillis=200 -XX:+UnlockExperimentalVMOptions -XX:+DisableExplicitGC -XX:+AlwaysPreTouch -XX:G1NewSizePercent=30 -XX:G1MaxNewSizePercent=40 -XX:G1HeapRegionSize=8M -XX:G1ReservePercent=20 -XX:G1HeapWastePercent=5 -XX:G1MixedGCCountTarget=4 -XX:InitiatingHeapOccupancyPercent=15 -XX:G1MixedGCLiveThresholdPercent=90 -XX:G1RSetUpdatingPauseTimePercent=5 -XX:SurvivorRatio=32 -XX:+PerfDisableSharedMem -XX:MaxTenuringThreshold=1 -Dusing.aikars.flags=https://mcflags.emc.gs -Daikars.new.flags=true
ME Automation Priorities
Chest
- Wood
- Button
- Wooden Tough Tool Rod
- Chest
Drawer
- Plank
- Drawer
Storage Downgrade
Useful for automation buffers
- Upgrade Template
- Storage Downgrade
Ender Energy Conduit
- Glowstone Dust (need soulstone gen OR automate pulverized gold w/ Enrichment Chamber and craft it)
- Gold Ingot
- Energetic Alloy Ingot (hook arc furnace to ME)
- Ender Pearl (hook garden to the system)
- Vibrant Alloy
- Dirt (Compost the leaves from the wood farm?)
- Clay (use a fluid infuser to make clay blocks from dirt)
- Conduit Binder Composite
- Conduit Binder
Item Conduit
- Iron Ingot
- Pulsating Iron
- Pulsating Iron Nugget
- Item Conduit
Storage Void Upgrade
To prevent automation bottlenecks
- Obsidian
- Void Upgrade
16384k ME Storage
- Iron Plate
- Iron Chest
- Gold Plate
- Gold Chest
- Diamond Gear
- Diamond Chest
- 1K ME Storage Component
- Quartz Glass
- Fluix Dust
- Advanced Storage Housing
- 4K ME Storage Component
- 16K ME Storage Component
- 64K ME Storage Component
- Ender Dust
- 256k ME Storage Component
- 1024k ME Storage Component
- 4096k ME Storage Component
- 16384k ME Storage Component
MSF / Sieve Generation
MSF = Material StoneWork Factory This is midgame ore gen, late game with massive energy production, Void Ore Miners should be used
Sieve Inputs
- MSF : Pick = Gravel
- MSF : Pick x2 = Sand
- MSF : Pick x3 = Dust
- Sand @ Atomic Reconstructor = Soul Sand
- Lava @ Stone Barrel + Glowstone Dust = Endstone
- Sandstone @ Starlight Transmutation = Endstone
- Sandstone @ Fluid Infuser + Resonant Ender = Endstone
- Endstone @ hammer / pulverizer -> Crushed Endstone
Sieve Outputs
They're all provided by MSF and there is some overlap between those 3
- Tin
- Gold
- Copper
- Iron
- Silver
- Aluminium
- Lead
- Osmium
- Nickel
- Redstone Dust
- Sky Stone Dust
- Certus Quartz Crystal
- Aquamarine
- Prismarine Shard
- Crushed Black Quartz
- Diamond
- Emerald
- Gunpowder
- Cocoa Beans
- Flint
- Coal
- Lapis
Dirt w/ String Mesh to gen Stone / Granite / Diorite / Andesite / Ancient Spores and a lot of seeds
either auto gen witchwater and move it into stone barrels to dump sand in and collect soul sand, maybe. or atomic reconstructor setup sand->soul sand as well
- Nether Wart
- Nether Quartz
- Ghast Tear
- Glowstone Dust
- Blaze Powder
- Glowstone Dust
Gen Netherrack with Redstone and Lava in Stone Barrel ? Crush Netherrack with SAG Mill or Pulverizer Maybe we just get it with void miners instead
- Ardite
- Cobalt
- Boron
- Lithium
- Magnesium
- Thorium
same as diamond but lower output and worse than Soul Sand at Blaze Powder
- Blaze Powder
Gen Endstone with Glowstone and Lava in Stone Barrel ? unless we can gen it auto from Sandstone with Starlight Transmutation or Fluid Infuser with Resonant Ender(prob not worth) Maybe we just get it with void miners instead Crush Endstone with SAG Mill or Pulverizer
- Uranium
- Ruby
- Peridot
- Topaz
- Tanzanite
- Malachite
- Sapphire
- Amber
Mob Farm
When Farming for Skulls, use Automated User / Player Simulator / Mechanical User & an enchanted Cleaver Not sure which of these is best but Automated User is the directly craftable one
- Can turn Skeletons into Wither Skeletons with witch water
- Item collection can be Vacuumulator / Ender Hopper if not done directly by the automated user
- Use one Drop of Evil at a patch of Dirt to convert it to Cursed Earth
Not sure yet what is best endgame setup
- Powered Spawner ?
- Draconic Evolution Spawners ?
- Mob Duplicator
Double Enchanting
Should automate some of the mats for Kikoku but beyond that this can mostly be a manual process
- gen base enchant books @ EIO Enchanter
- enchant Kikoku @ EU2 Enchanter
- extract kikoku enchants as a doubled book @ Enchantment Extractor
- duplicate enchants @ Bibliocraft
Wear +3 Resplendant Prism
SUMMARY
CONTENT
This Graph is a placeholder example, ignore for now.
graph LR
A[START]
tinkers{Tinkers}
power[Power]
storage[Storage]
oreGen[Ore Generation]
A --> tinkers
A --> storage
A --> power
power --> oreGen
ae2{AE2}
storage --> ae2
power --> ae2
oreGen --> sieve{{Sieve}} --> voidMine{{Void Miners}}
Formatting:
chapter[Progression Chapter]
craft((Craft / Find))
machine{{Machine / Automation}}
concept{Major Mod / Concept}