This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
function recalculateLayout() | |
{ | |
let h = 0; | |
h = jQuery(".cardview").outerHeight(true); | |
jQuery(".cardview").animate({height: h},250, "linear"); | |
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
LoginId:7e6e201d4d95755287dff8837bb42e2a | |
EpicAccountId:99186de75ed1429d9695d1280c4477a0 | |
Fatal error: [File:D:\Build\++UE4+Release-4.16+Compile\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp] [Line: 197] | |
Renaming an object (StaticMeshComponent /Engine/Transient.World_1:PersistentLevel.MyPawn_C_0.MyShpere) on top of an existing object (StaticMeshComponent /Engine/Transient.World_1:PersistentLevel.MyPawn_C_0.MySphere) is not allowed | |
UE4Editor_Core!FDebug::AssertFailed() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:349] | |
UE4Editor_CoreUObject!UObject::Rename() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\obj.cpp:197] | |
UE4Editor_Engine!UActorComponent::Rename() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\engine\private\components\actorcomponent.cpp:260] |