Created
May 24, 2020 18:07
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A Unity Editor script that lets you build for all the necessary platforms at one go.
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using System.Collections.Generic; | |
using UnityEditor; | |
using UnityEditor.Build.Reporting; | |
using UnityEngine; | |
public class BuildScript | |
{ | |
[MenuItem("File/Build All")] | |
static void BuildAll() | |
{ | |
var scenes = EditorBuildSettings.scenes; | |
BuildPipeline.BuildPlayer(scenes, "./Builds/Windows/Shift (Alpha).exe", BuildTarget.StandaloneWindows, BuildOptions.None); | |
BuildPipeline.BuildPlayer(scenes, "./Builds/Linux/Shift (Alpha).x86_64", BuildTarget.StandaloneLinux64, BuildOptions.None); | |
BuildPipeline.BuildPlayer(scenes, "./Builds/MacOSX.app/Shift (Alpha).x64", BuildTarget.StandaloneOSX, BuildOptions.None); | |
BuildPipeline.BuildPlayer(scenes, "./Builds/Web GL", BuildTarget.WebGL, BuildOptions.None); | |
} | |
[MenuItem("File/Build Windows")] | |
static void BuildWindows() | |
{ | |
BuildPipeline.BuildPlayer(EditorBuildSettings.scenes, "./Builds/Windows/Shift (Alpha).exe", BuildTarget.StandaloneWindows, BuildOptions.None); | |
} | |
[MenuItem("File/Build Linux")] | |
static void BuildLinux() | |
{ | |
BuildPipeline.BuildPlayer(EditorBuildSettings.scenes, "./Builds/Linux/Linux.x86_64", BuildTarget.StandaloneLinux64, BuildOptions.None); | |
} | |
[MenuItem("File/Build OS X")] | |
static void BuildOSX() | |
{ | |
BuildPipeline.BuildPlayer(EditorBuildSettings.scenes, "./Builds/MacOSX.app/Mac.x64", BuildTarget.StandaloneOSX, BuildOptions.None); | |
} | |
[MenuItem("File/Build WebGL")] | |
static void BuildWebGL() | |
{ | |
BuildPipeline.BuildPlayer(EditorBuildSettings.scenes, "./Builds/Web GL", BuildTarget.WebGL, BuildOptions.None); | |
} | |
static void PerformAssetBundleBuild() | |
{ | |
BuildPipeline.BuildAssetBundles("../AssetBundles/", BuildAssetBundleOptions.ChunkBasedCompression, BuildTarget.StandaloneLinux64); | |
BuildPipeline.BuildAssetBundles("../AssetBundles/", BuildAssetBundleOptions.ChunkBasedCompression, BuildTarget.StandaloneWindows); | |
BuildPipeline.BuildAssetBundles("../AssetBundles/", BuildAssetBundleOptions.ChunkBasedCompression, BuildTarget.StandaloneOSX); | |
BuildPipeline.BuildAssetBundles("../AssetBundles/", BuildAssetBundleOptions.ChunkBasedCompression, BuildTarget.WebGL); | |
} | |
} |
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