Created
June 26, 2013 04:15
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Noisebridge class - add your favorite game
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#!/usr/bin/python | |
class Toy(object): | |
inventory = 0 | |
def __init__(self, price, name, quantity): | |
self.price = price | |
self.name = name | |
self.quantity = quantity | |
Toy.inventory += quantity | |
def __del__(self): | |
self._reduce_inventory(self.quantity) | |
def __repr__(self): | |
return "Toy: %s for $%s" % (self.name, | |
self.price) | |
def _get_base_value(self): | |
return float(self.price) * float(self.quantity) | |
def _reduce_inventory(self, num): | |
Toy.inventory -= num | |
def get_total_value(self): | |
""" | |
Override this function for our software to work | |
""" | |
raise Exception("You must implement get_total_value") | |
def sell(self, num=1): | |
self.quantity -= num | |
self._reduce_inventory(num) | |
class ActionFigure(Toy): | |
def __init__(self, price, name, quantity, royalty_rate): | |
super(ActionFigure, self).__init__(price, name, quantity) | |
self.royalty_rate = royalty_rate | |
def get_total_value(self): | |
mine = 1 - self.royalty_rate | |
return self._get_base_value() * float(mine) | |
def get_vendor_proceeds(self): | |
return self._get_base_value() * self.royalty_rate | |
class BoardGame(Toy): | |
def __init__(self, price, name, quantity, players=1): | |
super(BoardGame, self).__init__(price, name, quantity) | |
self.players = 1 | |
if players > 0: | |
self.players = players | |
def __repr__(self): | |
return "%s ($%s) is meant for %s players" % (self.name, | |
self.price, self.players) | |
def price_per_person(self): | |
return float(self.price)/float(self.players) | |
def test_action_figure(): | |
a = ActionFigure(29.00, "Batman", 50, .1) | |
assert(a.get_total_value() == 1305.00) | |
print a | |
def test_sell(): | |
a = ActionFigure(29.00, "Batman", 50, .1) | |
a.sell() | |
assert(a.get_total_value() == 1278.9) | |
print a | |
def test_vendor_proceeds(): | |
a = ActionFigure(10.00, "Batman", 50, .1) | |
assert(a.get_vendor_proceeds() == 50.00) | |
print a | |
def test_board_game(): | |
b = BoardGame(40.00, "Scrabble", 10, 4) | |
assert(b.price_per_person() == 10.00) | |
print b | |
def test_no_players(): | |
b = BoardGame(40.00, "Scrabble", 10, 0) | |
assert(b.price_per_person() == 40.00) | |
print b | |
def test_inventory(): | |
b = BoardGame(40.00, "Scrabble", 10, 0) | |
a1 = ActionFigure(29.00, "Batman", 50, .1) | |
a2 = ActionFigure(29.00, "Batman", 100, .1) | |
assert(Toy.inventory == 160) | |
if __name__ == '__main__': | |
test_action_figure() | |
test_sell() | |
test_vendor_proceeds() | |
test_board_game() | |
test_no_players() | |
test_inventory() |
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