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// [...] | |
/** | |
* Create a new Mesh representing a simple pizza (really just a disc with | |
* a few quads on top of it). | |
* olive_count is the number of olives topping the pizza | |
* radius is the radius of the pizza | |
* base_polys is filled with the range of polygons belonging to the base | |
* olive_polys is filled with the range of polygons representing the olives | |
*/ | |
static Mesh *create_pizza_mesh(const int olive_count, | |
const float radius, | |
IndexRange &base_polys, | |
IndexRange &olives_polys) | |
{ | |
// (i) Compute element counts | |
int vert_count = 32 + olive_count * 4; | |
int edge_count = 32 + olive_count * 4; | |
int corner_count = 32 + olive_count * 4; | |
int face_count = 1 + olive_count; | |
// (ii) Allocate memory | |
Mesh *mesh = BKE_mesh_new_nomain(vert_count, edge_count, 0, corner_count, face_count); | |
// (iii) Fill in element buffers | |
MutableSpan<MVert> verts{mesh->mvert, mesh->totvert}; | |
MutableSpan<MLoop> loops{mesh->mloop, mesh->totloop}; | |
MutableSpan<MEdge> edges{mesh->medge, mesh->totedge}; | |
MutableSpan<MPoly> polys{mesh->mpoly, mesh->totpoly}; | |
base_polys = IndexRange{0, 1}; | |
olives_polys = IndexRange{1, olive_count}; | |
// (iii.a) Base | |
const float angle_delta = 2 * M_PI / 32; | |
for (const int i : IndexRange(32)) { | |
// Vertex coordinates | |
const float angle = i * angle_delta; | |
copy_v3_v3(verts[i].co, float3(std::cos(angle) * radius, std::sin(angle) * radius, 0.0f)); | |
// Edge | |
MEdge &edge = edges[i]; | |
edge.v1 = i; | |
edge.v2 = (i + 1) % 32; | |
edge.flag = ME_EDGEDRAW | ME_EDGERENDER; | |
// Corner | |
MLoop &loop = loops[i]; | |
loop.e = i; | |
loop.v = i; | |
} | |
// Face | |
MPoly &poly = polys[0]; | |
poly.loopstart = 0; | |
poly.totloop = 32; | |
// (iii.b) Olives | |
const float angle_delta_olive = 2.0f * (M_PI / static_cast<float>(olive_count - 1)); | |
for (const int i : IndexRange(olive_count)) { | |
const int offset = 32 + 4 * i; | |
// Vertex coordinates | |
float cx = 0, cy = 0; | |
if (i > 0) { // (the olive #0 is at the center) | |
const float angle = (i - 1) * angle_delta_olive; | |
cx = std::cos(angle) * radius / 2; | |
cy = std::sin(angle) * radius / 2; | |
} | |
copy_v3_v3(verts[offset + 0].co, float3(cx + 0.05f, cy + 0.05f, 0.01f)); | |
copy_v3_v3(verts[offset + 1].co, float3(cx - 0.05f, cy + 0.05f, 0.01f)); | |
copy_v3_v3(verts[offset + 2].co, float3(cx - 0.05f, cy - 0.05f, 0.01f)); | |
copy_v3_v3(verts[offset + 3].co, float3(cx + 0.05f, cy - 0.05f, 0.01f)); | |
for (const int k : IndexRange(4)) { | |
// Edge | |
MEdge &edge = edges[offset + k]; | |
edge.v1 = offset + k; | |
edge.v2 = offset + (k + 1) % 4; | |
edge.flag = ME_EDGEDRAW | ME_EDGERENDER; | |
// Corner | |
MLoop &loop = loops[offset + k]; | |
loop.e = offset + k; | |
loop.v = offset + k; | |
} | |
// Face | |
MPoly &poly = polys[1 + i]; | |
poly.loopstart = offset; | |
poly.totloop = 4; | |
} | |
BLI_assert(BKE_mesh_is_valid(mesh)); | |
return mesh; | |
} | |
// [...] |
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