This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
use std::io::{BufWriter, Write}; | |
use std::ptr::{null, null_mut}; | |
use std::time::Instant; | |
use esp_idf_sys as _; // If using the `binstart` feature of `esp-idf-sys`, always keep this module imported | |
use esp_idf_sys::c_types::{c_int, c_void}; | |
use std::fs::{self, File}; | |
fn main() { |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#!/usr/bin/env python | |
# | |
# GameCube .dol file disassembler | |
# Usage: doldisasm.py DOL_FILE > assembly_file.s | |
# | |
from capstone import * | |
from capstone.ppc import * | |
import sys |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#!/bin/bash | |
# Give the usual warning. | |
clear; | |
echo "[INFO] Automated Android root script started.\n\n[WARN] Exploit requires sdk module \"NDK\".\nFor more information, visit the installation guide @ https://goo.gl/E2nmLF\n[INFO] Press Ctrl+C to stop the script if you need to install the NDK module. Waiting 10 seconds..."; | |
sleep 10; | |
clear; | |
# Download and extract exploit files. | |
echo "[INFO] Downloading exploit files from GitHub..."; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#include <ESP8266WiFi.h> | |
extern "C" { | |
#include "user_interface.h" | |
} | |
byte channel; | |
int maxssids=10; /* how much SSIDs we have */ | |
char *ssids[] = { |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
ffmpeg -ss <start_time> -i video.mp4 -t <duration> -q:v 2 -vf select="eq(pict_type\,PICT_TYPE_I)" -vsync 0 frame%03d.jpg |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
;SMBDIS.ASM - A COMPREHENSIVE SUPER MARIO BROS. DISASSEMBLY | |
;by doppelganger ([email protected]) | |
;This file is provided for your own use as-is. It will require the character rom data | |
;and an iNES file header to get it to work. | |
;There are so many people I have to thank for this, that taking all the credit for | |
;myself would be an unforgivable act of arrogance. Without their help this would | |
;probably not be possible. So I thank all the peeps in the nesdev scene whose insight into | |
;the 6502 and the NES helped me learn how it works (you guys know who you are, there's no |