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// path to documents directory to save our usdc file | |
NSString* usdcPath = [documentsDirectory stringByAppendingPathComponent:@"usdcExample.usdc"]; | |
NSURL *usdcUrl = [NSURL fileURLWithPath: usdcPath]; | |
// path to documents directory to save our final usdz file | |
NSString* usdzPath = [documentsDirectory stringByAppendingPathComponent:@"usdzExample.usdz"]; | |
NSURL *usdzUrl = [NSURL fileURLWithPath:usdzPath]; | |
// load the .obj file at filePath as an MDLAsset | |
NSURL *url = [NSURL fileURLWithPath:filePath]; | |
MDLAsset *asset = [[MDLAsset alloc]initWithURL:url]; | |
// ensure the MDLAsset can write the desired extensions | |
// NOTE: including for example purposes. | |
// this is false, but ideally this would be true and would handle everything for us | |
if([MDLAsset canExportFileExtension:@"usdz"]){ | |
NSLog(@"able to export as usdz"); | |
} else { | |
NSLog(@"NOT able to export as usdz"); | |
} | |
// usda is supported (USD ascii format) | |
if([MDLAsset canExportFileExtension:@"usda"]){ | |
NSLog(@"able to export as usda"); | |
} | |
// usdc is supported (USD binary format) | |
if([MDLAsset canExportFileExtension:@"usdc"]){ | |
NSLog(@"able to export as usdc"); | |
// save the usdc file | |
[asset exportAssetToURL:usdcUrl]; | |
} | |
// rename the usdc to usdz because that's all it takes | |
NSError *renameErr; | |
NSFileManager *fm = [[NSFileManager alloc] init]; | |
BOOL mvResult = [fm moveItemAtPath:usdcPath toPath:usdzPath error:& renameErr]; | |
if(! mvResult){ | |
NSLog(@"Error renaming usdz file: %@", [renameErr localizedDescription]); | |
} |
👋 Curious if this still works for you. I've exported a USDC file successfully (untextured as you described), but renaming as USDZ doesn't work for me. Not sure if this is Catalina + latest XCode related, but the file shows up as empty in XCode / finder.
Hey thanks for the update. I've only tested this usdz creation code on iOS, and it was a bit of a hack (explainer blog post here).
Today I was able to export a mesh with this code on and iOS13 device and view it on Mojave with Preview and on iOS12 device with AR quicklook. However, I tried opening it with Xcode and Preview on a Catalina MBP and iOS13 device AR quicklook, and neither worked. I guess apple changed their implementation of USDZ readers, but I'm not sure exactly how. I'd see if it's possible to save files as USDZ natively now with ModelIO.
I'll play around with it over the weekend maybe and see what I can find.
UPDATE: I tested exporting natively with MDLAsset's canExportFileExtension, which returns false for a usdz url still and exportAssetToURL with a usdz url, which again returns false but provides no error. The developer forums are full of people struggling with usdz file creation, even some with the Xcode converter tools.
Yeah. Tried almost all possible solutions available on the web but to no avail. Has anyone being successful to convert either an obj to usdz or even an .scn file to usdz?
I found that the structure of the .scn has to be of a certain format in order for Xcode to even export this to usdz but from within app it is impossible.
Any ideas? Or shall we just wait for WWDC 2020 ? lol
@icatSolutions I found another developer who was able to do a modified version of this method that basically fixes the padding either in the header or on the end of the intermediate .usdc
file before renaming to .usdz
. He hasn't yet published it, and I haven't dug into that myself just yet.
My suggestion if you want to play around with it is test exporting whatever it is you have as .usda
and/or .usdc
and verify that it works on a macbook or something that can view it on. Then if you dig through the .usda
file and compare with the compressed .usdc
file you should be able figure out where the padding on the end it's getting messed up for the 64 byte alignment requirement and can probably hack away at it until the simple rename to .usdz
works with that particular file.
Hopefully there's a better way when WWDC rolls around 🤞
I’ll wait for WWDC 2020. Not worth spending a minute on this...
Apple needs to give us the right tools if they want us to adopt new technologies.
Anyone ever get this to work?
nice discovery! been needing to figure this out for a while. i made a swift version for your technique too.
📎 https://github.com/piemonte/obj2usdz/blob/master/Source/MDLAsset%2Busdz.swift