Created
August 14, 2024 10:18
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import CoreLocation | |
import RealityKit | |
import RealityKitContent | |
import SwiftUI | |
struct ImmersiveView: View { | |
var body: some View { | |
RealityView { content in | |
if let earthEntity = try? await Entity(named: "Earth", in: realityKitContentBundle) { | |
content.add(earthEntity) | |
earthEntity.position.y = 1 | |
earthEntity.position.z = -1 | |
let berlinPosition = coordinatesToCartesian(coordinate: .init(latitude: 52.5200, longitude: 13.4050), radius: 0.55) | |
let pinEntity = ModelEntity(mesh: .generateSphere(radius: 0.01)) | |
pinEntity.position = berlinPosition | |
earthEntity.addChild(pinEntity) | |
let laHabanaPosition = coordinatesToCartesian(coordinate: .init(latitude: 23.1136, longitude: -82.3666), radius: 0.55) | |
let pinEntity2 = ModelEntity(mesh: .generateSphere(radius: 0.01)) | |
pinEntity2.position = laHabanaPosition | |
earthEntity.addChild(pinEntity2) | |
} | |
} | |
} | |
func coordinatesToCartesian(coordinate: CLLocationCoordinate2D, radius: Float) -> SIMD3<Float> { | |
/// φ (phi) is the latitude in radians. | |
let phi = Float(coordinate.latitude) * .pi / 180 | |
/// λ (lambda) is the longitude in radians. | |
let lambda = Float(coordinate.longitude) * .pi / 180 | |
let x = radius * cos(phi) * cos(lambda) | |
let y = radius * cos(phi) * sin(lambda) | |
let z = radius * sin(phi) | |
return SIMD3<Float>.init(x: x, y: y, z: z) | |
} | |
} |
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