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September 5, 2024 21:01
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kivy shaderlabel
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from kivy.app import App | |
from kivy.properties import DictProperty | |
from kivy.uix.effectwidget import AdvancedEffectBase, EffectWidget | |
from kivy.properties import NumericProperty, ListProperty | |
from kivy.lang import Builder | |
from kivy.uix.label import Label | |
KV = """ | |
BoxLayout: | |
ShaderLabel: | |
shader_color: 1.0,0.0,1.0 | |
text: "1" | |
Label: | |
ShaderLabel: | |
shader_color: 1.0,0.0,0.0 | |
text: "2" | |
""" | |
class ShaderLabel(Label): | |
shader_color = ListProperty([0.0,0.0,0.0]) | |
def __init__(self, **kwargs): | |
super().__init__(**kwargs) | |
self.shader = Shader() | |
self.ew = EffectWidget(effects=[self.shader]) | |
self.add_widget(self.ew) | |
def on_shader_color(self, *args): | |
self.shader.color = self.shader_color | |
def on_pos(self, *args): | |
self.ew.pos = self.pos | |
self.shader.x, self.shader.y = self.pos | |
def on_size(self, *args): | |
self.ew.size = self.size | |
self.shader.width = self.width | |
self.shader.height = self.height | |
class Shader(AdvancedEffectBase): | |
uniforms = DictProperty( | |
{'x': 0.0, 'y': 0.0, 'width': 10.0, 'height': 10.0, 'r':0.0, 'g':0.0, 'b':0.0}) | |
x = NumericProperty(0.0) | |
y = NumericProperty(0.0) | |
width = NumericProperty(10.0) | |
height = NumericProperty(10.0) | |
color = ListProperty([0.0,0.0,0.0]) | |
def on_color(self, _, color): | |
self.uniforms.r = color[0] | |
self.uniforms.g = color[1] | |
self.uniforms.b = color[2] | |
def on_x(self, _, x): | |
self.uniforms['x'] = x | |
def on_y(self, _, y): | |
self.uniforms['y'] = y | |
def on_width(self, _, width): | |
self.uniforms['width'] = float(width) | |
def on_height(self, _, height): | |
self.uniforms['height'] = float(height) | |
glsl = ''' | |
uniform float x; | |
uniform float y; | |
uniform float width; | |
uniform float height; | |
uniform float r; | |
uniform float g; | |
uniform float b; | |
vec4 effect(vec4 color, sampler2D texture, vec2 tex_coords, vec2 coords) { | |
if (coords.x > x && coords.x < x+width && coords.y > y && coords.y < x+height) { | |
return vec4(r, g, b, 1.0); | |
} | |
} | |
''' | |
class MyApp(App): | |
def build(self): | |
return Builder.load_string(KV) | |
MyApp().run() |
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