Created
July 12, 2013 19:32
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simple three.js sample with cube mesh
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<!DOCTYPE html> | |
<html> | |
<head> | |
<meta charset="utf-8"> | |
<style> | |
body { | |
background-color: #ffffff; | |
margin: 0; | |
overflow: hidden; | |
} | |
</style> | |
</head> | |
<body> | |
<script src="http://cdnjs.cloudflare.com/ajax/libs/three.js/r57/three.min.js"></script> | |
<script> | |
var camera, scene, renderer; | |
var geometry, material, mesh; | |
var init = function () { | |
renderer = new THREE.CanvasRenderer(); | |
renderer.setSize( window.innerWidth, window.innerHeight ); | |
document.body.appendChild( renderer.domElement ); | |
camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 1000 ); | |
camera.position.z = 500; | |
scene = new THREE.Scene(); | |
geometry = new THREE.CubeGeometry( 400, 400, 400 ); | |
geometry2 = new THREE.CubeGeometry( 200, 200, 200 ); | |
geometry3 = new THREE.CubeGeometry( 100, 100, 100 ); | |
geometry4 = new THREE.CubeGeometry( 50, 50, 50 ); | |
material = new THREE.MeshBasicMaterial( { color: 0x000000, wireframe: true, wireframeLinewidth: 5 } ); | |
material2 = new THREE.MeshBasicMaterial( { color: 0xff0000,wireframe: true, wireframeLinewidth: 5 } ); | |
material3 = new THREE.MeshBasicMaterial( { color: 0x00ff00,wireframe: true, wireframeLinewidth: 5 } ); | |
material4 = new THREE.MeshBasicMaterial( { color: 0x0000ff,wireframe: true, wireframeLinewidth: 5 } ); | |
mesh = new THREE.Mesh( geometry, material ); | |
mesh2 = new THREE.Mesh(geometry2, material2); | |
mesh3 = new THREE.Mesh(geometry3, material3); | |
mesh4 = new THREE.Mesh(geometry4, material4); | |
scene.add( mesh ); | |
scene.add( mesh2 ); | |
scene.add( mesh3 ); | |
scene.add( mesh4 ); | |
} | |
var animate = function () { | |
requestAnimationFrame( animate ); | |
mesh.rotation.x = Date.now() * 0.0005; | |
mesh.rotation.y = Date.now() * 0.001; | |
mesh2.rotation.x = Date.now() * 0.001; | |
mesh2.rotation.y = Date.now() * 0.001; | |
mesh3.rotation.x = Date.now() * 0.01; | |
mesh3.rotation.y = Date.now() * 0.01; | |
mesh4.rotation.x = Date.now() * 0.1; | |
mesh4.rotation.y = Date.now() * 0.1; | |
renderer.render( scene, camera ); | |
} | |
init(); | |
animate(); | |
</script> | |
</body> | |
</html> |
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